Wizardry 7 Walkthrough Munkharama Wizardry VII - Munkharama

1. ->to Link(3)
2. A deep open well descends into darkness, and encircling it are inscribed these words, I know a thousand faces And count the tallied heads, Feasting bright upon the eyes Of the many who have died. Wielding well a mighty power Who hath but humble stature, Masses fall upon their knees To scarce behold my only side! What do you shout into the well?

->answer coin or coins

Rising up from the depths of the murky well, a tin plate bearing four coins floats to the surface, hovering there, do you take the coins?

->answer yes
Removing the coins from the plate, the tin quickly falls back into the well.

->get [WELL COINS] x4
3. Holy City, Munkharama
4. Upon a pedestal of rock there is a viridian urn, its base embedded within the rock itself, the urn is decorated with many designs and strange symbols, and several similar runes have been engraved in the rock around it.

->drop [EMERALD COIN]
You drop the jewel into the urn and watch as it magically disappears.

Viridian urn -> Emerald coin, Golden urn -> Amber coin
Cuprum urn -> Ruby coin, Silver urn -> Diamond coin
5. Diving underwater, you find a jewel coin hewn of solid, upon a surface of which is carved an image of the shining sun.

->get [AMBER COIN], [RUBY COIN], [DIAMOND COIN], [EMERALD COIN] in four corners
6. Inside the window you catch a glimse of a red-robed munk doing something in the corner, he looks a bit nervous.
7. Standing at the statue, it appears more jovial than before, the stone looks fresh, as if it were carved only yesterday, although a thick layer of rust around its base suggests it has been here a long time. Gazing up into the face of majestic figure, you detect a faint smile and its eye seem to almost twinkle.

->search

Scraping off the thick rust, you unearth a metal plate at the foot of the statue engraved as follows: BUILDER OF THE TEMPLE.

->use [MOONSTONE]
You hold the opaque stone up to the statue, the stone begins to shimmer, the eyes of the statue start to glow! And then there is a radiant flash of white light.
->teleported to Hidden Temple
8. Attached to the door is half a brass goblet, cupping a small slot in the doorlatch.

->use [WELL COIN]
You drop a coin into the half-goblet.
9. ->pull level to remove wall at '10'
11. ->pull level to remove wall at '12'
13. Palace of The Gran Melange, The Land of Dreams
14. Inside a large ceramic bowl on the floor, you find an odd looking stone bean, engraved with a mystical symbol

->get [BEAN of SWORDS], [BEAN of WANDS], [BEAN of PENTACLES], [BEAN of CUPS]
15. Within an open alcove in the wall rests a chalice carved of stone, securely fastened to an iron mantle

->put [BEAN of SWORDS], [BEAN of WANDS], [BEAN of PENTACLES], [BEAN of CUPS]

You plunk the bean into the chalice, and watch as the stone receptacle retracts into the wall.
16. A long spindle cranes out from a mounted plaque in the floor, behind four narrow slits in the plaque, you see only the color white.

->after put four [BEAN]s at right position, pull the spindle

With a heave and grunt you tug the spindle handle, behind the narrow slits in the plaque you watch the spinning color, soon, they wind to a halt.

(if wrong) A loud buzzer resounds, EENH! (party fell down to the dungeon below)

(if correct) A clammer of bells and whistles resounds, BING BING BING BING!!
->+2000 EXP, wall at '17' removed

->map of below dungeon
18. Wading Area, Polar Munk Society
19. You enter the frigid waters, it is shallow enough to stand on the bottom of the pool, but you quickly begin to shiver.

->choose practice swimming

Trying to move rapidly to build up body heat, you flail and kick and splash, after a few moments however, you decide to emerge before freezing.
20. Brother Moser's Apothecary

Shelves of crusty jars and dusty boxes line the walls inside the shoppe, and a stiff acrid odor fills the air, a middle aged munk looks up from some concoction he is brewing and motions you to enter. Stepping up, your eyes feel a slight burning sensation which makes them water, apparently from the intensity of his mixture.

