Might Magic 3 Walkthrough Area E4 Might & Magic III / Area E4
Visit the six wells to partake of the magic waters that flow beneath this desert isle. Their powers are among the greatest in all of Terra. But beware the Barbarians that claim this land as their stomping grounds, for nearby is a compound where they drink themselves into a frenzy that can only be quenched by the thrill of battle.


1.
Loose sand blows around the stone wall of the well. Take a drink?
->to & from well in A4 (x5,y4)
2.
A gentle, cool breeze blows from an unknown source. This looks like a nice place to rest.
3.
A sudden gust of wind reveals the edge of something buried in the sand. Dig it up?
->[Lv6 items x2], Vulture Rocs appear
4.
A plaque on the wooden roof reads, "The Wishing Well." Throw in a coin?
->What do you wish for?
5.
A shack made of fallen palm fronds. Search inside?
->You've discovered a nest of Death Locust larvae. Destroy them?
->The unhatched larvae turn to jelly under your stomping boots.
->[250,000 Exp.]
6.
A shack made of fallen palm fronds. Search inside?
->Empty ale barrels and scattered tankards undeniably identify this as a Barbarian's compound. Destroy this hut?
->Flame leap into the air as black smoke billows from the burning hut. The Barbarians will be forced to find a new location for their compound.
->[500,000 Exp., Lv5 items x10]
7.
A plaque on the wooden roof reads, "The Well of Cures." Take a drink?
->cure all conditions except eradicated
8.
A sudden gust of wind reveals the edge of something buried in the sand. Dig it up?
->[Lv6 items x2], Vulture Rocs (x2) appear
9.
A sudden gust of wind reveals the edge of something buried in the sand. Dig it up?
->[Lv6 items x2], Vulture Rocs (x3) appear
10.
An aberrant gust of cool air escapes the darkness of the cavern. Enter?
->to The Magic Cavern

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