Might Magic 3 Walkthrough Swamp Town Might & Magic III / Swamp Town
The shadow of doom looms over the once bustling corridors of Swamp Town. VonEmosh, master of the walking dead, came out of his tomb in Phantom Peaks and reduced the town to a graveyard, where Ghosts and Ghouls now abound to guard the burial mounds. The Ninja clan remains undisturbed as they had made an agreement with VonEmosh before he began his onslaught.


1.
Town gates. Leave Swamptown?
2.
Village View Training. Etheric blurs dash about on the otherwise deserted battle field, wielding their weapons with great skill. Train with the incorporeal knights? (Training Grounds)
->up to Lv 25
3.
Silver Stein. The distant cries of adventurers long dead circulate around the benches of the vacant taphouse. Approach the apparition hovering behind the counter? (Bar)
->(food) Fruity Surprise. A mix of the few non-poisonous fruits and vegetables indigenous to the surrounding swamplands. A very tasty paste. 1000 gold will fill your packs for 20 days. Pay?
->(tip) Many monsters cause unnatural aging.
->(rumors) There is much treasure that lies hidden in the walls of Dragon Cavern.
->(rumors) Blistering Heights houses a great deal of protective magic.
4.
Lion's Crest Inn. With a sweep of his phantom hand the Innkeeper turns to an unmarked page in his leather-bound volume. Sign the register? (Inn)
5.
Smithy's Shoppe. Smithy stands in the center of the room, gazing at the door with zombie eyes. Look around at his goods.? (Armory)
6.
Buzzard's Guild. Dark specters wander the rooms of Buzzard's Guild, muttering their incantations as they pass through the walls. Enter the Hall of Learning? (Guild)
7.
The smell of moldy dirt surrounds the grassy knoll. Dig it up?
->A voice booms, "Curse you all for the defiling my final resting place." (cursed, Luck -5)
8.
The statue of Yud, cofounder of Swamp Town. Read the inscription?
->The statue speaks as you step closer. "What goes up and down but never moves?"
->answer STAIRS, "Use the password SUBLEVEL to enter the Beta Engine Sector."
9.
An eerie light glows from the grave. Dig it up?
->Ghost
10.
Funerary Grounds
11.
Worms and grubs infest the mound of the grave. Dig it up?
->Ghost
12.
A lurid steam rises from the ground. Exhume the grave?
->The party found a Cure Paralysis scroll do you wish to read it? (Cleric spell)
13.
The statue of Prince Smallberry, explorer of the swampy lands. Read the inscription?
->When Princess Trueberry was abducted by Sheltem the Dark, Prince Smallberry was the first to come to her aid, and the first to fall dead at the dark one's feet.
14.
Moonshadow. Once a great chamber of ceremony, the breezy halls of Temple Moonshadow remain tended by the silent order of Yureesh, servants to Cosmonium. Ask their services? (Temple)
15.
An eerie light glows from the grave. Dig it up?
->[Ancient Artifact of Evil]
16.
The smell of moldy dirt surrounds the grassy knoll. Dig it up?
->[Ancient Jewelry]
17.
->high Might is needed to break this door
18.
A lurid steam rises from the ground. Exhume the grave?
->The party found a Heroism scroll do you wish to read it? (Cleric spell)
19.
The statue of Yad, cofounder of Swamp Town. Read the inscription?
->What turns everything around but does not move?
->answer MIRROR, "Use the password PRIMARY to enter the Main Engine Sector."
20.
Worms and grubs infest the mound of the grave. Dig it up?
->nothing in grave
21.
An eerie light glows from the grave. Dig it up?
->nothing in grave
22.
Worms and grubs infest the mound of the grave. Dig it up?
->A voice booms, "Curse you all for the defiling my final resting place." (cursed, Luck -5)
23.
Worms and grubs infest the mound of the grave. Dig it up?
->[5,000 gold]
24.
A lurid steam rises from the ground. Exhume the grave?
->A voice booms, "Curse you all for the defiling my final resting place." (cursed, Luck -5)
25.
Worms and grubs infest the mound of the grave. Dig it up?
->[200 gems]
26.
It is easy to lose your way in the Maze from Hell.
27.
A lurid steam rises from the ground. Exhume the grave?
->The party found a Holy Bonus scroll do you wish to read it? (Cleric spell)
28.
A pit descends to caverns below the city. Enter the caverns?
->to Swamp Town Cavern
29.
Fleeting images shimmer in the silvered pane like reflections in a lake. Speak your destination and be carried away! Enter your destination. (Teleporter)
30.
Lo, this town be so entombed, its portal's name was changed to DOOMED.
31.
All undead in the Tomb of Terror must be destroyed in order to discover its hidden secrets.

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