Castle Maps - Whitewolf/Blackridge North/Blackridge South/Doom/King Alamar
Ruins of Castle Dragadune/Dragadune B1F/Dragadune B2F/Dragadune B3F
Map: Castle Whitewolf |
1. | Exit castle, (y/n)? |
2. | Castle guards exclaim, "No merchants pass! Begone peasants." =>with Merchant Pass you can walk through |
3. | The Tower |
4. | Etched in silver, message B reads: RSTIA-,E1,;/11RN;/M- |
5. | Throne room |
6. | Lord Ironfist speaks: "Your services are needed!" accept (y/n)? =>Find the Stronghold in Ravens Wood [B2(x9,y9), +1000 EXP] =>Find Lord Kilburn [C3(x6,y14), +2000 EXP, put Map of Desert on 1st member!] =>Discover the secret of Portsmith [defeat Succubus Queen at Portsmith(x11,y8), +3000 EXP] =>Find the Pirates Secret Cove [get both Pirates Map & find their treasure, +4000 EXP] =>Find the shipwreck of the Jolly Raven [C4(x8,y13), +6000 EXP] =>Defeat the Pirate Ghost Ship anarchist [Area B4, +8000 EXP] =>Defeat the Stronghold in Ravens Wood [B2(x9,y9) Warrior's Stronghold, defeat Lord Archer the Raven, +10000 EXP] |
7. | Button on the wall, push it (y/n)? |
8. | A vicious demon lunges at the party, restrained only by a collar and chain! =>set the prisoner free or torment him |
9. | =>push button behind throne seat to remove the barrier =>encounter White Wolf (won, get 18000 gold) |
Map: Castle Blackridge North |
1. | Exit castle, (y/n)? |
2. | Lord Inspectron speaks: "Your services are needed!" Accept (y/n)? =>Find the Ancient Ruins in the Quivering Forest [B1(x13,y5), +1000 EXP] =>Visit Blithes peak, and report [B3(x9,y6), +2000 EXP] =>The people of the desert have much to trade, bring me a sample of their goods [D1(x10,y13) Cactus Nectar, +3000 EXP] =>Find the shrine of Okzar in the caves below Dusk [Dusk Dungeon(x0,y15), +4000 EXP] =>Find the fabled fountain in Dragadune [Area E1 Ruins of Castle Dragadune(x13,y15), +6000 EXP] =>Solve the riddle of the ruby [Area B2 Warrior's Stronghold, answer 'crystal', +8000 EXP] =>Defeat the stronghold in the enchanted Forest [Area B3 Ancient Temple, defeat Gray Minotaur, +10000 EXP] |
3. | Man in shackles moans in agony! =>set the prisoner free or torment him |
4. | A slide! =>teleported to B1 (x14,y9) |
5. | Empty vault, alarm! |
6. | 30 gems here |
7. | Etched in silver, message a reads: ATIS-19-31UD54AEUPI1 |
Map: Castle Blackridge South |
1. | Exit castle, (y/n)? |
2. | Empty vault, alarm! =>some have 30 gems |
3. | Etched in silver, message C reads: IACI1;-2;0NU--G,NOT2 |
4. | Lord Hacker speaks: "Your services are needed!" Accept (y/n)? =>Bring me Garlic. +1000 EXP =>Bring me Wolfsbane. +2000 EXP =>Bring me Belladonna. +3000 EXP =>Bring me the head of a Medusa. [Area B2(x15,y4), +4000 EXP] =>Bring me an eye of a Wyvern. [Area C3(x7,y7), +6000 EXP] =>Bring me a Dragon's tooth. [Area A2(x11,y3), +8000 EXP] =>Bring me the Ring of Okirm. [Area B1 Ancient Ruins(x12,y12), +10000 EXP] =>My brew is complete, guards take their items and send them to the pit! [teleported to E1 Ruins of Castle Dragadune 30' under (x7,y4)] |
5. | A mysterious cloaked figure, bound and gagged, lies motionless in the corner. =>set the prisoner free or torment him |
6. | A slide! =>teleported to B1(x12,y2) |
Map: Castle Doom |
1. | A passage leads outside, take it (y/n)? |
2. | Etched in silver, message D reads: //SV/21;-22R,;DU1RS0 |
3. | A sign above the door reads: Monster breeding grounds, keep out! |
4. | Written in blue blood: The canine has the key! |
5. | A metallic box echoes: "Intruder alter!" |
6. | A loud machine pulsates rhythmically. |
7. | Scrawled on the wall: For the world is hollow and I have touched the sky! |
8. | A small child shivers fearfully as you approach. =>set the prisoner free or torment him |
9. | Etched in silver: Message interleave 'FEDBAC' |
10. | A gruesome statue says: "Start at 15-7 and walk to Doom!" |
11. | Etch in gold: Message interleave '8,5,3,9,1,4,6,2,7' |
12. | Written on the wall: Jump three times to reach center. |
13. | A banner reads: The endless spiral!!! |
14. | teleported to (x9,y4) |
15. | teleported to (x6,y11) |
16. | teleported to (x7,y5) |
