Wizardry 7 Walkthrough Dinoysceus Wizardry VII - Dionysceus

1. Closer to the ominous tower, you feel a boney chill that seems to descend from its looming surface.
2. Enter Dionysceus, Great Tower of Dane
B1F messages
s1' Inside the entrance of the tower, an utter lack of warmth tells you as much about the Fellowship of Dane as could any Dane himself. It does not strike you that they are likely to provide visitors with any sense of a hearty welcome, and indeed you suspect they would be quite perplexed by any notion akin to showing one "a good time". But then again, perhaps it won't be dull after all.
3. Gathered inside the chamber, a huddle of Dane talk in soft whispers, ceasing as you enter. Surprised at your presence, they distantly survey the party, trying to fathom your intent. Then, bearing aught but a slit for a slime, one of them approaches.

(party have to negotiate with Almagorte with sufficient DIPLOMACY skill)

The Fellowship of Dane welcome ye, good brothers. Hast ye heard the word?

->answer no

They that hear the word are often drawn to the Tower of Dane, divine inspiration their guiding light. Perhaps ye hear but do not listen. And thus ye seek the way of the Fellowship. Dost ye wish the help of the Fellowship?

->answer yes

Then blessings be upon ye, lost children. The fellowship shall light thy life. The Fellowship welcomes all who seek it! And what token of thy faith dost ye offer, my children?

->answer any number like 1 or 2

Ah, let Fellowship enter thy hearts, good brothers, and show ye then the blessed offering of the golden coins which so heavily weigh upon thy purse. A token shall we say, of 100 gold pieces?

->answer yes

Fair offering then, Initiates! Ye dost shine in the eyes of the Fellowship. The Fellowship welcomes ye into its arms! May the sacrament serve ye well!

->you can trade with Almagorte (remember to buy Jonga Powder)

(shop) HV. Heal, MOD. Stamina, Cure Poison, Faerie Dust, Sneeze Powder, Flash Powder, Snake Dust, Jonga Powder, Bread Rolls, Golden Apples, Bunch of Bananas.
4. ->push button to remove wall
5. Temple of the Initiate
6. Upon a runed block arising from the floor rests a tiny golden urn.

->use [JONGA POWDER]

You sprinkle the silvery powder into the urn. Soon, a trace wisp of smoke arises from it, fading into the air.

->remove trap in each level, B1F point '7', 1F point '22', 2F point '28', 4F point '47'
7. A spray of choking gas jets from the ceiling, engulfing everyone.
->all members damaged (trap can be removed by using Jonga Powder)
8. Extending from the wall is a marble altar, adorned with graceful and decorative carvings.

->use [GOLDEN IDOL]

You place the golden idol upon the mantle alter. (gate at point '9' opened)
10. Tollen Dane

Greeting, brethren of the Fellowship. You have passed the test of the Temple of the Initiate! The Fellowship blesses ye with the new title of Disciple! You must show a token of thy good faith in accordance with thy rank! Will ye accept thy Fellowship dues?

->answer yes (pay 250 GP)

Ye hast done well!
1F messages
11. A pile of parchments lie neatly stacked in the corner, covered with a fine cloth.
12. ->search

Uncovering the parchments and picking one up, you read the following:

Belcanzor's Magik Emporium. Dionysceus SUNTIMES, New City MOONTIMES.

The poster is quite illustrative, and has a somewhat exciting allure about it. For some reason you almost feel compelled to go there. In fact, it's all you can think about. You are sure there is something there that you need to buy.
13. Temple of Divine Order
x ->symbol 'x' mean a pit that even cast Levitate can't evade! Follow below steps to pass through.

14: go to this point, pit [a] showed, pit [a'] removed
15: go to this point, pit [b] removed, pit [b'] showed
16: go to this point, pit [a] removed, pit [d] showed
17: go to this point, pit [e] shown, pit [e'] removed
15: go to this point, pit [b'] removed, pit [b] showed
18: go to this point, pit [f] removed
15: go to this point, pit [b] removed, pit [b'] showed
16: go to this point, pit [a] showd again
16: step on this point again, pit [a] removed, pit [e] removed
19: go to this point, pit [g] removed
16: go to this point, pit [d] removed
20: go to this point, pit [h] removed
16: go to this point, pit [a] removed
21: go to this point, pit [i] removed
22. A radiant bubble of light descends from within the adjoining chamber, encircling you for a moment, and then bursting over your heads.
->all members silenced (trap can be removed by using Jonga Powder)
23. Extending from the wall is a marble alter, adorned with graceful and decorative carvings.

