Wizardry 7 Walkthrough Dragon Mountains Wizardry VII - Dragon Mountains

1. ->to Sea of Sorrows
2. The ship glances off a shallow reef, heaving everyone to the deck! (all members damaged)
3. The sea butts up against the barren cliffs of the Dragon Mountains, a treacherous cove with no safe harbor.
4. ->only in the evening time
In the darkness you can see the light of a distant lantern, but whether to warn sailors of deadly reefs or to lure them in upon them you cannot tell.
5. ->only in the evening time
Near the shining light you see that it isn't a lantern at all, but a hunk of glowing phosphor embedded into the face of the cliff. Invisible by day, the phosphor radiates brightly in the dark of the midnight sky.

->use [COIL OF THE SERPENT]
Taking the serpentine staff and holding it high in front of the glowing rock, you discover that the phosphor chunk is not here by act of nature, but by design.
(wall removed)
The side of the cliff retracts and opens the pass to an underground cove.
6. In the murky waters ahead you hear a faint eerie cry.
7. Drawing nearer, you discern the figure of a woman bathing in the cove. Softly she sings her haunting chant, against the sound of the rushing waves. Enticing and beautiful, no one notices you drifting in until. BROMBADEG HAS RISEN!!

->encounter *BROMBADEG* (high level Deadly Poison spell works!)


In the blood-filled waters the leviathan carcass slips back to the depths, a gruesome end to the monstrous legend. There'll be no trophy to adorn any marina's walls, and perhaps this too is how it should be. After all, real myths are hard to come by.
8. Cave-in!!!
(members damaged, the nearby square '9' completely blocked)
9. ->square will be blocked when cave-in
10. What a curious thing to find here.
11. ->to City of Sky
12. >face south then search to remove wall
13. Deep in the dragon's lair you discover the bones of an ill-fated venture, a grisly skeleton crew. Spying the great chest at the rear of the cavern, you wonder if this could have been a band of pirates, burying their treasure, little suspecting that their secret hideaway was already occupied by a fire-breathing tenant. You consider momentarily the tales of dying pirates who curse their booty with a last gasping breath. But then think better, as such stories are usually the kinds of tales meant for children and midnight campfires. These bones look harmless enough. Just to be sure, however, you take a casual stroll around the cavern stepping on any pirate skulls that happen to be lying about, crushing them beneath the grating heel of your boot. There, that should take care of any old pirate's curse.
14. ->face east and search to remove east wall
15. ->after party chest 'c3', this square blocked
16. ->pull level then square '15' cleared to pass and east wall at point '17' removed
18. Though the stories of a dragon's fancy for treasure are legend, you discover there is apparent truth in the tale. Weighty chests appear to litter the cavern, all hoarded together for you by some tightwaded hot-breath lizard.
19. ->after party loot dragon's treasure
Oh oh. Looks like the tightwad has come home!

->encounter Emerald Dragon
c1 Plate Mail+2 (U)&(L), Sword of Hearts, Seige Arbalest, Milk of Magmanasia, Tosei-Do (U)&(L), Saint Bastard, Silver Gloves, Silver Solleret
c2 Great Bow, Heaume, Silver Solleret, Staff of Charming, Staff of Blessing, Dragon Slayer, Kabuto, Hayai Bo, Plate Mail+2 (U)&(L)
c3 Bushido Blade, Deathmail, Book of Relics, Holy Basher, Goatfoot Boots, Silver Solleret
c4 Axe of Many Runes, Amulet of Illusions, Vulcan Hammer, Ring of Truth, Sword of Fire, Cat'o Nine Tail
c5 Siren's Wail, Elven Bow, Mantis Gloves, Wand of Winds, Rod of Sprites, Bag of Tricks, Bag of Death, Ankh of Dexterity
c6 Dragon's Teeth, Maiden Head, Blade Cuisinart, Key of the Dragon, Emerald Talisman, Stone of New Life, Cat'o Nine Tail, Mana Stone
c7 Amulet of Airs, Amulet of Stillness, Vulcan Hammer, Copper Gloves, Bracers of Defense, Cat'o Nine Tail, Ring Pro Frost, Sword of Fire

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