Might Magic 3 Walkthrough Endgame Might & Magic III / Endgame


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->The Grand Experiment of the Ancients: to use the technology of Elemental Manipulation to create a completely viable ecological a social microcosm. The microcosm was then to be transported to a distant biosphere (Terra) to supplant its indigenous ecosystem. The need was acknowledged for a central controlling unit capable of compensating for unexpected anomalies.

->Sheltem was created to be the Overlord and Guardian of Terra - the Supreme Law - but his conditioning was flawed. Seeing himself as the Guardian of Terra, not of the Ancient's colonization experiment, he rebelled against the 'invading army' that was to be sent to 'his' world. Sheltem was contained but later escaped, determined to undermine the Grand Experiment.

->Learning from their earlier failure with Sheltem, the Ancients created a new Guardian named Corak. With his conditioning properly completed the Grand Experiment was launched on its journey through the Void. Corak's first duty was to eliminate the threat of Sheltem, then assume the role of Guardian and Overlord of the Terra colonization.

->Unable to stop the colonization of Terra, Sheltem has succeeded in disturbing the balance between the three alignments of men, a balance Corak must work to regain upon his return to Terra. However, Sheltem sees this as only a minor compensation and has set out to exact revenge by sabotaging other experiments the Ancients have scattered throughout the Void.

->Two escape capsules have disembarked from this vessel, the first occupied by Sheltem, the second by Corak. At Corak's request, a third has been prepared to follow their course for a rendezvous at whatever world Sheltem seeks to exact his revenge upon. Having proven yourself as an Ultimate Adventurer, Corak and the Ancients ask your help in the adventures yet to come...

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