->use [GOLDEN IDOL]

You place the golden idol upon the mantle alter. (gate at point '24' opened)
25. Belcanzor's Magik Emporium

(moontimes) Inside the shoppe, the room is empty, its walls bare, and a thin veil of dust covers the floor.

(suntimes) Inside the shoppe, the air is filled with smoke and the heavy scent of burning powders. It is unusually dark, and a spooky sense of enchantment fills the room. Shelves along the walls of the eerie boutique are filled with dusty bottles and ancient books, and peculiar trinkets and artifacts can be seen perched in between. From out of the shadows a tall pale figure emerges.

Welcome, visitors. I am Belcanzor! How may I be of service?

->you can trade with Belcanzor

(Belcanzor's leaving) In a sudden billow of smoke, the entire contents of the room vanishes, leaving only bare empty walls with no trace of its prior occupancy.

(shop) Ring of Shielding, Staff of Charming, Staff of Blessing. (scroll) Magic Screen, Terror, Slow, Knock Knock, Hold Monsters, Whipping Rocks, Missile Protect, Armorplate, Enchanted Blade, Fireball, Blink, Resurrect, Remove Curse. (book) Resting, Barriers, Knocks, Detection, Haste, Blessings. (powder) Sneeze Powder, Flash Powder, Snake Dust. (wand) Sparkle Stix, Cracker Stix, Fire Stix
26. Tollen Dane

Greetings, brethren of the Fellowship. You have passed the test of the Temple of Divine Order! The Fellowship welcomes ye into the order of Holy Canon! Ye must show a token of thy good faith in accordance with thy rank! Will ye accept thy Fellowship dues?

->answer yes (pay 500 GP)

Ye hast done well!
2F messages
27. Temple of Eternal Night
28. A strange purple haze bathes the party with light tingling particles.
->all members damaged and veggified. (trap can be removed by using Jonga Powder)
29. ->fountain heals HP / MP / Stamina
30. ->teleported to point '31'
32. A circle of entranced Dane sit quietly in the open chamber, meditating upon some distant thought, reaching to touch that place in the mind wherein resides the secret of inner power and knowing bliss. Like statues they sit, unmoving, and it is only after a few minutes that you notice the figure standing at the rear of the room, watching you without watching. Gracefully, as if gliding upon the floor, he moves toward you and speaks.

Only they that know ever journey into the realm that lies beyond. It is the realm where the mind becomes the center of the universe, and all infinity unfolds before its eye. Only looking, never touching. It is the place of true essense, freed from all trappings and postulates of the outer world. This is the inner kingdom, the land of peace and true knowledge. Dost ye wish to learn?

->answer yes

So be it. Search ye for the word. In the lair of the beast. And then return here. If ye know, then ye will know what to do.

And the figure and all the other Danes fade away, one by one.In the center of the floor a glowing key beckons you enticingly.

->get [KEY OF THE BEAST]

The open chamber lies empty and tranquil, no sign of anyone to be found.

->choose 'Meditate upon the word'

Sitting alone in the peaceful chamber, the word floats inside your head, hovering above just out of reach.

->not fall into sleep members learn personal skill 'Mind Control'
->re-enter room and meditate again can increase skill level
33. ->step in

In the darkness you stumble over something on the floor. With a few tinks and clinks, it comes to a rest somewhere at your feet.

->search

Carefully crawling around on your hands and knees, you find the small golden figurine which you had kicked a few moments ago.

->get [GOLDEN IDOL] (leave this room through left wall)
34. Lair of The Beast

->use [KEY OF THE BEAST] to unlock the door

Stepping into the Lair of the Beast, you are consumed by the darkness once again. Soon you hear a distant sound, soft, slushy, and slurpy. And then it alights before you, iridescent in the surrounding blackness.

->encounter PSI-Beast

(win) As the fallen beast lies dying, you wonder if this was intended. Then, in its final expiring gasp, it seems to utter a peculiar syllable, almost inaudible. It sounded like 'MOO'.
35. Extending from the wall is a marble altar, adorned with graceful and decorative carvings.

->use [GOLDEN IDOL]

You place the golden idol upon the mantle alter. (gate at point '36' opened)
37. Tollen Dane

Greetings, brethren of the Fellowship. You have passed the test of the Temple of Eternal Night! The Fellowship anoints ye as able Priest of Dane! Ye must show a token of thy good faith in accordance with thy rank! Will ye accept thy Fellowship dues?

