Legend of Faerghail - Mountain 1F ~ B1F Legend of Faerghail - Mountain 1F ~ B1F
Mountain 1F

(0e,0n)
A corridor leads back into the wilderness, do you wish to turn back?
(2e,5s)
You feel a whisp of air from behind.
(2e,26s)
->get potion [Heroes' Drink]
spring
(11e,31s), (7w,1s)
heal wounds spring
(14e,27s)
A powerful force pulls you back!
(15e,27s)
->get [Scroll of Power]
(11w,28s)
Thick fog cover the ground, does it hide a trap-door?
(16w,23s)
->get [Healing Potion]

Mountain B1F

EARTH AREA(northwest)
(1w,2n)
forces push you back (marked as yellow square)
(2w,5n)
->get potion [Healing II]
items
(8w,11n), (16w,5n) ->get [12 Rations]
(8w,7n)
A keeper of Earth appears, and asks a question: "Which flower blooms only in the cold and is of immense complexity?
->answer ICEFLOWER, get [Dry Clay] then go to WATER area

WATER AREA(northeast)
(9e,7n)
start point of WATER area
NPC
(13e,3n), (17e,13n)
A small creature only ask money but give no useful message. Still need to pay to pass through?
(15e,1n)
A Water Elemental grows out of the ground in front of you. He gives you a handful of water.
->get [Some Water], go AIR area

AIR AREA(southeast)
(2e,3s)
start point of AIR area, there are invisible blocks in this area which marked as grey squares
(6e,7s)
(6e,7s), (6e,17s), (17e,19s)
A small creature asks money.
(12e,17s)
A small creature pulls at your clothing: "Stop brave comrades, for only 350 gold I'll tell you a secret."
->pay

He whispers: "Walk along the passageway and at the end of it go through the door. Then go North. But remember this: Your goal lies in the Northwest. Never leave that way."
(6e,11s)
->get [Golden Casket]
(9e,11s)
An Air Elemental appears and seems to wait for something.
->use [Some Water]. The Dry Clay becomes malleable.
->use [Lump of Clay]. The guardian makes a key.
->get [Wet Clay Key], go FIRE area

FIRE AREA(southwest)
(0e,2s)
start point of FIRE area
NPC
(2w,14s), (8w,8s)
A small creature asks money.
(15w,4s)
down to B2F

沒有留言:

張貼留言