Wizardry 7 Walkthrough Orkogre Castle Wizardry VII - Orkogre Castle

1. ->to Link(2)
From above, heavy gusts of fresh air rush past you, winding into the deep recesses of the Castle, would that you could ride this wind, to make your journey short and to the point, as it is, now you must stand against the very fortress itself. The stones of Orkogre Castle are old, centuries old, and it makes you wonder about the history of this place and its people, you think of how little you really know about them, and that it is you who are the alien intruders.
2. Please Do Not Poke The Prisoners
3. You detect faint movements from with the Prison Cell.

->use [RING of STEEL KEYS] to open the gate
4. Guard Barracks
5. Inside the barracks stands poised a horde of feisty Gorn!

->after battle, get [CROWN KEY]
6. Inside the barracks stands poised a horde of feisty Gorn!

->after battle, get [ARMORY KEY]
7. Orkogre Armory & Supply

->use [ARMORY KEY]
8. Inside the armory are racks of spears, lances, bows and arrows, and along the far wall are bundles of old leather coverings. (get bows, arrows and leather armors)
9. In the far corner of the supply depot are a number of barrels and several crates.
10. Inspecting the barrels, they contain pieces of a dried horrid brown leathery like substance, completely caked with salt. Sniffing one of the chunks of brown, your stomach immediately curdles. Investigating the crates next, you pry one open and discover jars filled with the organs and internals of animals, emersed within a thick oozing liquid, dusting off the top of the crate, you discern the following markings: MUNK

->get [SALTED MUNKMEAT] and [MUNK INNARDS]
11. ->use [CROWN KEY] to open the gate
12. On the floor of the corridor you notice a few dark red stains, blood...

->search

Inspecting the bloody stains further you detect small faded spots, as if diluted and washed by falling water droplets, gazing unward, a small pinpoint of light glimmers from the ceiling. No dount the leak has proven more resourceful than the roof patchers.

->face the Outer Sanctum, use [POLISHED STEELPLATE]

On a hunch, you reflect the leaking beam of light into the sanctum gate. (gate opened)
13. Murkatos Outer Sanctum
14. ->pull level to open gate at '15'
15. A gaggle of whispers quickly hushes as you enter the chamber.
16. Gorkunga, The Killer Ape
A large crystal-clear window in front of you permits viewing into the small chamber beyond it, as you stand there looking through the transparent wall, a small furry ape-like creature whizzes past you inside the enclosed area, making faces as he passes. You watch him for a few moments, as he jumps up and down, climbs the wall of his cage, and makes occasional obscene gestures from which he seems to derive a rather smirking sense of satisfaction, it appears he enjoys well the role of being Orkogre Castle's star attraction.

->use [Bunch of Bananas]

Upon seeing the batch of yellow bananas dangling in front of the window, the playful chimp immediately jumps up and pull the level on the wall, the window slides back with a snap! The frenzied monkey leaps headfirst at the bananas, grabbing them from your hand and sailing on past you, gangwaying out into the corridor at full speed, rounding the corner out of sight, suddenly, a band of passing Gorn calls out.

Hey you! What's the big idea!! (an encounter)
17. Throne Room

(outside gate) Only the faint distant auras of burning candles are visible beyond the gate.

(inside room) Shadows dance upon the walls of the dark and gloomy cathedral, and emptiness pervades the chamber deep within every crevice, faded tapestries, illuminated by the candlelight, depict scenes of warring tribes and victorious battles, and you glimmer that these represent eras of history now long passed. Once, this masterful stateroom was no doubt a bustle of activity, filled with endless politics and head-rolling decisions, now, only the lone figure silhouetted upon the distant throne, somber, forlorn, staring out as if pondering thoughts a million miles away, breaks through the depression which so clouds this desolate, desperate arena.
18. ->pull level to open gate at '19'
20. The room is a rather austere sleeping chamber, being distinguished by the mounted head of a large carnivore above a flat wooden slab, undoubtedly a grand display of local taste in resting comfort.

->search

The air is somewhat stale, suggesting the chamber hasn't been occupied in at least several days.
21. The room is dry and stolid, its only feature being a single large mattress stuffed with sticks against the far wall.
22. ->search

Under the mattress you discover a set of brushes and combs, made of bone and stiff bristly hairs, a flat plate of polished steel lying underneath mirrors a dull but accurate reflection of your likeness.

->get [BONE COMBS & BRUSHES] and [POLISHED STEELPLATE]
->back to Outer Sanctum entrance
23. The sanctum appears to be a small meditation chamber, for quiety centered underneath the candles of the far wall sits a fluffy purple cushion, surrounded by numberous symbols engraved upon the floor.
24. Under the cushion you find a tiny indenture, in which resides a red button.

->press the red button

A clatter of falling debris hits the floor with a crash!

->secreted wall at ‘25’ removed
25. Several year's worth of uncollected garbage lies scattered about floor, having been dumped when you errantly opened the cache. Apparently Murkatos took the easy route to good housekeeping.

->search

Searching through the trash in the dead wizard's closet, you find a sealed parchment and a ring of keys.

->get [MURKATOS' LAST WORDS] and [RING of STEEL KEYS]
->back to Prison Cells
26. Clumped in the corner you find several bags of stores, most likely food to fattern up the unlucky captives.

