Legend of Faerghail - Elven Pyramid 1F ~ 2F Legend of Faerghail - Elven Pyramid 1F ~ 2F
Elven Pyramid 1F

(0e,1s)
You are standing in front of the entrance portal, would you prefer to go back into the wilderness?
(0e,16s)
A small creature says: "I'll give you some good information for 250 gold pieces."
->pay

He says: "Only gem, corona and staff make the key to the mountain."
(1e,25s)
Parts of an old battle waggon lie strewn across the floor, the charwoman hasn't been here either.
(4e,1s)
You look into the weapons room.
(4e,5s)
You are in the guardsroom.
(4e,27s)
You seem to have discovered a treasure room, there are only a few seconds left to take what you can.
(6e,19s)
Because of the runes on the floor and the walls you come to the conclusion that a literate magician lives here.
(7e,7s)
You enter a smithy, on the wall is a bundle of various weapons.
(12e,29s)
The 'aroma' in the air makes you conclude that you've come upon the horse stables. Someone says "Aw horseshit!"
(13e,23s)
You discover an extremely closed, very locked door.
(14e,1s)
Here, its as dark as night, you stumble over pieces of coal.
(15e,14s)
You are standing in an officer's room.
(15e,31s)
->get potion [Healing II]
(15e,32s)
->get [Rod of Fear], [Striking Staff]
(16e,3s)
->get [Coal Sack]
(2w,19s)
You stumble into the army headquarters, but nobody seems to notice you.
(4w,23s)
The floor is thickly covered with dust. The Elves have obviously sacked the charwoman.
(5w,1s)
->get [Elven Chain]
(7w,7s)
You look into a blacksmith's, different kinds of armour are hanging on the wall.
(7w,21s)
Here, a few strategic maps are found but none of you can read them.
(8w,2s)
This is the Elven blacksmith's hearth.
(8w,16s)
You are standing in a washroom containing a marble sink.
(9w,28s)
This is the great dining room, now empty.
(10w,16s)
Ah! In no other role-playing game are there magical Elf toilets to be found, but here is one!
(14w,1s)
A bodyless voice whispers "The mountain will only open after the night."
(14w,6s)
You are standing in the spartanic soldier's quarters.
(14w,28s)
If less people dressed up as cooks would be running around here, one could not imagine this to be the kitchen.
items
(15w,32s), (16w,31s), (16w,32s) ->get [12 Rations]

Elven Pyramid 2F

(0e,8n)
This room is completely empty. It's useless.
(0e,5s)
->get [Ruby Key]
items
(1e,16s), (8w,4s) ->get [Nugget]
(2e,9n), (1w,9s), (13w,6n) ->get [12 Rations]
(3e,1n)
Steam drifts towards you, you are in a tiled bathroom.
(3e,3n)
The bathrobe of an officer hangs here.
(3e,10n)
Sacks full of animal food lie on the floor.
(3e,6s)
A rest room for guards is in front of you, on the table are some dice and a pipe.
(3e,8s)
You look into a stone hearth.
(5e,1n)
You enter the massage parlour.
(5e,10n)
You enter the rest room of the animal keeper.
(5e,4s)
This is obviously the gladiator's training room.
(5e,14s)
You are standing at the beginning of a well lit wing of cells.
(5e,15s)
You're standing in front of a locked prison door.
->use [Iron Key]
(7e,1n)
This looks like a stretching apparatus, but it might only be a massage table.
(9e,8s)
You enter a well supplied armoury.
(10e,4s)
You see the primitive rooms of the gladiators.
(11e,8n)
The smell of the door makes one conclude that it leads to an animal cage.
(12e,11s)
You enter a guardsroom, at the moment not occupied.
(12e,14s)
An Elven warrior says "Say something!"
->answer [SOMETHING]

He answers: "You know it, take the key."
->get [Iron key]
(13e,7s)
->get [Large Shield+]
(1w,8s)
Here is a cold buffet. A dead Elf lies across the table with a fork in his back... barbaric manners here, you know!
(1w,11s)

He says: "So, you've made it this far, but let me tell you that amulet you're wearing is not genuine. It was forged by Dwarves from an imprint of the original and therefore it's back to front, same is true of the greetings written on the back. However, this I have kept hidden for you..."

He gives you a key. "The second part of the Key to the Depths is to be found on Verengar. Oh yes, you haven't by chance met an old companion of mine, a Halfing-Thief..., I mean Halfling-Archer by the name of Springo, have you?"
-no

Pity, I'd like to have known how he is.
->get [Ring Key]
(2w,3n)
This studio has been converted into a mapping room. It used to be used for painting, now it's used for drawing.
(4w,6n)
Various drawings lie on a table.
(4w,17s)
Here is a load of straw.
(7w,8s)
You discover the sleeping niche of an officer.
(8w,2n)
A notice on the wall: "Officers quarters".
(8w,7n)
All of sudden you find yourself in a sandy arena, here and there are a few bloodstains.
(8w,11s)
The ground is covered with animal and human bones.
(10w,7s)
You're standing in front of a locked door.
->use [Ruby Key] to unlock
(11w,9s)
->get [Chest]
(11w,11s)
A lizard warrior thanks you for his freedom and gives you two maps.
->get [Strange Map], [Map Scrap]
(13w,1n)
This looks to be the living room of an officer.
(13w,13s)
->use [Ring Key]
(13w,18s)
Some prisoner has tried to tunnel his way out here, but did not succeed with a broken spoon.
(14w,1n)
->get [Elven Chain]
(14w,11s)
A small creature whispers: "I've got some info that could save your lives - only 150 gold pieces."
->pay

He whispers: "This, once good-willed man had a soft spot for hidden things. Think of this at every step in his rooms - it could cost you your life."

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