Wizardry 7 Walkthrough Map Message Wizardry VII - Map Message & Game Saves
*FOOL*
The map is a sketch of a vast wilderness, and drawn within it a trail which ends with an "X".
*TEMPLE*
The complexities of life do distract and disorient, and thee shall know the turmoil of fear and uncertainty. He that hath not foundation shall in wandering suffer, while he that hath sanctuary shall know peace and stability. Discover thee the builder, that thee may light these eyes, for rooted in he lies the knowledge of structure. From encircling waters wrest thee the works of stones, as thee make sacrifice twixt all the four corners, thy labor shall not be in vain. For the opaque yielded from the stone will be transformed, and thee shall behold the radiant light. Thus may one discover a haven, and assuredly travel onward. Thus may one discover thyself, and assuredly travel through life.
*CRYPT*
In the land of the dead shall thee travel, an isle of ghosts and demons, for as thy knowledge be rooted in history past. Thy thoughts shall be but echoes from the crypts of the lost and the dead, they that stare blindly into the hall of the past shall see not. While he that stands aloof and notes carefully, shall find the secrets which lies nestled along its outskirting waters. To embrace the dead as if truth, is to dwell in darkened crypts. To cast thine eyes upon the radiant sun, let this be thy truth, thus may one escape the crypt, and depart the island cube. Thus may one escape the past, and depart the island mind.
*LEGEND*
Whatever was written upon the map has long ago faded, now it is but a blank piece of parchment, dotted with several scattered holes, around the edge of one hole near the center, you can just barely discern the faint remnants of a ring of reddish dye.
*DRAGON*
Inside a dragon's lair doth man wander. In pursuit of his fulfillment, a monster behind every shadow lurking, his inner dreams doth hunger for noble rewards, while his world doth comprise naught but fruitless conflict and frustration. Only he that yet looks again at all he hath discovered, may find hidden the new meanings which lie concealed between the cracks of his brittle knowledge. Thus may one brave the shadowy dragons, and discover the hidden treasures of the labyrinth. Thus may one brave his shadowy fears, and discover the hidden treasures of life.
*CRYSTAL*
The mind of man doth speak a tongue all its own, beyond all language and all words. So too, doth the mind live in meanings and symbols, comprised of transient glimpses which signify its ephemeral understanding. As likened unto the crystal orbs of old mystics, piercing the veils of the unknown as a channel for hidden knowledge, likewise the mind makes crystal its symbols, that from this may be wrested forth the perceptions of the man. The dragon for "D", the first of a word, and obelisk for "O", that which should follow. The moon stands for "M", and island for "I", which is marked by the sign of the cross. The nether and night, the realms of the dark, reveal the letter of "N" behind death. And as the star signs for astral, let this be the "A", and lastly the Egg which is "E". Thus may thee glimpse one meaning of the crystal, which lies branched among many thousands of combinations. Thus may thee glimpse one meaning of life, which lies branched among many thousands of dimensions.
*BOAT*
The waters of life do move as the weather, and in life as the waters, thee shall know both calm and storm. He that must embrace the storm shall soon be swept away. While he that learns to navigate, shall make his own journey. When thy fear has turned to anger, thee has lost thy soul, and shall make the devil laugh. But to still thy tongue and become amazed, thee begets enlightenment, and thus shall thee know bliss. Thus may one discover a craft, and sail upon the waters. Thus may one discover thyself, and sail upon life.
*SPHINX*
And a vat of slugs shall be her womb, for amongst the hideous and foul doth the seed of her spirit lie waiting. From a bed of salt upon the pool of churning waters shall come the immaculate rebirth, and deliverance from the Sea of Chaos. So likened too is the life of man, born into a sea of strange voices, living in the land of salt, forever searching for the secret silent whisper that will ignite him, that he may open his eyes and stand free against the sky. Thus may one discover a bridge, and ascend from the bubbling turmoil. Thus may one discover thyself, and ascend from the chaos of life.
*SERPENT*
As the serpent winds and coils, so shall thy journey through life. He that comprehends the serpent shall ascend its mighty towers. While he that sets forth unknowing shall but sail endlessly within clouds of confusion and without enlightenment. Thus may one engage the mists of darkness and glimpse the light, and recognize the harbour of his twining purpose. Thus may one engage the mists of life and glimpse the light, and recognize the course of his twining destiny.
*STAR*
As thy gaze doth turn to the heavens to behold the mystery of the stars, thee looks into the mirror of thy soul. Dost thou see the deep well of all things, or only the swirling chaos of anarchy in motion. Therein doth the memories of past meet the visions of future, and therein lies the inevitable destiny of all Men. To divine the order from chaos, the beauty within the cascading tumult of the world in which he is both surrounded and a past. This is the unique gift of Man, that by which he alone is separated from all others. This is his purpose, his significance, and his meaning. This is that by which he doth witness the relentless torrents of change, as all life doth move both within him and without, and from thus divine order, that he might realize his purpose and his meaning. Look upon life as thee may look upon the stone. And create thee then thine own order. Look first at a man, and if thee looks rightly, then soon shall ye come full circle. Then look beneath him, and if thee looks rightly, then soon shall thee once again come full circle. Thus May thee divine the puzzle from the pieces, and from it derive thy solutions. Thus may thee divine the order from the chaos, and from it derive thy meanings.
*GLOBE*
And one journey leads yet into another, so too doth all life continue onward. Within one seed doth lie the secrets of the universe, within one cell the secrets of life, and within thee the secrets of thy mystery. Thou art the key!