->get [BUNCH of BANANAS]
27. ->press button to remove wall at '28'
28. ->after pull level here, a pit lead to B3F appeared at '29'
29. ->to B3F '30'
30. The area is stinky and pungent, and judging from the foul deposits on the ground could easily be mistaken for a sewer, were it not for the lack of running water.
31. ->a button here, push button to remove wall at '32'
33. ->pull level here to open the gate to Inner Sanctum
34. Murkatos Inner Sanctum

Inside the darkened sanctum, phosphor glows radiate symbols and glyphs from the floor, walls, and ceiling. A few preserved creatures stare out from a cluttered shelf, and in the corner stands a small desk, littered with flasks and assorted knick-knacks. Upon a chest in the far corner are piles of old parchment and dusty books, and cobwebs hanging in the upper chambers of ceiling add a final touch. Softly, without warning, a glowing form begins to materialize.

->encounter Shadow Guardian

(win) In the dust of the fading spectre, another apparition appears.

Mine is the spirit of Murkatos, borne of Gorn, and Wizard of this realm, thou hast shown thyself strong and capable avengers, and thus shall I bequeath to you the inheritance of my legacy. As I did succumb to the allure of great riches and power from they who come from the stars, so did this weakness betray me to them, and thrust me into their clutches. Know you that those borne of deceit and treachery are consumed eternally, for living amidst their own fears and suspicions, they grow blind and further inflamed, till like a warring plaque they do become unto themselves. And so it was with I, for I did conspire against mine own blood, suspiciously and with malice, and now the mighty Gorn Empire lies in ruin, the gasping victim of my bloody hands, dying so ignobly in its own civil war. Learn well from this tragic misfortune, for to forget is to yourself betray. Seek the Tomb of Vilet Kanebe in the old church of Nyctalinth, and deep at the foot of the Creator, there shall you find hidden a part of what you seek.
35. Upon the old wizard's table are several potions, a few odd baubles, and a small potted bonsai tree.

->get [BONSAI TREE]
36. ->push button to remove wall

A momentary tingle passes through you as you step inside the room.
->some members silenced

Gently, a flutter of phosphor wings emerges from empty air.
->encounter Spectral Ravens
37. ->pull level on left side to open this gate
38. ->pull level on right side to open this gate
39. ->use [KEY of AZURE] to open this gate
40. ->this fountain recover only spell points
41. ->push button to remove wall at '42'
42. ->pull level here to open gate to Throne Room
43. Approaching the hunched and staring figure perched upon his throne of twine and bone, he gives no motion acknowledging your presence, but in a deep guttering whisper begins to speak.

So the gods have decided to put the old king out of his misery at last, eh? Look you now upon this soulful guise, but once it were not so. How the orchard blossoms have faded in the fields, though my army still stands strong, their strength is but a shallow weakness, for their spirit is broken. And now they wage war upon themselves, having lost that fleeting essence which fuels the heart and makes possible all loves and desires.

The vision of their destiny has been broken, shattered by the crushing presence of you who come from the stars. What grim irony that your visage now stands so mockingly before me. Shall you be the ghosts of my tormentors to haunt my dreams in the hereafter? Or merely be you that come to put the sword in my heart and end this mortal suffering. I see it all now, so clear, worlds within worlds continually unfolding. The boundaries of time crossed and overlapping as easily as one might step from the garden into the forests. Like simple fish in the oceans, flipping and darting, living out their days unaware of the unseen universes which lie in the sky above their heads, so near and yet so far.

How likened unto every man, that all these galaxies swing and orbit around him, continually in his sight and yet never seen nor glimpsed. Save that small portion which leaks into his momentary vision and births a thousand tales of miracles and divine conception. I pray you, grant this king these ramblings, would that I could take my mind and thrust it upon you! But instead am forced to fling only the feeble stones of words, but tell me strangers, what cause brings you this day?

->answer The Dartaen Alliance is Broken

What's this ?! The Dartaen Alliance at end ?! Then the prophesy is indeed come, so be it. We shall all play our part as was foretold, and meet in the infernos of the hereafter. But perhaps there be slack enough for dangerous sport with the oracles in this, for who is to say that an end is naught but a gateway to some new beginning. And the pages yet unread be but deliberately concealed! I think I see much mischief in the fates, and perhaps it not be too late to learn their game. But what say you, be you willing to take a part?

->answer yes

Then listen close and be quick! There be a sacred piece of parchment in my possession, and methinks more mischievous deeds it can do in your hands than mine own. I grant you, do as you will with it, For once the writings be done, it is then that we players may yet learn to depart from the script. In my bedchamber lies a secreted wall, hurry there, and therein find the gate which fits this key, you will inside find what you seek.

->get [KEY OF THE GORN KING]

Go now, away! In me the seeds of new plans do quickly sprout! And methinks I shall find further sport amongst my own troops!
44. ->use [KEY of THE GORN KING]
c1 Staff of Blessing, potions and scrolls
c2 books and scrolls
c3 Key of Azure, Gem of Power, Robe+1, ring
c4 Opening the ancient chest, you wipe away the webs and find an old parchment, sealed in wax, carefully removing the wax, you determine that the parchment is only a single piece that has been cut from a larger map. You find no other companion pieces in the chest.

->get *TEMPLE* map (+5000 EXP)
  Murkatos' Last Words:

Upon the old scroll you read this hastily scrawled message: We are betrayed! Assassins have penetrated the castle quickly, there is no time to reach my inner sanctum, the answer is there and the prison is the key!"

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