->answer yes (pay 1000 GP)

Ye hast done well!
3F messages
38. Temple of Aerial Whimsey

->teleport points marked as j to j', k to k', m to m' and so on.
39. Inside the room, you feel a slight buzzing vibration which seems to permeate everything. Lasting only a brief moment, it quickly ceases, without any apparent ill-effect. After a few moments you are breathing and open your eyes. It is still dark, but there is a glowing object in the distance. It is a sparkling globe of some kind, like a crystal ball.


You are unable to move, and you watch helplessly as it glows. And then it begins to disappear. Not vanishing, but descending into the floor. And then you see a figure. It is a young woman. She is standing over the spot where the strange orb disappeared. She seems to be doing something with her hands. And then she too fades, and all is dark once more.


With a start, you open your eyes yet again. And it is still dark. But this time you are able to move.

->get [GOLDEN IDOL]
40. ->teleported to 2F point '36'
41. Extending from the wall is a marble altar, adorned with graceful and decorative carvings.

->use [GOLDEN IDOL]

You place the golden idol upon the mantle alter. (gate at point '42' opened)
43. ->use [KEY OF THE STONE] to unlock the gate
44. Tollen Dane

Greetings, brethren of the Fellowship. You have passed the test of the Temple of Aerial Whimsey! The Fellowship decrees ye Bishop of Dane! Ye must show a token of thy good faith in accordance with thy rank! Will ye accept thy Fellowship dues?

->answer yes (pay 2000 GP)

Ye hast done well!
4F messages
45. Temple of Deadly Coffers
46. ->use [COFFER KEY] to unlock gate (one in four keys in chest c5)
47. A strange purple haze bathes the party with light tingling particles.
->all members damaged and veggified. (trap can be removed by using Jonga Powder)
48. ->use [COFFER KEY] to unlock gate (one in two keys in chest c6)
49. ->use [COFFER KEY] to unlock gate (one in three keys in chest c7)
50. ->use [COFFER KEY] to unlock gate (one in three keys in chest c7)
51. Extending from the wall is a marble altar, adorned with graceful and decorative carvings.

->use [GOLDEN IDOL]

You place the golden idol upon the mantle alter. (gate at point '52' opened)
53. Tollen Dane

Greetings, brethren of the Fellowship. You have passed the test of the Temple of Deadly Coffers! The Fellowship elevates ye to the role of Apostles of Dane! Ye must show a token of thy good faith in accordance with thy rank! Will ye accept thy Fellowship dues?

->answer yes (pay 5000 GP)

Ye hast done well!
5F messages
54. Temple of Wanderers
55. Inside the room, you feel a slight buzzing vibration which seems to permeate everything. Lasting only a brief moment, it quickly ceases, without any apparent ill-effect.

->party teleported to one of the exits of this room when entering
56. ->step on, Wall #1 changed (vertical passable -> horizontal passable)
57. Extending from the wall is a marble altar, adorned with graceful and decorative carvings.

->use [GOLDEN IDOL]

You place the golden idol upon the mantle alter. (gate at point '58' opened)
59. ->step on, Wall #2 removed, Wall #3 closed
60. ->step on, Wall #3 removed, Wall #2 closed
61. ->step on, Wall #4 removed
62. ->step on, Wall at point '61' removed
63. ->step on, Wall #5 removed
64. ->step on, Wall #6 removed
65. ->step on, Wall #7 removed, Wall #6 closed
66. Tollen Dane

Greetings, brethren of the Fellowship. You have passed the test of the Temple of the Wanderers! The Fellowship recognizes thy ascension as true Lords of Dane! Ye must show a token of thy good faith in accordance with thy rank! Will ye accept thy Fellowship dues?

->answer yes (pay 10000 GP)

Ye hast done well!
67. This way, THE EGRESS
68. ->teleported to B1F point '68'
69. ->step on, Wall #8 removed
70. ->use [KEY OF ASCENSION] to unlock gate
71. ->teleported to 7F point [71']

->pull level at point [71'], party will be teleported back to 5F point [71'']
72. Through the gates swarms a torrent of blazing fire! (all members damaged) The fireballs explode as they strike, bursting upon the wall in a dazzling display of sparks and flame. In the aftermath of the firestorm, you hear the cracking voice of a wailing madman exclaim.

COME MY CHILDREN! THY MASTER WISHES MORE OF THIS EXQUISITE DELIGHT!

Peering through the bars of the gate, you see a wild orgy of bodies. They are as one, convulsing in abandoned ecstasy, preparing to unleash another round of sizzling infernos.
73. Trudging onward despite the flames, you advance as another flock of raging fire comes flying through the gate. (all members damaged)

HA HA HA!!

The voice of the madman shrieks with pleasure, and he calls to the mass of half naked bodies once more.