Nothing like a good cup of mustard-bat tea, eh? Perhaps you'd be interested in a bottle or two. But no, I'd say by looking that you'd be wanting something a bit stronger than tea, heh heh.

->you can trade with BROTHER MOSER
->talk with Secret School

To find it you must pass through the land of dreams!

->talk with Land of Dreams

Know ye the place where the dreamers go?

->answer Palace of the Gran Melange

The Gran Melange, the harbinger of dreams. They say it is an invisible creature which lives secretly inside you, dwelling in the hidden realms of your mind, and from it are spawned all your dreams. To seek the Gran Melange, is to seek your inner dreams, if you ever find it, then your dreams will come true, that is where the legend ends. But there is more that the story never tells, in the moment thy dreams become slaked, the Gran Melange is freed from you, never to return. You will walk the land of dreams no more, and when mortal men can no longer dream, on that day they walk forevermore the land of the living dead, gingerly, gingerly, go lightly. Thou dost embark on a most dangerous game!
21. The lighting is low, seductively illuminating the inner chamber of the palace, and deep in the background you hear the enchanting melody of some stringed musical instrument softly twanging as it accompanies the haunting singsong of a flute. The den is quite immaculate and exquisite, from the silky colored veils which hang from its ceiling, to the many exotic fantasia of murals which adorn its pristine walls. Its atmosphere is sweet and perhaps a bit thick with the scented fragrance of incense, though not at all unpleasant, with mild surprise you turn and see a quiet figure, standing where there was no one a moment ago.

What is it that you seek?

->answer Inner Dreams

And those that cannot walk the land of dreams?

->answer The Living Dead

You have learned well the lesson of those who would dream, our membership fee is 500 pieces of gold, do you wish to join? (answer yes)

Then you are welcome to come as often as you need. You must find your own place here, for only in your own place will you be able to walk the land of dreams. No one can tell you where that place will be, it is something you must find for yourself, and remember this warning, if in your dreams you see a black door, you must turn and not go through, it is the passageway between the realms of life and death, and if you enter you will be trapped, lost in the land of madness where you shall endlessly wander forever. Do not forget the black door!
22. ->to Land of Dreams
23. ->out from Land of Dreams

You stand in a pleasant courtyard, the air smells fresh, and the playful sounds of practicing munks sings in the breeze as they move and frolic in the open grass. Soon, one of the young munks sees you, and gives a slight cry pointing in your direction, all of the other munks stop and turn to look, and after brief pause, wildly scramble into the ancient dojo behind them.
24. Xen Xheng, School of Five Flowers
25. Entering the dojo, you look upon the wide-eyed faces of the eager munk students, who seem quite curious about your appearance, you hear a loud hand-clap. In the blink of an eye or two, the young disciples make their best attempt at disappearing into the nooks and crevices of the house, and with the exception of an errant foot or portion of a robe sticking out here and there, and for the few occasional giggles, you could almost be fooled into thinking there was some small chance the dojo might be empty. But to make up for the obvious deficiencies in the obfuscationary efforts of the students, the master of the house appears so suddenly at your face that you decide to believe he came out of thin air rather than to consider the possibility that anyone could really move that fast.

Slay not he that cannot hear!

->answer Be thankful ye that hath an ear

I see you are learning well the virtuous ways of the holy path, I have been expecting you! Have you obtained the holy work?

->answer yes (you have to finish Hidden Temple area first)

Ah, very good then, may I have it?

->answer yes

Good, good! You have done well! You must now decide whether to pursue your own course, or whether you wish to continue your journey along the holy path and learn the ways of the Five Flowers, if your destiny bids you elsewhere, then you will remain as faithful brothers, and I shall help you in your endeavors, should you choose the path of the Five Flowers, than shall I do my part to teach you, but you must be prepared to make sacrifice, Do you wish to learn the ways of the Five Flowers?

