Wizardry 7 Walkthrough City of Sky Wizardry VII - City of Sky

1. ->to Dragon Mountains

Emerging from the dark caves, you are shocked to discover an entire city built upon the mountain plateau. But it is no ordinary city. Like a palace made from sparkling jewels, there is an enigmatic glimmer which mirrors the light as if reflection from a thousand suns. And in the air, scarlet angels zip to and fro upon chariots of steel and fire. At your feet lies a glistening plaque. The City of Sky.
2. O'Haio, noble ones! Welcome to the City of Sky! May thy days be filled with joy.
3. Approaching the odd construction of floating sky, it finally becomes apparent that the structure is composed of a thick resilient transparent material, like glass though flexible and supple, and yet tough as steel.
4. Before you lies a stately open aired courtyard. Positioned about are a number of Helazoid guardians, silent and unmoving. In the center of the yard stands a lithe amazonian figure of grand decor, an ornate plume of feathers upon her head, a scarlet cape wisping in the wind behind.
5. Entering the courtyard, you face the noble valkyrie.
6. Welcome strangers, to the ancient city of Higardia, City of Sky. Capital and bastion of our world, home of the Helazoid Legion, Defenders of the Higardi.


We are the guardians of the secrets of our ancestors, our duty to protect the charges entrusted us by the Great Maker, blessed be his name! Sworn to defend until the day our forefathers return for us. When we shall fly into the heavens to join them forevermore! And at last our long wait is soon to end! For the stars have aligned, the signs are clear. The time of the prophecy draws nigh!

Though we are sworn not to assist those who would complete the Great Test, we can offer you sanctuary while you are here. Others, like yourself, have already come. And while we do not know whom the fates shall choose. We are duty-bound not to interfere with the Divine Plan. I, Ke-Li, Dame Queen of the Helazoid, hail you brave Crusaders! Let destiny prevail!

->you can trade with Dame Ke-Li

(shop) Credit Card, PK Crystal, Ring Pro Frost, Ring Pro Magic, Amulet of Spiders, Amulet of Airs, Amulet of Illusions, Ankh of Might, Ankh of Youth, Ankh of Speed, Ankh of Dexterity, Ankh of Sanctity, Ankh of Healing, Cloak of Fortune

->give [HELAZOID'S BANNER] to Dame Ke-Li

This banner would not have been granted you without some achievement of valor and courage. While I am bound not to assist those who seek the Great Test, still may I award thee a boon for thy kindred deeds. Take then, this pendant from my neck, that it should benefit, you as you have done for us!

->get [HELAZOID PENDANT]
7. Peering from outside a glass encased alcove, you see a luminescent object floating above a small dais.
8. A Helazoid shows, O'Haio noble ones! Welcome to the City of Sky! May thy days be filled with joy.
9. The Hall of Preservation. Deposit 1 Credit. Beneath the sign is a thin narrow slot.

->use [CREDIT CARD]

You insert the credit into the slot beneath the sign. (door unlocked)
10. Storage Facility

->use [STORAGE KEY] to open the door
11. The interior of the Hall of Preservation is spacious and empty, except for several alcoves which emit a shimmering aura.
12. Peering into the radiant chamber, a pair of strange pistols lie poised upon a pedestal. Frontiersman Phaser Pistols. A small ringlet encircles a hole upon the side of the alcove, perhaps connected to the protective barrier which guards the display.

->use [KEY OF LIGHT]
Inserting the luminescent key into the ringlet hole, the transparent barrier whisks away!

->step forward
Stepping into the chamber, you claim your prize!

->get [FRONTIER PHASER] x2, [POWERPAK] x9
13. Peering into the radiant chamber, a brilliant shield emitting spectral light lies poised upon a pedestal. Mercurian Light Shield. A small ringlet encircles a hole upon the side of the alcove, perhaps connected to the protective barrier which guards the display.

->use [KEY OF LIGHT]
Inserting the luminescent key into the ringlet hole, the transparent barrier whisks away!

->step forward
Stepping into the chamber, you claim your prize!

->get [*LIGHT* *SHIELD*]
14. Inside the chamber hangs the picture of machines dotted with multi-colored lights, and several odd statue-like creatures, made of polished steel.
15. Inside the chamber hangs the picture of a man dressed in bright colored robes, standing with several Helazoid women and a rocket sled.
16. Inside the chamber hangs the picture of a magnificent city, bright and glistening as if made of jewels.
17. Inside the chamber, you gaze upon the picture of something unfathomable. A circular tube of silver-white lies nestled amongst a million stars in a blanket of deep velvet sky. It is an image that is to haunt your dreams for quite some time to come.
18. Inside the chamber hangs the picture of a mammoth starship, as large as a thousand men stretched arm to arm, a city-ship of steel which sails the sky.
19. Inside the chamber, hangs the picture of several men dressed in bright colored robes. Among the group stands a familiar figure with a long white beard, a slight smile upon his lips and a twinkle in his eye.
20. Peering into the radiant chamber, a shimmering glove of sparkling energy lies poised upon a pedestal. Gobaltine Power Glove. A small ringlet encircles a hole upon the side of the alcove, perhaps connected to the protective barrier which guards the display.

->use [KEY OF LIGHT]
Inserting the luminescent key into the ringlet hole, the transparent barrier whisks away!

->step forward
Stepping into the chamber, you claim your prize!

->get [COBALTINE POWERGLOVE], [POWERPAK] x15
21. Peering into the radiant chamber, a black handle emitting a beam of spectral light lies poised upon a pedestal. Mercurian Light Sword. A small ringlet encircles a hole upon the side of the alcove, perhaps connected to the protective barrier which guards the display.