17. | Suspended in a forcefield is the body of a man enclosed in an iron suit. Telepathic communication: "I am the true King Alamar, imprisoned by a demonic alien being! Confront him with this Eye of Goros and you shall see his true self. The fate of the realm is at stake." =>get Eye of Goros |
18. | Scratched on the wall: Search after the canine rewards you! |
Map: King Alamar's Castle |
1. | A passage leads outside, take it (y/n)? |
2. | A loud scream from behind the door! |
3. | A catapult ejects you from the tower! =>teleported to E3(x4,y7) |
4. | Boom! A fiery explosion. =>all party lost HP and encounter a fight |
5. | Singe! A acid trap. =>all party lost HP and encounter a fight |
6. | Etched in silver, message E reads: OEI/:1-33-1EK5;D-ET, |
7. | A chute… =>teleported to E3(x15,y7) |
8. | Throne Room |
9. | (before identify true King Alamar) "Varnlings, I quest thee to find the Crypt of Carmenca. Away with you…" =>this mission is impossible to complete (identify true King Alamar with Eye of Goros) =>party be sent to Soul Maze (after solve Soul Maze) My saviors, yor're always welcome here! You should find the inner sanctum… Live long and prosper. |
10. | Inside a steel cage, a fair maiden weeps. =>set the prisoner free or torment her |
Map: Ruins of Castle Dragadune |
1. | A passage leads outside, take it (y/n)? |
2. | Decayed bones crunch beneath you! |
3. | Carved in stone, a trivial message reads: I be me. |
4. | The green clover grants those who are worthy +4 luck! |
5. | The fabulous fabled fountain of Dragadune converts all gold into experience, accept (y/n)? |
6. | Stairs going down, take them (y/n)? |
7. | Etched in silver, message F reads: TSTST,E1,D-DS15A1DRH |
8. | A mutated creature chained to the floor grunts as you approach. =>set the prisoner free or torment him |
Map: Ruins of Castle Dragadune 10'' down |
1. | Stairs going up, take them (y/n)? |
2. | The walls glow ominously. |
3. | Stairs going down, take them (y/n)? |
4. | A sign on the door reads: "Temple Wolf Pass" |
5. | A cavernous passage, take it (y/n)? |
6. | Etched in stone: "28 days out. No Food, low on supplies. We fear the worst yet we continue- Corak. |
7. | Painted in a black and white pattern, a sign reads: The last part is the first. |
8. | A sign on the door reads: "Cult of the new order" |
9. | The wall is painted from ceiling to floor in a black and white checkered pattern! |
10. | Etched in gold, message 8 reads: The-are-quests, increases-identify-apply.-locations,-end-attained-my-sequel |
11. | Stairs going down, take them (y/n)? |
Map: Ruins of Castle Dragadune 20'' down |
1. | Stairs going up, take them (y/n)? |
2. | The room is painted from ceiling to floor in a black and white checkered pattern! |
3. | Stairs going down, take them (y/n)? |
4. | The ground shakes! |
5. | =>this square auto push you back to (x7,y2) |
6. | Clerics of the south just below- Corak. |
Map: Ruins of Castle Dragadune 30'' down |
1. | Stairs going up, take them (y/n)? |
2. | On the right wall is a painting of a box, on the left a painting of a curtain. |
3. | Door number 2 |
4. | Door number 1 |
5. | Door number 3 |
6. | The clerics of the south speak: "Hear the 3 tones and return!" (done) =>The clerics of the south speak: "We deem you worthy of advancement!" =>activate the pools of attribute again |
7. | Etched in gold, message 5 reads: scoop:-the-discoveries-your-to-return-the-your-for-dreams-is |
8. | poof! =>teleported to random square |
9. | Covered with cryptic symbols, a large brass gong hangs from the ceiling. Strike it (y/n)? =>A mellow tone relaxes you. Poof!(teleported randomly) |
10. | Covered with cryptic symbols, a large brass gong hangs from the ceiling. Strike it (y/n)? =>A sharp tone assaults your senses! Poof!(teleported randomly) |
11. | Covered with cryptic symbols, a large brass gong hangs from the ceiling. Strike it (y/n)? =>A loud tone resounds throughout the room! Poof!(teleported randomly) *The three different tones seem to occur randomly, just try to strike all gongs. |
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