BardsTale II OtherInformation Bard's Tale II - Other Information
Level & Experiences
Lv Non-caster Conjurer
Magician
Sorcerer Wizard Archmage
2 2000 1800 7000 20000 100000
3 4000 4000 15000 60000 220000
4 7000 6000 25000 80000 400000
5 10000 10000 40000 120000 600000
6 15000 14000 60000 160000 800000
7 20000 18000 80000 200000 1100000
8 30000 27000 100000 250000 1400000
9 50000 50000 130000 300000 1800000
10 80000 90000 180000 400000 2200000
11 110000 120000 220000 600000 2600000
12 150000 170000 300000 900000 3000000
13 200000 230000 400000 1300000 4000000
14+ +200000 +230000 +400000 +1300000 +4000000
  AC table
Weak -> Strong
W
e
a
k

S
t
r
o
n
g
10 -1 L0
9 -2 L1
8 -3 L2
7 -4 L3
6 -5 L4
5 -6 L5
4 -7 L6
3 -8 L7
2 -9 L8
1   L9
0 L-
  L+

Attribute bonus
Dexterity AC Bonus
15 and below none
16 -1
17 -2
18 -3

SOSI response
something ahead life/mana leech zone
there is something special near magicmouth/teleporter/special event
there is a trap near trap ahead
a spinner is near spinner ahead
something odd! seems SOSI detection range decrease
your spells waver antimagic zone
there are stairs near stairs ahead

bard's song HP/MP recovery +AC
(#3 song)
+HP
(#5 song)
+MP
(#6 song)
no song singing (daylight in town) +0 +0 +1
with song singing (both day and night in town) -1 +1 +2
Dark Domain B1F -1 +1 +2
Dark Domain B2F ~ B3F -2 +2 +2
Dark Domain B4F -2 +4 +2
The Tomb B1F ~ B3F -2 +4 +2
Fanskar Castle -2 +6 +2
Dargoth Tower 1F ~ 4F -2 +6 +2
Dargoth Tower 5F, Maze of Dread B1F ~ B2F -3 +8 +2
Maze of Dread B3F, Oscon's Fort 1F ~ 3F -3 +10 +2
Oscon's Fort 4F, Grey Crypt, Destiny Stone -4 +12 +2

summon-able or figurine invoked monsters
(they also contribute exp if summoned by enemies)
Monsters Exp. AC HP Damage # of attack Special Source
Wolf 1024 2 19 8~32 1 x cast INWO
Ogre 2560 0 23~76 10~40 2 x cast INOG/WIOG
Ninja 2304 -2 31 9~36 2 x cast WIWA
Slayer 11904 L3 102 31~124 3 critical hit cast INSL, Slayer Fgn.
Red Dragon 9216 -6 99 24~96 3 breath cast WIDR
Wall* 0 L0 133 0 1 x cast WZWA, SEG 1
Storm Giant 11904 -8 142 31~124 3 x cast WIGI, Giant Fgn.
Master Mage 512 -6 65 4~16 1 party attack
call Spectre
cast WIMA, SEG 4
Master Mage Fgn.
Spectre 16384 -8 40~120 32~128 4 x cast PRSU
Samson 23040 L1 48 36~144 5 x cast WIHE
Herb 8192 L6 684 32~128 2 call Herb cast HERB, Herb Fgn.
Fire Elemental 7680 -8 188 20~80 3 breath cast SUEL
Wraith 9216 -6 108 24~96 3 x cast GATE
Salamander 13056 -9 80~174 34~136 3 party attack cast GRSU
Kringle Bro 0 L9 512 64~256 4 x cast BRKR, SEG 7
Molten Man -- -4 222 16~64 3 x Molten Fgn.
Bulldozer -- -7 248 16~64 5 x Bulldozer Fgn.
Vanquisher -- L1 447 15~60 8 stoned Van Fgn.
Blast Dragon -- L4 392 18~72 4 critical hit Dragon Fgn.
*sometimes Wall contributes 3456 exp points.

