Legend of Faerghail - Derelict Castle 1F ~ 2F Legend of Faerghail - Derelict Castle 1F ~ 2F
Derelict Castle 1F

(0e,0n)
You're standing at the exit of the castle, do you want to return to the wilderness?
->answer yes to return to wilderness
(0e,2s)
start point, you need to use [Door Key] to unlock door to leave castle
(0e,3s)
You enter the entrance hall of a dark castle. A tiny amount of light makes its way through a few shafts high in the ceiling. The heavy door creaks shut, and on closer examination proves to be locked. The spooky atmosphere and the nearing of a thunderstorm don't improve your feeling much and you jump at every clap of thunderbolt or lightning.
(0e,8s)
Portraits of more or less vicious looking relatives of the castle's Lord hang on both sides. - The ancestral gallery.
(0e,11s)
A powerful force pulls you back!
(0e,18s)
(3e,20s)
This is the smoking and music room, it is comfortably furnished, but well kept.
(3e,23s)
You sneeze as you disturb the dust that then rises from the leather couch.
items
(4e,8s), (5e,7s), (10e,1s), (11e,2s), (12e,2s) ->get [12 Rations]
(5e,30s), (10e,28s), (1w,27s), (7w,5s) ->get [Broadsword+]
(5e,29s), (10e,29s) ->get [Big Nugget]
(8w,9s), (9w,9s) ->get potion [Holy Water]
(5e,2s)
Servants waiting for work used to sit in this room.
(6w,16s)
Here is a really droll mirror - when you admire yourself in, you see your own skeleton.
(6e,18s)
->get [Ladle]
(6e,21s)
Something about this room unnerves you. Only the Gods(all three) know of its purpose.
(7e,9s)
The objects and furnishing of this room lead to the conclusion that this was a kitchen.
(9e,3s)
This seems to have been a pantry, empty barrels and shelves are found everywhere.
(10e,20s)
This room seems to have not been used for years - for decades?
(11e,5s)
This part of the castle was probably the servant's quarters, now deserted.
(11e,7s)
Someone touches your shoulder: "Don't you want to buy a secret, only 150 gold!"
->pay

He whispers behind an aforeheld hand: "There exists, between the Soul-hunter and the Tower of Sin, a connecting passage in the form of a small bridge."
(11e,10s)
->get [Document]

This document tells the story about Staff of Life, exactly same as the one found in Sagacita Monastery B1F.
(11e,23s)
->get [Long Arrow+2]
(12e,19s)
->get [Chest]
(1w,8s)
a button here, click this button will eliminate the powerful force which pulls you back
(2w,21s)
Your footsteps echo through a dining room with two fire-places.
(4w,2s)
This area looks like a dentist's waiting room, skeletons reading old newspapers are found sitting on dusty benches.
(4w,5s)
Someone says: "For 100 gold I'll tell you a secret."
->pay

He says: "Examine Idrielles room, it's the key to the Hammer of the Gods and to darkness."
(6w,9s)
->get potion [Poison II]
(6w,10s)
This small chapel has been damaged and robbed of all holy artefacts.
(6w,23s)
You're standing in front of a large fire-place that hasn't been used or cleaned for a long time.
(7w,7s)
This was most likely the fencing and training room. The weapons and armour on the walls support this notion.
(8w,11s)
You're standing in a smelly chapel, the altar is covered in dust.
(8w,30s)
The loopholes have been nailed up here, forks of lightning can be seen through the cracks.
(9w,5s)
->get [Elven Chain]
(9w,26s)
Hammered into the wall are the words: "The Tower of Souls. No guided tours on Sundays, Bank-Holidays or week-days."

Derelict Castle 2F

(0e,22n)
You're standing in front of a very strange archway.
(1e,3n)
->get [Door Key]
(1e,13n)
This castle seems to be full of large, dusty halls. You enter another one.
items
(2e,1s), (5e,2n), (2w,1s), (3w,6n) ->get [Map Scrap], same as map Nr.4 in handbook
(17w,18n), (17w,19n) ->get [Seal Ring]
(3e,24n)
->get [Talisman]
(4e,11n)
You feel a slight whisper of air.
(6e,24n)
You deduce from the mysterious runes on the floor that this is named the "Passage of Awakening".
(1w,7n)
This bedroom belongs to a woman, or at least used to.
(1w,26n)
This portrait tries to show a front view of the Lord of the castle.
(3w,22n)
You enter a room containing a large organ, however there is nobody playing a sinister tune on it.
(3w,26n)
On this wall is a painting of the mad Graf von Tanelle.
(5w,8n)
A large four-poster bed has one side up against the wall. The silk tapestry of the bedhead bears a coat of arms.
(5w,26n)
Here is a painting of a dark-skinned folk group by the name of "Nos feratus".
(6w,3n)

->yes, get [Inquisitor]
(6w,23n)

->use [Mithril Ball]

The sphere sucks, and absorbs the vampire.
->get [Caught Vampire]
(6w,24n)
This large organ was never 20000 leagues under the sea.
(7w,8n)
Could this have once been a royal bedroom? - The answer to this lies a long way back in the past.
(7w,26n)
You recognize the Graph of Sine Cosine in this oil painting.
(8w,3n)
->get [Diadem]
(8w,4n)
->get potion [Antidote I]
(9w,26n)
This broad painting depicts Graf Steffi playing outdoor chess.
(10w,15n)
The long tables and large cupboards lead to the conclusion that this was once the banqueting hall.
(10w,18n)
One of the companions tries to touch the armour but his hand reaches through it, accompanied by ghostly laughter.
(11w,6n)
Above the fire-place is a coat of arms, in the middle of which is a recess.
(11w,26n)
This painting shows the Countess of Thurn inventing the taxi.
(13w,4n)
->get [Crank-Handle]
(13w,13n)
This was once a meditating room.
(13w,15n)
Here is a prayer-stool, well used and full of woodworm.
(13w,17n)
->get [Broadsword+]
(13w,26n)
This painting shows the Count Stradh of Zarovich.
(14w,15n)
A broken holy symbol lies on the floor.
(14w,17n)
A hole in the ceiling lets a beam of light through.
(14w,27n)
Innumerable paintings hang on the wall opposite the windows.
(15w,27n)
You enter a large hall with big windows. The windows are closed with large shutters.
(15w,28n)
A hidden mechanism in the wall is used to pull up the window shutters, but the crank-handle is missing.
->use [Crank-Handle]

The shutters slowly move, groaning.
(16w,1s)
The solid door in front of you looks exotic enough with its carvings in the form of a face, but not enough, it even asks you a question!: "What tries to go up, but stops short, has but one foot and cannot walk?"
->answer STAIRS

The door opens with a creak.
(16w,14n)
This reading room would be more comfortable if was heated.
(17w,8n)
->get scroll [Protection]
(17w,11n)
The dust on the books is inch-thick, this part of the castle was also rarely used.
(17w,14n)
On top of this rostrum are a few books and reading glasses.
(17w,23n)
On the door is written: "Private".
(18w,6n)
You hear the bubbling way down the corridor.
(19w,7n)
->get scroll [Lord of Rinse]
(19w,21n)
The runes on the floor inform you that this is called the "Passage of Sin".
(19w,26n)
The thickness of the walls of this tower lead to the conclusion that it was once a defending front.

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