BardsTale II Colosse Bard's Tale II - Colosse / Destiny Stone
City - Colosse



! A mage, standing by a large stone, blocks your way. He says, "Tell me two things, your knuckleheads, to split the rock.
->answer [FREEZE] and [PLEASE]

Destiny Stone


B1F

*(x,y); x for horizontal and y for vertical, *teleporter: A+ -> A-, B+ -> B- and so on.
(5,0) On the wall, scrawled in blood, is: Only a Master Mage can do the impossible.
(7,4) A voice whispers, "Hear the sphere, speak the truth, the plan is near though quite uncouth."
(8,16) A mage stands in this chamber, tossing a fiery sphere. He snarls at you, saying, "Okay, scumbags, tell me what the plan is, or you're going nowhere.
->answer [NEAR]
Okay, you know it. Now get out of here." ->teleported to (13,8)
(10,21) A voice says, "It's a one-way road to the final Snare. Continue at your own risk."
(13,1) A voice chuckles, "Late we were for the battle's crest, yet on the Bronze shield were we blessed."
(17,17) On the wall is written this message: Seek the Narn Temple. He who approaches the altar may restore that which was broken.
(18,9) On the wall is etched this message: To call the Dreamspell, say ZZGO.
(18,15) The Bold One cometh!

Monster Exp. AC HP Damage # of attack Special Drop items
(new ones)
Braggart 12672 L5 1833 33~132 3 poison  
Vangryl 7168 L5 174 7~28 8 throw axe
Apprentice 8960 L5 1003 70~280 1 party attack
call Salamander
Jack of Spade 10880 L6 893 17~68 5 LV drain
Ogre Hero 10240 L7 1001 20~80 4 aging, call Herb
Mastersword 12288 L7 2035 16~64 6 poison
Ingroid 12288 L4 271 32~128 3 insanity
Kwon Dragon 13056 L7 1325 34~136 3 breath
Mike's Golem 10240 L8 3395 80~320 1 stoned
Scalord 8832 L7 1454 69~276 1 call Red Dragon
possession
King of Club 9216 L6 450 18~72 4 call Salamander/Herb
Pit Skrull 8448 L5 1759 66~264 1 breath
Magic Dragon 10368 L8 1929 9~36 9 breath, item-zot
Scathe Mage 8192 L5 840 64~256 1 call Wall
Argonaut 11520 L7 783 15~60 6 poison
Knight Diamond 10240 L8 946 20~80 4 x



B2F

*(x,y); x for horizontal and y for vertical, *teleporter: A+ -> A-, B+ -> B- and so on.
(4,11) A voice whispers, "The four statues will attack you if examined.
(8,4) It's kind of slippery here.
(12,15) Where are you going?
(16,2) There is a statue of a small yellow dragon here. You can: Look at it.
->It came to life, and it grew, encounter Gandravalk
(16,2) There is a statue of a pale old man here. You can: Look at it.
->It came to life, encounter Deathadren
(18,2) There is a statue of a blue lizard here. You can: Look at it.
->It came to life, encounter Basilisk
(18,4) There is a statue of a knight with a bronze shield here. You can: Look at it.
->It came to life, encounter D'Artagnon(only this enemy must be killed)

Monster Exp. AC HP Damage # of attack Special Drop items
(new ones)
Wizard of War 8704 L7 1365 68~272 1 call Brothers  
Life Forcer 13440 L7 1065 35~140 3 LV drain  
Super Slayer 10240 L9 2002 80~320 1 call Slayer
critical hit
 
Kasdrek 10240 L8 1737 80~320 1 insanity, call Wall  
Bink 12288 L7 134 96~384 1 insanity  
Dread Giant 12800 L7 1882 20~80 5 poison  
Demi Lich 8832 L7 690 69~276 1 LV drain  
Riddle Master 10240 L8 604 8~32 10 possession  
Human Touch 10240 L8 2483 80~320 1 breath  
Ace of Hearts 15360 L8 1952 30~120 4 throw blade  
Burgerman 8704 5 16 60~272 1 insanity  
Skull Giant 12800 L8 1894 20~80 5 critical hit  
Diet Fiend 8960 L7 1690 70~280 1 aging  
Arch Dragon 10240 L9 1806 80~320 1 breath  
Dexter 8192 L8 4119 32~128 10 stoned  
Thunder Dragon 10880 L9 1417 85~340 1 breath, stoned  
D'Artagnon 8960 L8 2072 7~28 10 critical hit  
Basilisk 9216 L9 1244 9~36 8 stoned  
Deathadren 13440 L9 2907 21~84 5 LV drain  
Gandravalk 10496 L9 2528 82~328 1 breath  



B3F

*(x,y); x for horizontal and y for vertical, *teleporter: A+ -> A-, B+ -> B- and so on.
(1,0) The Narn Temple lies close to the sage, to the north east.
(18,3) ->B3F start point
(19,16) ->teleported to SNARE #7
  SNARE #7
(9,4) step1:
 A voice speaks to you: "Once again, foolish ones, you have sprung the Snare.
 This one will beat you, though. The clock is running..."

