Might Magic 3 Walkthrough Wildabar Might & Magic III / Wildabar
The Wildabar Ninja Clan gained complete control of the town when the Dwarves that once lived here were hired by Tumult, King Chaotic, as mercenaries to attack Castle Whiteshield. Only the older Dwarves remain, who fought to drive the pillaging Ogres north to the Valley of the Trolls.


1.
Town gates. Leave Wildabar?
2.
The Round Table. "Ray up front, puke out back. You want anything, just yell." The bar keeper walks away. Yell after him? (Bar)
->(food) Mantis Mush. A surprisingly delicious and nutritious concoction originally created by the Wiches in Cursed Cold Cavern. A full pack will keep for 15 days. Fill your packs for 250 gold?
->(tip) Some food lasts longer than other food.
->(rumor) Drink the Witches brew.
3.
The Armory. "You'll find I stock the finest killing devices available. Quite a selection, yes?" Do you wish to look around? (Armory)
4.
Bloodroot. "Skilled we are in healing the wounds of battle. Much practice do we receive." Seek the help of the monks? (Temple)
5.
Gate House. "Strong locks we have on our doors. You'll get a saft night's sleep here." Sign the Gate House's register? (Inn)
6.
The Battlements. "Step onto the field if you be brave enough to train with the deadliest of instructors!" Yells the Arms Master above the clanking of metal. Train? (Train Grounds)
->up to Lv20
7.
Reward offered for the return of Neutral Artifacts. Inquire in Castle Bloodreign.
8.
Falcon's Guild. "Powerful spells, we offer, from the masters of the mystic arts." Enter the chambers of Falcon's Guild? (Guild)
9.
Fleeting images shimmer in the silvered pane like reflections in a lake. Speak your destination and be carried away! Enter your destination. (Teleporter)
10.
Since the days the ways of magic began. Was this portal known to be FREEMAN.
11.
Sparing Grounds
12.
Tumult, the King Chaotic, seeks Ultimate Power Orbs. Considerable compensation will be given.
13.
Shoaman's Magicarium
14.
Shoaman the Necromancer. Many powerful incantations will you find at the Falcon's Guild. Very useful they can be. You need membership? Only 1000 you pay...
->obtain Falcon's Guild membership
15.
Shoron the Sailor
16.
Shoron the Sailor. "Place 3000 gold on the north pointer of my enchanted compass and a navigator you will become." Pay?
->learn Navigator skill
17.
A pit descends to caverns below the city. Enter the caverns?
->to Wildabar Cavern
18.
Battle Training
19.
Kelzen. A rough place is Wildabar. 500 gold you give me, a master of arms I make you. Deal?
->learn Arms Master skill
20.
Tsabu the Strong. "A tough body is the best armor. For 200 gold I will teach you the ways of making yourself more stout, and harder to kill. What say you?"
->learn Body Builder skill
21.
Brother Gamma. "Greetings! I have been expecting you, but I fear I may be of little service. Beta told me of your search and I can add that the name of the place where the shells are hidden is Rainbow Island, but nothing more. Maybe my other brother, Delta, can lead you to the island's shores. I will send him word of your coming."
Gamma bends down and whispers into the pink ear of a Barrel Mouse. The little gray mouse then disappears into a crack in the wall. "Because of a slight misunderstanding with the local Ninja clan, he lies in hiding in the cavern below this town. Find him and he may be of help. Now take this trinket and search for my brother."
->[Quatloo Coin]
22.
Ninja Cult
23.
Dark Way
c1
A cloth sack. Open?
->[2,000 gold]
c2
Embroidered symbols cover the silk bag. See what's inside?
->The party found a Nature's Cure scroll do you wish to read it? (Druid spell)
c3
Embroidered symbols cover the silk bag. See what's inside?
->The party found a Walk on Water scroll do you wish to read it? (Druid spell)
c4
A bulging leather pouch. Do you wish to open?
->[375 gold, Lv3 items x5]
c5
Embroidered symbols cover the silk bag. See what's inside?
->The party found a Cure Disease scroll do you wish to read it? (Cleric spell)
c6
Embroidered symbols cover the silk bag. See what's inside?
->The party found a Cure Poison scroll do you wish to read it? (Cleric spell)
c7
A cloth sack. Open?
->[5,000 gold]
c8
A cloth sack. Open?
->[3,000 gold]
c9
A cloth sack. Open?
->[120 gold, 50 gems]

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