Wizardry 7 Walkthrough Beginning Wizardry VII - Beginning

1. ->game start place

A gentle wind blows quietly through the trees, and for the first time in many months you feel alive. At long last free from the stuffy confines of the strange flying machine that brought you here, it is good to breathe deep these primal airs. An odd tingling sensation begins to stir inside you, unfamiliar at first, but then you remember. And with memory comes an exciting recognition, as if suddenly finding a thing thought lost long ago. For within the air you once again detect the unmistakable scent of danger.
2. Walking through the trees, you suddenly stop. A torrent of thought sweeps past you, dark haunted images, escaping from behind the locked confines of your own mentations. Like a shock, your mind begins to race with the impact of all events that have brought you to this place. Does Mankind have a destiny? Does the Universe have a destiny? Could it be possible to alter the Universe of all that has been before? Or is all that can be, to remain all that is. Who is Dark Savant, this dark herald of change? And what role shall you play? Will your actions assist the approach of a new order within the universe, or hasten the onslaught of its own destruction. And how can you be certain of the difference. These thoughts begin to fade as quickly as they appeared, and soon your gaze returns to the forest where you stand. Perhaps somewhere here on this new world lie the answers. And then again, perhaps not.
3. Suddenly, from out of the blue, descends a flying red rocket. Upon the back of which rides a blazing female warrior.

->O'Haio, strangers! Welcome to the lands of Guardia! Many are you, who have come from the stars. We hail you, for it is the time of the coming of the Crusaders! Let destiny prevail! And with that the bizarre lass zooms into the sky and shoots out of sight.
4. The towering trees loom heavy and dark, and the forest dons a creepy shroud as if to whisper, Beware!
5. A soft crunching noise can be heard nearby, like the kind of sound that might come from an animal chewing branches or bones.
6. The sea spans outward from the small lagoon, calm and peaceful. A small white dome, half-buried, just peculiarly from the ground at the water's edge.

->search

Excavating the odd relic, you discover it isn't a dome at all. It is the fractured remnant of a human skull. Somehow, the waters don't seem quite as alluring as they did a few moments ago.

->get [SKULL BONES]
7. ->to Starter Dungeon
8. Before you lies a vast field of wild orchids, rich in color, strong in fragrant aroma. A light cloud hovers a few feet above the field, as if made of thick pollen arising from the flowers.

->to Link(8)
9. The forest grows thick along the roadway here, a perfect place for Ambush!
10. ->to New City
11. ->to Sea of Sorrows
c1 An old corroded chest is lying underneath the trees. How strange to be so abandoned, and you wonder if perhaps its owner fell victim to the appetites of the local fauna.

->unlock chest
Inside the aged chest you find a bundle of items, along with a sack of gold coins.

->get [JOURNEY MAP KIT] (+250 EXP)

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