(7,4) step2:
 Hot coals ahead!

(6,8) step3:
 There's nothing to be seen here...yet.

(8,9) step4:
 When danger, oft a variable can split an old path.

(7,10) step5:
 Only he of which we sing Can in good faith make use the ring.

(1,13) step6:
 A magic mouth on the wall speaks to you saying this:
 "Of old protent the song will read; name the hands which did the deed."
 ->answer unknown right now
 ->give any wrong answer, teleported to (12,9)

(8,10) step7:
 A magic mouth on the wall speaks to you saying this:
 "A tale to tell of ages gone, which bards once sang in deep despair,
 of he who fought the evil one, and cast his fate within the Snare."
 Past shuttered door and fractured glass, the Dark one called into the gale;
 within the black and shadowed mass, the face of Bold began to pale.
 As storm fists scored his broken back,
 and steel whirled in his bloody hand, the Bold one screamed and then,
 alack, his sword became as brittle sand.
 The one of pure and soild creed- was gone and bent to evil's task.
 Until by good he shall be freed, his name is all I truly ask:
 ->answer [ZEN MASTER], Zen Master joins party, let him to be leader

(18,12) step8:
 A magic mouth on the wall speaks to you saying this:
 The ancient scribe had said it all: name to where went evil's call.
 ->answer [GALE], get [THE RING], Zen Master gets the ring.

(18,7) step9:
 ->you have to go to 'point 10' (16,9) from here (18,7).
  layout of the rooms between these two points will change
  as you go further progress, you must pass this test for 7 times
  just follow the arrows on the manual!



(16,9) step10:
 ->teleported to (9,4)

(4,8) step11:
 ->go 'point 2', right now it's a teleporter, bring party to (5,4)
 ->message at (4,8):
  He's but a corpse without a past until you call his name... Arkast!
 ->go back with teleporter G+

Go 'point 6', give the answer [STORM FISTS], teleported to (14,8)

(14,8) step12:
 ->repeat go from 'point 9' to 'point 10', with 2nd sets of directions
  repeat go 'point 6', give the answer [STORM FISTS]
finish the sequence 7 times, remember to follow the 7 sets of directions

(16,11) step13:
 ->after complete 7 times, party teleported to here

(15,13) step14:
 A magic mouth on the wall speaks to you saying this:
 "The one of whom is great in fame, restore to him his proper name:"
 ->answer [ARKAST]

(15,14) step15:
 Curses! I'll see you soon, foolish ones! Seek me at the hut of the Sage,
 and meet your destiny.
 ->get [SEG 7], teleported to exit

Monster Exp. AC HP Damage # of attack Special Drop items
(new ones)
Pet Dragon 14720 L9 2437 23~92 5 critical hit  
Kiel Mastermage 12288 L9 1328 96~384 1 call Brothers
Knave of Swords 10240 L- 2948 8~32 10 poison
Father Kringle 12800 L7 1576 10~40 10 critical hit
Lifesucker 13440 L7 1119 21~84 5 LV drain
Scarlet Bard 10496 L7 603 82~328 1 throw blade
Ybarra the Mage 15360 L+ 3348 20~80 6 breath, critical hit
Storal Sorcerer 12288 L7 1087 96~384 1 call Herb/Salamander
Elik the Great 12288 L8 3099 96~384 1 call Slayer
Vapra Guard 13440 L9 3065 21~84 5 call Slayer, insanity
King Giant 15360 L9 2859 20~80 6 breath, critical hit
call Storm Giant
Stonra Guard 16384 L- 3433 32~128 4 stoned
Baylor the Bold 16384 L8 4987 16~64 8 critical hit
Sauron 9728 L8 1212 80~320 1 party attack
Flamra Guard 18432 L- 3233 48~192 3 breath, aging
Wacum the Wiz 12544 L8 1819 98~392 1 cast MAMA
Zen Master -- L3 2233 14~56 8 x

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