Might Magic 3 Walkthrough Castle Greywind Dungeon Might & Magic III / Castle Greywind Dungeon
Serpents roam the vast emptiness of Greywind Dungeon, and remnants of former days of glory have remained untouched for years. The sands of Oolam have all run down. and the Victory Gong, once rung to welcome home victorious armies, has remained silent as death for decades.


1.
A ladder up to Castle Greywind. Leave this serpent's pit?
2.
A gleaming mound of lies on the floor. Dig in?
->It was an illusion. All your gold is gone! (Don't touch it!)
3.
The Sands of Oolam rest at the bottom of the centuryglass. Turn it upside down?
4.
The Victory Gong, rung to welcome the return of Phantom Shadow and the Gray Paladins. Strike the gong?
->Ringing floods the halls. (Great Hydras appear)
5.
->become Great Hydra after strike the gong
6.
->become [1,000,000 gold, Lv5 items x5] after strike the gong
7.
->become Sands of Oolam after strike the gong
*
solve:
1st step, all Sands of Oolam bottoms UP
2nd step, strike gong
3rd step, all Sands of Oolam bottoms DOWN, (x1,y14) have a NEW one!
4th step, strike gong, return to Castle

沒有留言:

張貼留言