Might Magic 3 Walkthrough Area D1 Might & Magic III / Area D1
In the cavern below the mountains is a witch's hideaway where strange concoctions are mixed and brewed in large cauldrons. It is here the witches of Wildabar Cavern send their barrels of brew, and it is believed the pirates sometimes carry the cargo in return of magical assistance.


1.
The fountain of Kartera, warrior of the Great Sea. Drink its water?
->Your skin has been magically toughened! (HP +200)
2.
The fountain of Water Bane, mount of the sea nymph Athea. Drink its water?
->Glowing energy flows in the water. "Generous aid will my liquid be to those in need."
->You feel magically enhanced in every way! (All attributes +100)
3.
An iron chest with markings of a long forgotten Gnomish tongue. Open?
->[Lv5 items x3]
4.
Symbols of witchcraft surround the cavern's mouth. Enter?
->to Cursed Cold Cavern
5.
The mountain thunders as a wall of snow falls from the highest peak.

沒有留言:

張貼留言