Might Magic 3 Walkthrough Wildabar Cavern Might & Magic III / Wildabar Cavern
The Ogres that could not be driven from Locust Grove were captured by the Dwarves and placed in cells, where they are watched by the witches who use this cavern as a brewery. From here, the witches barrel their brew and send it to their coven in the Frozen Isle. But witches have been known to smuggle captured adventurers to their coven to use as sacrifices, so search the barrels for friends in need of help.


1.
A ladder up to Wildabar. Leave this witch's brewery?
2.
A banded cask of witch's brew. Drink?
->Your muscles surge with heightened power! (Might +10)
3.
An engraved plaque reads: "Pull lever, Ogre kill. Have nice day." Pull the lever?
->The ground shakes as rumbling fills the air.
4.
A wooden barrel of witch's brew. Drink?
->acid damage
5.
Strange carvings mark the outside of the barrel. Search inside?
->acid damage
6.
A banded cask of witch's brew. Drink?
->Your have gained understanding and wisdom! (Intellect +5)
7.
A banded cask of witch's brew. Drink?
->acid damage
8.
An engraving on the wall reads: "Pull at own risk!" Pull the lever?
->The ground shakes as rumbling fills the air.
9.
A banded cask of witch's brew. Drink?
->You feel stout, like never before! (Endurance +5)
10.
A banded cask of witch's brew. Drink?
->You have become a more charming individual! (Personality +5)
11.
A banded cask of witch's brew. Drink?
->You have become truer of aim! (Accuracy +5)
12.
A wooden barrel of witch's brew. Drink?
->Fortune has smiled upon you! (Luck +5)
13.
Strange carvings mark the outside of the barrel. Search inside?
->Wartowsan. "My name is Wartowsan, Ninja of the Swamp Town clan. I was sent to spy on the Wildabar clan but was discovered and imprisoned in this barrel. I am now in your debt. You will find me at the Gate House in Wildabar if ever you need my superior fighting skills."
->Lv11 Ninja, holds Blue Unholy Key
14.
The Moo Cult is strongest in the Land of the Gargoyles.
15.
A carving on the wall reads: "Don't pull!" Do it anyway?
->The ground shakes as rumbling fills the air.
16.
Strange carvings mark the outside of the barrel. Search inside?
->Lone Wolf. Curled up in the barrel is a woman wearing robes that bear the marks of a Ranger. "Thank you for freeing me. My name is Lone Wolf and I was captured by the Witches. I think they planned on sending me to their coven in Cursed Cold Cavern, but it is hard to hear through the wood of the barrel. If you ever need use of my Ranger abilities, I'll be in the Gate House in Wildabar."
->Lv12 Ranger, holds the Red Warrior Key
17.
A wooden barrel of witch's brew. Drink?
->You feel stout, like never before! (Endurance +10)
18.
Powerful shards sit beneath the Crystal Mountains.
19.
A banded cask of witch's brew. Drink?
->Your body is overcome by quickening! (Speed +10)
20.
Strange carvings mark the outside of the barrel. Search inside?
->Brother Delta.
Delta sits crouched in the barrel, petting a small, gray mouse. "My little friend here told me you would be coming. I know of the place you seek, Rainbow Island, but its location is not the final step of your search. It is true the shells are hidden there, but they are kept in a magic portal. Blackwind was a very clever Spellbinder, and he crafted a spell that would only release one shell on the same day of every year. The island you seek is the small isle south of Castle Blackwind, but I do not know the date the portal release a shell. I believe my other brother, Zeta, may be able to provide the final answer for you. I will let him know you seek him."
A small, whitish salamander with red eyes emerges from a silent stream of dark water and slowly crawls to the barrel. Delta leans over to whisper at the creature, then watches as it returns to the flowing water. "There is a thin, underground stream that connects this cave and Arachnoid Cavern, where you will find Zeta, Now take this trinket that it may help you in your quest and leave me to my hiding."

->[Quatloo Coin]
21.
A warning on the wall reads: "Last chance to not pull lever." Pull?
->The ground shakes as rumbling fills the air.

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