->answer yes

Then so be it, the school of Five Flowers accepts you as initiates, in the mountains of Ukpyr seek the Rosis, the Plumac, the Lione, the Mythia, and the heavenly Dahlia, once you have gathered them, return and find me here, there is also a trove of special regalia in the back rook, which you are now entitled to wear, you may take anything you find useful.

->you can trade with Xen Xheng

->when Xen Xheng leaves
The dojo is empty, really empty this time, with no trace of the young munks or the Master Xheng to be found.

->come back after
At your feet, a small sealed parchment lies neatly placed upon the floor.
->get [Note of Xen Xheng]
26. ->press button to remove wall
27. A waft of bittersweet smoke lazily drifts from out the window, after sniffing for a moment you begin feeling a bit plucky.
28. ->press button to remove wall
29. ->to Link(6)
c1 [RUBBER WHITE BEAR] (+1500 EXP)
c2 Shuriken, Nunchaka, Ninja Garb(U)&(L), Ninja Cowl, Tabi Boots, Blackbelt of Five Flowers
  Note of Xen Xheng:

Seek out Father Rulae in the Abbey of New City. Tell him that you have learned the Holy Sacrament, and he shall aid you in your journey.

P.S. Have you discovered yet the secret of the Five Flowers? Mix the Red Rosis and the Blue Mythia, the Yellow Lione and the Purple Plumac, then these together, and lastly a divine (albeit odorous) solution of White Dahlia. May the fortunes smile upon you!

Red Rosis + Blue Mythia = Rosis & Mythia
Yellow Lione + Purple Plumac = Plumac & Lione
Rosis & Mythia + Plumac & Lione = Orchid Ambrosia
Holy Water + White Dahlia = Dahlia Water
Orchid Ambrosia + Dahlia Water = Snakespeed
  myself example of solving the BEANs riddle:

1st a random start:
north west -> [Sword], north east -> [Wand]
south west -> [Cup], south east -> [Pentacle], result -> Black White White White.

2nd time (assume Sword or Wand is correct, switch Cup and Pentacle)
north west -> [Sword], north east -> [Wand]
south west -> [Pentacle], south east -> [Cup], result -> White White White White.
*assumption is wrong, re-start from 1st-try result.

3rd time (assume Cup is correct, switch Sword, Wand, Pentacle)
north west -> [Pentacle], north east -> [Sword]
south west -> [Cup], south east -> [Wand], result -> Black White White White.
*[Cup]@south/west may be correct, switch [Cup] position to confirm.

4th time (from 3rd result, switch Cup position, Sword and Wand hold position)
north west -> [Cup], north east -> [Sword]
south west -> [Pentacle], south east -> [Wand], result -> White White Black Black.
*Based on assumption [Cup] must be white, also Sword and Wand must be white.
However, I got two Black result, so
[Cup]@south/west assumption is wrong.
The result make south/west position has three choices.
Could south/west be [Pentacle]? From the 2nd-try, the answer is negative.
So
south/west must be [Wand] or [Sword].

*In 4th-try, I confirmed [Pentacle]@south/west count one White,
So two Black and 1 White left. From 3rd-try & 4th-try result,
[Sword]@north/east and [Wand]@south/east don't make two Black.
Therefore I confirmed one Black came from [Sword] or [Wand] in 4th-try.
And one Black came from [Cup] or [Pentacle] in 4th-try.
Since [Pentacle] must be White, so
[Cup]@north/west must be Black.

*In 2nd-try, I can confirm [Pentacle] is White, [Cup] is White.
Since [Sword] is in wrong position, so [Sword] is White.
In 2nd-try I got four White,
so [Wand]@north/east is White.

*In 1st-try, I can confirm [Sword], [Cup], [Wand] is White, so [Pentacle]@south/east is Black. Conclude above analysis I got the correct answer as following:
north west -> [Cup], north east -> [Sword]
south west -> [Wand], south east -> [Pentacle]
After put four BEANs in correct position, I got four Black result finally.

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