Might Magic 3 Walkthrough Area B2 Might & Magic III / Area B2
The Valley of the Trolls is now inhabited by the Ogres that once pillaged Wildabar and all of Locust Grove. When the Ogres were driven to this new home, they forced the Trolls away. The only remnants of the valley's old inhabitants are two wise elders that live in the solitude of the mountains, where they reflect on the knowledge they possess.


1.
There is a small bulge in the ground, like something buried under your feet. Dig?
->The party found a Create Food scroll do you wish to read it? (Cleric spell)
2.
You catch a glimpse of something hidden in the leaves of the tree. Search?
->all members suffer poison damage (HP -20)
3.
The atmosphere around the dungeon door is strangely still and quiet. Enter?
->to Fortress of Fear (with Yellow Fortress Key)
4.
You come across a small alcove carved in the side of the mountain. Search?
->[5,000 gold, 50 gems]
5.
A menacing air surrounds the dark hut. Search inside?
->A giant scarab carved of solid marble fills the center of the room. The dried blood of sacrifice cakes the base of the altar. Pray at the insect shrine?
->For being blessed you are rewarded. [Lv2 items x5]. You need to donate at all temples first!
6.
A menacing air surrounds the dark hut. Search inside?
->Philtar the Wise. "Many years ago Greywind the Illusionist and Blackwind the Spellbinder shared control over most of the isles. Though their castles were so near each other, each held great respect for the other's magic. But events turned dark when they discovered they were both wed to Anathema, a mermaid who had tricked them both into marrying her. They set out to destroy each other with magic powerful enough to make the Ancients shudder, but they cast their spells at the same time. Both were eternally trapped in their keeps, unable to work the counter magic that would free them. It is said there are thrones in both the castle ruins that work powerful magic, but only on each of the mage's wedding days."
7.
A menacing air surrounds the dark hut. Search inside?
->Rainbow colored scales, fallen from the wings of sprites, reflect lurid tints from the less than ample lighting in the hut. Straw pallets scattered on the floor indicate a bunk house. Destroy the hut?
->The hut is reduced to a pile of timber good for nothing more than kindling.
->[10,000 Exp., Lv2 items x5]
8.
->a whirlpool, teleport to (x0,y6)
9.
You catch a glimpse of something hidden in the leaves of the tree. Search?
->The party found a Cure Poison scroll do you wish to read it? (Cleric spell)
10.
You come across a small alcove carved in the side of the mountain. Search?
->[3,000 gold, Lv2 items x5]
11.
After a steep climb, a homely shack of twigs and branches stands unthreatening before you. Enter?
->Guiltar the Wise. "The center of the Moo Cult lies in the Cathedral of Carnage, where the Priests and Clerics guard two Ultimate Power Orbs. The orbs were captured from the Vampire King when he attempted to expand his reign from the swamplands. He was driven back chiefly by the undead warriors of the Moo Priests."
12.
A menacing air surrounds the dark hut. Search inside?
->Tribal colors and tapestries stolen from Castle Blood Reign adorn the walls of the simple hut. It appears to be used as a council meeting hall for Ogres. Burn down the hut?
->The crackling fire warms the countryside as the small hut is devoured by flames.
->[25,000 Exp., Lv2 items x5]
13.
Crystal clear water flows from the fountain of Nayarah, eternal child of the Great Sea's depths. Drink of the fountain's water?
->The cleansing waters of the fountain leave you feeling completely refreshed! All around you grows dark in a swirling spiral of confusion. After floating aimlessly for a day, you wash ashore on the beach of Woodland Grove.
->return to natural age, party washed to (x0,y6)
->this fountain appears after input YOUTH in Forward Storage Sector

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