Might Magic 3 Walkthrough Area D4 Might & Magic III / Area D4
In days of old, pirates buried their treasure on the Isles of Illusion. It is believed that, with the aid of Blackwind the Spellbinder, their chests of gold were enchanted to appear as illusion every day of the year except for one. On that day they would be real. No one knows for sure if Blackwind was indeed in league with the privateers.


1.
A pirate's treasure chest lies half buried in the sand. Dig?
->As you near the chest, you notice that it is naught but a tempting illusion. (Cursed -5)
->can be opened on Onesday
2.
A well of contradiction. Drink?
->You are more resistant to the sapor of poison! (Poison resistance +2)
3.
The ruins of a once proud castle lie before you. Investigate?
->Blackwind the Spellbinder. "I am Blackwind the Spellbinder. My spirit has been trapped in these ruined walls and only a member of the living can free me. Enter my keep and seek the release of my tormented soul."
->to Castle Blackwind
4.
A well of contradiction. Drink?
->Your muscles surge with heightened power! (Might +2)
5.
A twisting cyclone picks up the top layer of sand and flings it into the sea, browning the water and leaving a small crater in the ground before you.
->(on Day 99) A twisting cyclone picks up the top layer of sand and flings it into the sea, browning the water. A gleaming shell lies exposed on the beach. The shell induces an overwheming feeling of peace and contentment. Mesmerized by its effects, the party wakes from a trance one day later.
->[Sea Shell of Serenity]

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