Items(you can equip only 1 item in each category)
Armors Price Dmg. AC Note
Robes 40 -- -1  
Leather Armor 70 -- -2  
Chain Mail 150 -- -3  
Scale Armor 300 -- -4  
Plate Armor 700 -- -5  
Mthr Chain 500 -- -4  
Mthr Scale 900 -- -5  
Mthr Plate 2000 -- -6  
Admt Chain 1000 -- -5  
Admt Plate 1200 -- -7  
Dmnd Plate 8000 -- -8  
Bracers[6] 600 -- -4  
Bracers[4] 800 -- -6  
Shields Price Dmg. AC Note
Buckler 40 -- -1  
Tower Shield 100 -- -2  
Mthr Shield 400 -- -3  
Admt Shield 500 -- -4  
Dmnd Shield 8000 -- -5  
Luckshield 600 -- -3 better saving throw (not 100% evade!)
Pure Shield 800 -- -5  
Dragonshield #20 600 -- -4 damage ~80
Helms Price Dmg. AC Note
Helm 50 -- -1  
Mthr Helm 300 -- -2  
Admt Helm 500 -- -3  
Dmnd Helm 7000 -- -4  
Wizhelm #25 9000 -- -3 damage ~185
Gloves Price Dmg. AC Note
Leather Glvs. 80 -- -1  
Gauntlets 40 -- -1  
Mthr Glove 400 -- -2  
Admt Glove 300 -- -3  
Wargloves 4000 -- -4  
Instruments Price Dmg. AC Note
Mandolin 130 -- --  
Cold Horn #50 1200 -- -- damage ~30
Fin's Flute 100 -- -2  
Galt's Flute #88 1100 -- -- call Wolf
Frost Horn #65 1500 -- -- damage ~90
Drums of Death 1000 -- -2 cast DEST
Flame Horn #60 50000 -- -- damage ~170
Pipes of Pan 80000 -- -2  
Rings Price Dmg. AC Note
Shield Ring 700 -- -2  
Ring of Power #17 100000 -- -- damage ~100
Deathring #64 10000 -- -1 cast ANDE*
BreathRing 300 -- -- block all breath attack
Troll Ring 60000 -- -- hp recovery
Nospen Ring 200000 -- -- deactivate all spinners
Ring of Return #3 800 -- -- cast SASP
Wands Price Dmg. AC Note
Lightwand #80 1000 -- -- LERE/GRRE effect
Dragonwand #35 12000 -- -- damage ~126
Ogrewand #88 2000 -- -- call Ogre
Master Wand #11 1200 -- -- damage ~315
Illumination Price Dmg. AC Note
Torch 5 -- --  
Lamp 15 -- --  
Figurines Price Dmg. AC Note
Molten Fgn 300 -- -- call Molten Man
Slayer Fgn 400 -- -- call Slayer
Giant Fgn 500 -- -- call Storm Giant
Bulldozer Fgn 600 -- -- call Bulldozer
Mastermage Fgn 10000 -- -- call Master Mage
Van Fgn 12000 -- -- call Vanquisher
Herb Fgn 50000 -- -- call Herb
Dragon Fgn 70000 -- -- call Blast Dragon
Brothers Fgn 120000 -- -- call Kringle Brothers
Misc. Price Dmg. AC Note
Dynamite 1000 -- -- cast MAMA
Grenade 2000 -- -- cast MAMA
Boomerang 500 51 -- never lost when throw, 40''
Shuriken 300 20 -- throw to 30''
Death Stars #4 800 64 -- throw to 60''
Ali's Carpet #88 400 -- -2 cast MALE
Angra's Eye #7 1000 -- -- cast BASP
Elf Cloak 1000 -- -3  
Speedboots 30000 -- -- flee from battle always succesful
Elf boots 10000 -- -- better saving throw
Trick Brick #30 500 -- -- call Wall
Arrows #10 130 15 --  
Mthr Arrows #10 600 40 --  
Zen Arrows #10 800 160 -- 70''
Ag's Arrow #10 4000 96 -- 90''
Seg 1 100000 -- -- call Wall
Seg 2 100000 -- -- cast YMCA
Seg 3 100000 -- -- damage ~200
Seg 4 100000 -- -- call Master Mage
Seg 5 100000 -- -- cast BASP
Seg 6 100000 -- -- cast Heal
Seg 7 100000 -- -- cast BRKR
The Scepter 700000 -- -8 damage ~812
Weapons Price Dmg. AC Note
Staff 20 8 --  
Short Sword 30 8 --  
War Axe 70 8 --  
Bardsword 700 20 -- unlimited bard songs
Mthr Sword 300 10 --  
Mthr Axe 300 10 --  
Spell Spear 1000 18 --  
Broadsword 80 8 --  
Dagger 20 4 --  
Halberd 200 15 --  
Mthr Dagger 200 5 --  
Spear 130 8 -- throw-able
Dayblade #80 700 24 -- LERE/GRRE like
Hawkblade 500 24 --  
Kael's Axe 1300 20 --  
Shield Staff 400 16 -2  
Admt Sword 600 12 --  
Pureblade 400 48 --  
Thief Dagger 1000 21 -- increase chance of hiding*
Soul Mace 2000 19 --  
Sword of Zar 100000 124 -- throw damage ~384 at 80'', never lost
Crystal Sword 10000 49 --  
Aram's Knife 1000 11 -- throw damage ~512 at 90'', never lost
Thor's Hammer 1000 65 -- throw damage ~128 at 70'', never lost
Stone Blade 1000 7 -- stone attack(critical)
Song Axe 100000 4 -3 unlimited bard songs,
throw damage ~256 at 80'', never lost
Powerstaff #51 1100 24 -- damage ~20
Conjurstaff 1200 -- -2 half mp cost when cast
Mage Staff 1200 -- -2 mp recovery(possible to break limit)
War Staff 1600 31 --  
Staff of Lor #35 1000 -- -- cast REST
SorcerStaff #80 6000 -- -- cast DIIL*
Bows Price Dmg. AC Note
Long Bow 60 -- --  
Bard Bow 3000 -- -2  
*those data came from the excellent BARD'S TALE ONLINE.

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