Might Magic 3 Walkthrough Area D2 Might & Magic III / Area D2
Fire Stalkers and Fire Lizards rule the northeast point. Destroy their huts that serve as lairs and never again will they stalk the narrow passes between the flaming mountains.


1.
->to Arena
2.
A dark frigate waving the banner of the broken skull bears down on you from windward.
->Pirate Queen. "Take all the gold you can carry, mates!" The Pirate Queen yells the unnecessary orders to her eager lackeys. "A double portion of grog for all!" The pirates cheer at the promise of extra spirits. Having been thrown back into the water, you bob helplessly in the waves until you wash ashore in Swamp Town. (lose ALL gold)
->(with Precious Pearl of Youth and Beauty) Pirate Queen. Upon finding the exquisite pearl you carry, an otherwise hidden tenderness in the Pirate Queen surfaces (against her will). "Come, ye swabbies!" She cries to her men.
->[100,100 Exp.] "We have no need of these meager squanderings. Give them 25,000 gold pieces to weigh them down and throw them back into the water." Having been thrown back into the water, you bob helplessly in the waves until you wash ashore in Swamp Town.
3.
A flaming fissure in the floor of the hut send ashes floating to the ceiling. Destroy the lair of the fire stalker?
->Muffled Screams escape the fissure as you stuff pieces of the destroyed hut into the crack.
->[250,000 Exp., 100,000 gold, Lv4 items x6]
4.
Hundreds of shattered eggs with red spot mark the hatching place of Fire Lizards. Destroy the hatchery?
->Setting the hut aflame is not a hard task amidst the heat of the Isle of Fire. The hut is reduced to ashes in a matter of minutes.
->[100,000 Exp., 50,000 gold, Lv3 items x5]

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