->use [KEY OF LIGHT]
Inserting the luminescent key into the ringlet hole, the transparent barrier whisks away!

->step forward
Stepping into the chamber, you claim your prize!

->get [*LIGHT* *SWORD*]
22. The storage facility appears vacant.
23. ->teleported to the point 23'
24. A metal box-like machine stands quietly in the back of the room, appearing abandoned and forgotten. Powercell Dispensary. Deposit 1 Credit. There is a thin slot directly underneath the sign, and a square orifice at the bottom.

->use [CREDIT CARD]

Inserting the credit into the slot, it takes but a moment for it to whirr, click, and gizzle before spitting out a small package through the opening at the bottom.

->get [POWERPAK]
25. Hall of Crusaders
26. Entering the quiet courtyard, you face a familiar figure.
27. Standing at the statue, it appears more ominous than before. The stone looks fresh, as if it were carved only yesterday, although a thick layer of rust around its base suggests it has been here a long time. Gazing up into the face of the majestic figure, you detect no expression upon its face, and its eyes are dull and empty.

->search

Scraping off the thick rust, you unearth a metal plate at the foot of the statue engraved as follows: THE FIRST TEST. As if by magic, a voice booms out of the mouth of the statue.

I am the Creator, the Builder, the Father, the Prophet, the Maker. Many names have I. But only one may ye speak. Only one shall I recognize. What name do you utter?

->answer Phoonzang

The eyes of the statue soften slightly, then glow, and the familiar radiance of the figure returns, its eyes twinkling once more. (left door unlocked)
28. Entering the next courtyard, you face yet another likeness.
29. Standing at the statue, it appears more doubtful than before. The stone looks fresh, as if it were carved only yesterday, although a thick layer of rust around its base suggests it has been here a long time. Gazing up into the face of the majestic figure, you detect no expression upon its face, and its eyes are dull and empty.

->search

Scraping off the thick rust, you unearth a metal plate at the foot of the statue. Upon a metal plate at the foot of the statue are a number of buttons, each with a rune inscribed thereon. [Serpent] [Pyramid] [Cross] [Gate] [Star] [Skull] [Wand] [Dragon] [Map]

->press buttons in the order: Pyramid, Cross, Serpent, Dragon, Wand, Skull, Gate, Star

The eyes of the statue soften slightly, then glow, and the familiar radiance of the figure returns, its eye twinkling once more. (left door unlocked)
30. Entering the gazebo, you view a radiant key.

->choose to take the glowing key.
Carefully you take hold of the luminescent key, and are relieved to find that your hand did not fall off.

->get [KEY OF LIGHT]
31. Once more you enter a courtyard to face a bearded statue. This time, however, you sense a movement from within the shadows.

->encounter Meta-Droid


(win) Only the gods could comprehend what manner of beast be this. Gargantuan metal and exploding fires, never was such an unholy fiend conceived in all the maleficent hells. Still stunned with disbelief, you pray they don't come in pairs.
32. Standing at the statue, it appears more peaceful than before. The stone looks fresh, as if it were carved only yesterday, although a thick layer of rust around its base suggests it has been here a long time. Gazing up into the face of the majestic figure, you detect a faint smile, and its eyes seem to sparkle and twinkle.

->search

Scraping off the thick rust, you unearth a metal plate at the foot of the statue engraved as follows: The Last Test. Suddenly a voice emerges from the statue.

Hail mighty crusaders! These trials have proven thy courage and wisdom. Soon shall you face the final test, the test of the prophecy! Prepare thee well, for ahead lies a part of the key!
33. Upon the flat stretch of pavement lying just ahead, you view the profile of a silver metal starship. It is old, and a bit faded, but there is no mistaking that it is one of the steel hawks capable of soaring the depths of space. Approaching the vessel with caution, you wonder whether it might still fly considering its obvious age, apparently left here centuries ago by the originator of this. This crusade.
34. You approach the ship. The ship is locked and sealed tight. A small round grille beside the doorway hatch appears to be the only means of access from outside the vessel.

->talk Phoonzang

The doorway hatch slides back, opening the entrance to the ship. The ship's doorway hatch is open. Do you wish to enter the ship?

->answer yes

Entering the ancient spacecraft, you look around. The interior of the ship is compact and simple, spacious enough for a dozen men. How to restore life to the slumbering bird, however is not apparent. Do you wish to search the ship?

->answer yes

You begin searching throughout the craft, looking for anything which might prove helpful. Upon the main console of the ship rests a small black box. Do you want to open the black box?

->answer yes

Inside the box is a package of brown waxen wrappings. Carefully opening the package, you uncover a preserved piece of parchment. (get *GLOBE* map) Do you wish to search some more?

->answer yes

Examining the main console bank, you notice an odd indenture, positioned to the left of the controls. The indenture appears made to hold an object of some kind. Do you wish to search some more?

->answer yes

While examining the controls, you discover an inconspicuous button. Pressing the button, a compartment opens up underneath the dash, within which lies a crested sapphire ring. Suddenly a booming voice emerges from the console.

In your hands you hold the ring, a part of the final key. Carry it well, for it is a guardian of my secret. (get [RING OF THE GLOBE]) Do you wish to search some more?

->answer yes

Searching carefully, you find nothing.

->exit

Exiting the ship, you are relieved to have discovered a potential means of exodus from this world, though there is some concern about your inability to fully comprehend its operation. Hopefully, sooner or later you will stumble upon its secret.
c1 An old trunk sits at the back of the room, appearing undisturbed for many years.
(open) Opening the trunk, you discover it full of assorted items.

->Crusader Helm, Stud-Cuir Bra+2, Stud-Cuir Skirt+2, Storage Key, Manta Roots, Valentine Necklace

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