Legend of Faerghail - Temple of Dragon Servants Legend of Faerghail - Temple of Dragon Servants
Temple of Dragon Servants 1F

(0e,11s)
(0e,33s)
Southward is a great portal.
(0e,13s)
Here is the sweet smell of incense, you've entered the altar room.
(0e,18s)
You can't get over the feeling that you're standing on the steps of the official great altar.
(0e,28s)
This seems to be the most sacred object in the temple.
(2e,5s)
A poorly clothed man who looks as if his face had been badly burned, sits hunched up, and on seeing you he holds up his begging tin and murmurs: "Have a pity on a God, whose creators have damned him and even tried to kill him through the hands of thieves." He sniggers and laughs to himself about his joke that you cannot understand, as you have no bard nearby who would be able to tell you the meaning of this old tale.
(4e,22s)
->get [Strength Potion]
(5e,23s)
You realise that here, a high priest has stowed his belongings.
(10e,18s)
->get [Golden Casket]
(14e,2s)
A strange creature says: "For 150 gold I'll tell you my secret."
->pay

He says: "You can avoid one of the guards by using the secret door in the South. Behind this way you may find great riches."
(16e,9s)
->get [Golden Figurine]
(1w,3s)
Some way behind you, you hear the loud bang of a door slamming shut.
(1w,8s)
You meet the beggar once more who mumbles something about an executioner's blade.
(1w,9s)
You hear footsteps coming towards you.
(1w,13s)
You hear voices... before long, you'll probably be seeing white mice and pink elephants.
(1w,25s)
In the distance you hear a gong.
(3w,2s)
You hear the sound of murmured prayers and the quiet shuffle of feet - the prayer passage begin here.
(5w,17s)
->get [Large Shield+]
(8w,17s)
The smell here is atrocious (and that's putting it mildly) - the rooms of the temple troopers captain.
(9w,21s)
Well b..ger me!, here's another boring library.
(9w,18s)
->get [Long Arrow+2]
(11w,15s)
This room is not only a jumble, it makes you think of a mess room - most likely that of the temple troopers.
(11w,21s)
You enter the acolyte lodgings.
(12w,19s)
->get [Big Nugget]
(12w,4s)
->get potion [Holy Water]
(13w,9s)
You hear laughter in the distance.

Temple of Dragon Servants B1F

(1e,2n)
A mound of clerical clothing and pots for incense lie here.
(1e,14n)
This looks like a massage bench.
(1w,3n)
Could this be the preparatory room for mass? At least that's the way it looks like.
(1w,5n)
A changing room - it looks like this temple was built by human hands.
(1w,9n)
This seems to be the dry-and-warm-up room.
(1w,13n)
This is the shower and massage room.
(1w,15n)
Here is a pale of ice-cold water.
(1w,14s)
->get [Mithril Ball]
(3w,0n)
You are breathtakingly impressed at the sight of this enormous pillared hall.
(3w,7n)
You very nearly slip on the steamy floor of the baths.
(3w,8s)
You find yourselves in living quarters of unbelievable enormousness.
(6w,11s)
You stumble around in a damp, smelly, and dimly lit hall.
(10w,13n)
Someone has left footsteps in the dust. Next to them is a signature: "Arnie Schorgenegger woz 'ere."
(10w,15n)
The tracks carry on around the corner.
(10w,7s)
Judging from its size this is probably a great meeting room.
(12w,15s)
At a guess, these could be the living quarters of a high priest.
(15w,8s)
This rostrum looks as if it's only been used by woodworm.
(19w,15n)
"Just a little gold, only 200g, and I'll tell you my secret. I also accept travellers cheques."
->pay

He whispers: "There is a secret door in the South wall of the great library that allows entry into the rooms of the High Priest. Well, that was his secret, and now for mine: Nowadays I don't accept travellers cheques."
(23w,12n)
On entering the dusty wings of a library, one of your group has to fight down a sneezing fit.
(23w,13s)
When seeked for, peace for meditation is found here, but only then...
(24w,5s)
heal wounds spring
(25w,7n)
This looks like a bed.
(26w,5n)
->get [Striking Staff]
(28w,5n)
In front of you is a lofty fire-place, the top of which you cannot envisage.
(28w,8n)
These are probably the high priest's living quarters.
(29w,0n)
You find the statue of a rearing dragon holding a staff. Would you like to take the staff (y/n)?
->get [The Keystaff]
(29w,5s)
->get [Staff of Light]
(29w,6s)
->get [Golden Casket]
(30w,6n)
These are the holy halls in which the high priest's sacred dentures are kept.
(31w,6n)
The wooden object in front of you looks like a prayer-stool.
(31w,15n)
->get [Parchment]*1
(31w,2s)
A Fire Elemental appears and asks: "What lies between myself and my opposite?"
->answer AND

The guardian seems to smile and disappears.
(31w,7s)
->get [Catchpoles Hilt]
items
(2w,16s), (29w,7s) ->get [Chest]
*1
Weaponry, Part XV
Magical weapons and armour, Scroll I.

1. David's Sling
The Legend tells of this sling being able to magically accelerate any projectile so fast that not even the thickest of armour can withstand it.

2. The Elvenbow
This bow, made by an Elf Magician allows even the most clumsy of archers to hit a target with high accuracy.

3. The Hammer of the Gods
This weapon was forged by the Gods to break the power of the opposing demons. It is said that in the last battle, the God - father threw it so hard around the world, that he could not find it again.

4. The Hint of Power
The Hint of Power transfers the energy lost by an opponent in a fight to its wielder.

5. The Executioner's Blade
Although extremely old, it is said to be kept magically sharp, so that even today, a falling feather would be cut in two by it.

6. The Inquisitor
The power of its original owner has been transferred into this sword. Anyone who uses it is able to kill an evil opponent with one sweep of it's blade.

7. The Crystal Sword
One may think of this sword as glass-like, however, it can easily cut through granite, no armour or other material is able to withstand it.

8. The Lightbringer
A Warrior may fight at lightning speed when using this weapon. It magically enables him to react at least twice as fast as his opponent.

9. The Shaolin Staff
It is said that the Shaolin Staff, made of burned ironwood is able to direct its owner safely through difficult terrain and great dangers.

10. The Sword of Stone
This sword contains the power of Earth, and the legends tell of it being able to either destroy its opponent or its owner.

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