BURN THEM, BURN THEM, BURN THEM ALL!! HA HA HA HA!!!
74. Another round of streaming fires come pouring through the gate! (all members damaged) The oscillating voice of the insane Dane now screaming, the calls again.

MORE MORE MORE!!!
75. A huge gust of white hot fire blasts through the gate, consuming your blackened bodies in a blink explosion! (all members damaged) From the orgy of Danes you hear the cry.

AFTER THEM CHILDREN, LET THEM NOT ESCAPE!!

Before you stands a solid chrome gate, silver, bright and strong.

->use [CHROME KEY] to unlock the gate
76. ->pull level on the wall to remove Wall #3
77. Hurling yourselves into the chamber, you face a well prepared band of demonic red-eyed Danes.

->encounter many Danes
78. Upon the gate is a gruesome head, cast in black iron, appearing like some hideous creature of the netherworld. Atop the forehead of the demonic face is a round opening, as if perhaps to berth a thick candle. Through the bars of the gate you spy a distant chest, sealed and sparkling, revealing no clue as to its mysterious contents.

->if you use [CORNU OF DEMONSPAWN] obtained later

Inserting the Demon Cornu within the black iron head, you stand back, swords and spells ready. But nothing happens. (gate still locked)
fight Magna Dane
71' ->teleported from 5F

High atop the Great Tower of Dane, howling winds blow and blackness swallow the sky like a clock of perceptual night.

->pull level to back to 5F point [71'']
79. Temple of The Magna Dane

->from 7F, take stairs [s7] and [s8] back to 5F.
80. Your eyes bulge at the decadent obscene pulse of bodies that are strewn about the chamber, ripe with wine and orgasm. And standing in their midst, chanting and foaming, you gaze upon what must surely be the spawn of the devil himself, the Magna Dane!


Ye have risen high in the house of Dane! Though ye claim the title lords of Dane, ye are not true Dane. And none but Dane may wield the holy power of the high fathers. But I, torquesade, the Magna Dane, shall make exception. Should ye dare to face the challenge of the spawning pit! The choice is thine. Face the challenge of the spawning pit. Or relinquish thy claim and titles in the house of Dane! Dost ye choose the 'Spawning Pit' or 'Forfeit' thy titles?

->answer Spawning Pit

Thus ye hast decided, so shall it be! Into the pit must ye throw the bowels of our enemies, that the blood of their innards may entice the fiend! Into the pit must ye sprinkle the Ashes of Diam, that the aroma of its scent may incite the fiend! Into the pit must ye hurl the Stone of Gates, that the magic of the gem may summon the fiend! Into the pit must ye recite from the Book of Immortals, that the power of the word may bind the fiend! Then, and only then, may the Spawn of Hell be vanquished!

Thus is the call of high father, high lords of the house of Dane! Bring to me the demon horn, that rises from his head, and I shall give ye power and riches, and nightly slaves to bed. Bring to me the great cornu, from the hells that spawn the fiend. And I shall lend ye power of Dane, and show thee dark magik obscene! Go now, ye lords of Dane, delve into the spawning pit, do not return without the horn, whence upon my throne shall ye sit!

->party be pushed out temple and gate closed
81. Pit of The Demon Spawn

->pull level and be teleported to '82'
82. The pit is dark and sooty, as if great fires had blazed from its depths.

->use [MUNK INNARDS]

Into the pit you throw the jar of the innards of Munk, the blood of the enemies of Dane.

->use [ASHES OF DIAM]

Into the pit you sprinkle the Ashes of Diam, and watch as emerges a billowing cloud of smoke.

->use [STONE OF GATES]

Into the pit you hurl the mystical Stone of Gates, igniting the smoke to a stream of white hot fire.

Up from the scorching pyre ascends the raging Hellspawn. His fists ablaze with globes of searing white flame. And upon his head thrusting the great devil's cornu.


Once again I am summoned to the world of man, trapped by the pit of the spawning well, come then, ye mortals, face the spawn of the damned. Ye whose souls shall I take back to hell!

->encounter Demon Spawn (cast fire spells only and can be silenced)

(win) In the final stroke of the battle was the great demon cornu severed from the head of the beast, falling back into the depths of the pit as the spawn of hell burst into pyre of black flame. From outside the gates of the Pit you hear the cry.

QUICKLY MY CHILDREN, TAKE THE HORN!

->jump down the pit to 6F point '83'
83. Descending into the pit, you see that its walls are thick with a black residue, as if the spit of a blistering inferno. It is then that you recognize the ashen lumps and shoots upon the ground. The remnants of incinerated bones. In the charred and blackened Pit of the Hellspawn, you spy the great devil's smouldering cornu!

