Might Magic 3 Walkthrough Area A3 Might & Magic III / Area A3
Evil Eye Forest is rich with the wagons of Zingaro Travellers. The Zingaro are a nomadic people that settle wherever they wish, somehow managing to remain unaffected by the dangers surrounding certain areas. They usually offer many services to render and heirlooms to purchase.


1.
Chaos Pass
2.
Magic Zone
3.
Lunatic Fringe
4.
Rings R Us
5.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Pavorka. "A most precious relic I have to sell. A ring that has enjoyed a lineage of owners from Kings to Lords to Warriors. It is rumored that one of the ten heroes of the great battle once wore it. 1,000 gold is all I ask." Pay?
->[Ring]
6.
Five gemstones decorate the chest. Open?
->The party found a Dragon Breath scroll do you wish to read it? (Sorcerer spell)
7.
Five gemstones decorate the chest. Open?
->The party found a Time Distortion scroll do you wish to read it? (Sorcerer spell)
8.
A wooden chest with Zingaro markings. Open?
->[5,000 gold, Lv2 items x5]
9.
A wooden chest with Zingaro markings. Open?
->[1,000 gold, 100 gems]
10.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Magose. "Many are the dangers that lurk in this forest. Many of magical nature. If you relieve yourself of 100 gems I will surround you with an aura of magic resistance." Pay? (Magic resistance +25)
11.
Center of Insanity
12.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->The muffled cries of Screamers almost ready to hatch barely escape clear, egg-like pods that hang from the roof of the wagon. Destroy the pods?
->The sound of cracking and crunching fills the wagon as screamer pods burst on the wooden floor. [10,000 Exp., 100 gems]
13.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Sir Shipit. "Many a Knight have I trained these past twenty seasons. My program enhances strength and endurance. Will you train with me? 10,000 gold is the fee."
->Might +10 for a Knight when Might lower than 30
14.
Faint puffs of smoke seep through cracks in the doorway. Enter?
->to Halls of Insanity (with Green Eyeball Key)
15.
A wooden chest with Zingaro markings. Open?
->[1,000 gold, 50 gems]
16.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Tishbee. "If you be in need of a remedy for venomous brew, I have a secret combination of roots and berries that will remove poison from your body. For 100 gold I will heal you." Pay? (cure poison)
17.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Hundreds of infant bats tremble and squeak as you enter the wagon. From the depth of the guano littering the floor. The wagon has been used as a breeding ground for some time. Destroy the wagon?
->Glowing embers rises into the sky as the burning wagon collapses in on itself with a thunderous crash. [5,000 Exp.]
18.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Sir Poleman. "Allow me to introduce myself: Sir Poleman, jousting instructor extraordinaire. For the fee of 1,000 gold I will instruct you in the intricacies of my sport. You will find your accuracy bettered." Sign up for a lesson?
->Accuracy +1 when lower than 25
19.
A wooden chest with Zingaro markings. Open?
->[2,500 gold, Lv2 items x5]
20.
The wheels of a Zingaro's wagon sink deep into the earth. Step inside?
->Mishbee. "Surrender to me 10 of your magical gemstones to receive my remedy for insanity. My cure will set your mind back to its proper course." Pay? (Cure insanity)

沒有留言:

張貼留言