Game Saves: 38 files were saved during my game, you can download them here.
Beief description lists in below table.

00-BEGIN.G2 just after character creation
01-START.G2 finish starter dungeon
02-NCITY.G2 after rescue Capt. Boerigard
03-BGORN.G2 before Orkogre Castle
04-BDANE.G2 after Orkogre Castle, before Dane Tower
05-ORDER.G2 before Temple of Divine Order in Dane Tower
06-MAGNA.G2 before Magna Dane
07-DREAM.G2 before Land of Dream in Munkharama
08-TRANG.G2 before T'Rang Nyctalinth
09-RANG2.G2 before entering the graveyard in Nyctalinth
10-UKPYR.G2 just learnt firearm skill
11-UKPY2.G2 before meet General Yamo
12-GIANT.G2 in Giant Mountains
13-BLIEN.G2 before Blienmeis' shop
14-BARLO.G2 before answering Barlone'
15-BOAT.G2 ready to get boat
16-GIANT.G2 before chests in Giant Cave
17-WITCH.G2 before entering Witch's Cave
18-SEA.G2 after mapping Sea of Sorrows
19-BLACK.G2 before operating [COMM-LINK] device
20-BADEG.G2 before fighting BROMBADEG
21-WILD1.G2 before entering Lesser Wilds
22-WILD2.G2 finish Greater Wilds
23-DRACO.G2 before loot dragon's treasure
24-TRAIN.G2 training to learn all spells in Dane Tower
25-TRAN2.G2 all spells learnt in Dane Towe (too many items drop to ground,
so that some equipments store in Paluke's shop lost)
26-HDEAD.G2 before entering Hall of the Dead
27-GOROR.G2 1st time in Chamber of Gorrors
28-PAST.G2 to Hall of the Past
29-STAR.G2 retrieve *STAR* map in Hall of the Past
30-CANE.G2 Cane of Corpus obtained
31-GORO2.G2 2nd time in Chamber of Gorrors (equipments ready)
32-FINAL.G2 before entering Final Dungeon
33-COSMO.G2 before fight Cosmo-Bot
34-DSAVA.G2 before fight Dark Savant
35-AFDS.G2 after the fight with Dark Savant
36-END.G2 before ending
37-GORO3.G2 3rd time in Chamber Gorrors (three Gorrors left)

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