->get [CORNU OF DEMONSPAWN]

From above, you hear the hysterical voice of Torquesade, the Magna Dane.

KILL THEM,SEIZE THEM, BRING ME THE HORN!!!

It does not sound as if the Magna Dane will keeping any bargains. In fact, he sounds rather rabid and out of control.
84. ->jump down the hole to 5F point [84']
79. ->go to Temple of The Magna Dane again

Approaching the gate way, a sudden bustle of the maddening crowd at your back tells you that you have blundered into a trap.

TO THE DEATH YE OF DANE, BRING ME THE HORN!!

And the children, slaves, whores, and fathers of Torquesade, the insane Lord of all Dane, the Magna Dane, attack as if driven by the tumultuous fury of all hells.

->encounter Magna Dane (cast high level Lifesteal to Magna Dane could kill him instantly)

(win) Walking among the mass of obliterated bodies, you come across the twisted corpse of the fallen Torquesade, the Magna Dane. You pause. And with a slight nod, wonder silenty. What now shall become. Of the mighty House of Dane.

->search

Suddenly you detect a slight shimmer, the glint of a metal ring upon the finger of the deposed and headless caesar.

->get [RING OF DEMONS]

->use [RING OF DEMONS]

You raise the Magna Dane's ring before the gate. (gate opened)
85. ->drink from this fountain get STONED!
86. ->a healing fountain (HP / MP / Stamina)
87. Upon the gate is a gruesome head, cast in black iron, appearing like some hideous creature of the netherworld. Atop the forehead of the demonic face is a round opening, as if perhaps to berth a thick candle. Through the bars of the gate you spy a distant chest, sealed and sparkling, revealing no clue as to its mysterious contents.

->use [CORNU OF DEMONSPAWN]

Inserting the Demon Cornu within the black iron head, you stand back, swords and spells ready. (gate opened)
c1 Entering the antechamber, a gaseous swirling ether condenses to form a dark cloudy shape.

All who would accept the Trail of the Fellowship, must prove themselves worthy before the Spirit of Dane!

->encounter Spirit of Dane (win, get ASHES OF DIAM)

->open chest
Inside the chest you find a miniature golden figurine, faceless, but no doubt cast in the form of the statuesque Danes. (get GOLDEN IDOL)
c2 GOLDEN IDOL
c3 KEY OF THE STONE
c4 Opening the chest, you gaze upon a sparkling stone, radiating hues of green and blue.
->get [STONE OF GATES]
c5 ->those chests explode when you face to it (get COFFER KEY)
->one of four [COFFER KEY] will unlock the gate at 46
c6 ->those chests explode when you face to it (get COFFER KEY)
->one of two [COFFER KEY] will unlock the gate at 48
c7 ->those chests explode when you face to it (get COFFER KEY)
->one of three [COFFER KEY] will unlock the gate at 50
c8 ->this chest explodes when you face to it, contains: Cloak of Fortune, Mystic's Ring, Staff of Blessing, Faerie Cap, Stone of New Life, Mana Stone
c9 ->this chest explodes when you face to it, contains: GOLDEN IDOL
c10 The chest has been recently opened, and contains nothing but empty tallowed wrappings. Whatever it was that was sealed inside, someone else has beaten you to it.

->the *CRYSTAL* map should be inside
c11 GOLDEN IDOL
c12 ->step on c12, Wall #5 closed. Contains: CHROME KEY, Faerie Cap, Mitre De Sanct, Cloak of Fortune, Chamail Doublet+2, Chamail Pants+2
c13 KEY OF ASCENSION
c14 In the chest you discover an old and dusty book, bound within a cover of blackened cracked leather, and upon it writ in bloody letters, THE BOOK OF IMMORTALS.

->also contains: Silent Lyre, Plate Mail+3(U&L), Book of Demons, Amulet of Asphyxiate, Milk of Magmanasia, Rod of Sprites, Mana Stone
c15 Lying upon a jeweled cushion of fine silk, a coiled serpent twinfed upon a radiant sceptre shines with an aura of polished gold.

->get COIL OF THE SERPENT, JEWELED CUSHION
  [BOOK OF IMMORTALS]: Opening the book, you read the following:

The Giant of Demonspawn Into the pit must ye throw the bowels of our enemies, that the blood of their innards may entice the fiend. Into the pit must ye sprinkle the Ashes of Diam, that the aroma of its scent may incite the fiend. Into the pit must ye hurl the Stone of Gates, that the magic of the gem may summon the fiend. Into the pit must ye recite the chant of Demonspawn, that the power of the word may bind the fiend. Then may the Spawn of Hell be vanquished!

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