Might & Magic 2 Town_Maps Might & Magic 2 Maps

Towns - #1 Middlegate / #2 Atlantium / #3 Tundara / #4 Vulcania / #5 Sandsobar


1. Middlegate Inn
A jolly old innkeeper waves his quill in the air as he asks, "Will you sign the registry (y/n)?"
->game start here from Year = 900, Day = 1
2. The spirit of Corak proclaims, "Fantastic adventure awaits you. Challenging quests abound and battles innumerable must be fought. Do you have the might to emerge victorious? Only time will tell…"
->shows on the first time when your party step out inn
3. Otto Mapper, Esquire
Otto adds the finishing touches to an intricate map. Pay 10 gold to learn this skill (y/n)?
->learn Cartographer skill (auto mapping)
4. S.J. Blacksmith
The burly blacksmith Svendegard busily snapes a deadly sword in the forge. Do you care to see his work (y/n)?
5. Gateway Temple
A slim cleric in a cowled robe peers at you and asks in a serene voice, "May I aid you, travelers (y/n)?"
->heal = level * 10 gold, raise dead = level * 100 gold
->cure eradicated = level * 1000 gold, donation = 100 gold
->sell Cleric spells C1-1, C1-2, C1-6
6. Slaughtered Lamb
A low mumble emerges from the middle of the road crowd. Amber, a sultry waitress asks, "Do you wish to order from our vast menu of drinks (y/n)?"
->40 foods for 20 gold
7. Drink from the fountain of clairvoyance (y/n)?
->free casted "Wizard Eye" spell
8. The Poorman's Portal
A uniformed brownie stands before a shimmering energy field offering instaneous travel to Sandsobar for 10 gold. Travel (y/n)?
->teleported to Sandsobar
9. Lock and Key LTD
The mystic green glow of an ancient key catches your eye. The locksmith offers it for 500 gold. Pay (y/n)?
10. Track and Trail
A ranger will train you in the diffculties of forest travel for 2000 gold. Train (y/n)?
->learn Pathfinder skill (pass through forest)
11. Edmund's Expeditions
Sir Edmund Hilary will teach you Mountaineering for only 2000 gold. Pay (y/n)?
->learn mountaineer skill (pass through mountain)
12. A sleepy conjurer yawns, "My friends, for only 20 gold I can enroll you in the local mage guild." Buy in (y/n)?
->join local mage guild
13. You are at the city gates. Exit (y/n)?
14. Sleepy's Mage Guild
Sages in multi-hued robes congregate in the hall. The archmage offers spells for sale. Interested (y/n)?
->sell Sorcerer spells S1-1, S1-3, S1-7, S2-3
15. Turkov's Training
A page rolls rusty armor in a barrel of sand in order to clean it as burly squires practice fighting with wooden sticks. Care to train (y/n)?
->fee = level * 50 gold
16. Stairs to Cavern. Descend (y/n)?
17. The humble wizard Nordon asks, "Will you do me a service (y/n)?"
->(yes), "Numerous rewards will be yours if you retrieve one of my magical golden goblets, ruthlessly stolen by the dreaded goblins who dwell in the cave below!"
->(return with [Gold Goblet]), "Ah, you've found a goblet! For your bravery I grant you 2000 exp, the spell Eagle Eye, and if you search, 1000 gold."
->(re-visit), "Now, visit my sister Nordonna. She lives nearby and could provide valuable information."
18. Brain Detoxification
The surgically garbed Cerebral Detoxification Specialist will cleanse a party member of all secondary skills for 100 gold. Pay (y/n)?
->remove all learned skills
19. Fanciful Feldecarb Fountain flows full as fluttering faeries frolic fastidiously. Flick a farthing (y/n)?
->(without [Fe Farthing]), you need farthing to flick!
->(with [Fe Farthing]), "after flick a farthing, find a fabulous castle key", get [Castle Key]
20. Travel Moore
Joan, the travel agent, will book you on a trip to beautiful Murray's Resort Isle for 5000 gold. Pay (y/n)?
->Catch the ferry in area C3 at x7, y9.
21. (before finish Nordon's quest), Nordonna yelps, "Begone strangers!
(after finish Nordon's quest), "Nordonna moans, "My kidnapped sons are held captive by the cruel kobolds in the cave under this town. You've braved this treacherous place for my brother, now rescue Drog and Sir Hyron and I'll reward you well!"
(after rescue Drog and Sir Hyron), "My grateful sons are now available for hire at Middlegate Inn. I reward you with information to help you gain untold riches! Travel through portals to all towns, donate at the temples, then visit Feldecarb Fountain."
->after donate at all five town's temples, you get [Fe Farthing]
22. Arena
a. Skeleton Closet
->Skeletons x15


1. Beautify Atlantium
A girl in a pure white toga offers travel to Vulcania for 50 gold. Accept (y/n)?
->teleported to Vulcania
2. The Olympic Trial
Hurl the spear, let fly the discus, all in the Olympic manner. Spend 500 gold to be an Athlete (y/n)?
->learn Athlete skill (increase Speed)
3. Cabalist Mage Guild
The meeting shifts towards entropy as you step in. A cabalist approaches you with a spell list. Buy (y/n)?
->sell Sorcerer spells S8-2, S8-3, S9-1, S9-2
4. Odysseus' Tongue
Let crafty Odysseus teach you his many linguistic skills for 500 gold (y/n)?
->learn Linguist skill (needed to find out Guardian Pegasus' name)
5. Hippomenes + Atlanta
Become the Hero/Heroine of your dreams for 1000 gold (y/n)?
->learn Hero/Heroine skill (needed to enter Murray's chamber)
6. Island Training
Banners flutter loudly in the damp sea air while knights and gladiators test their fighting skills. A muscular man offers training. Join (y/n)?
->fee = level * 250 gold
7. The Colosseum
->arena
8. Eleusinian Temple
An initiate tends embers of saffron in an ornate altarbowl. He offers assistance. Accept (y/n)?
->heal = level * 50 gold, raise dead = level * 500 gold
->cure eradicated = level * 5000 gold, donation = 500 gold
->sell Cleric spells C8-3, C9-3, C9-4
9. Classic Key Shoppe
The teary-eyed locksmith groans, "For you, I will part with my beloved jet Black Key for 50000 gold." Pay (y/n)?
10. Drewnhald Ironworks
The famous blacksmith Morgan Drewnhald asks if you wish to view weapons he has made available for sale. View (y/n)?
11. Carriage Inn
The well-groomed whiskers of the old concierge twitch as he proclaims, "We have the finest suites. Sign in (y/n)?"
12. Boar's Tongue Tavern
The barkeep Rowena boasts, "We have the best brewmeister in the land! Interested (y/n)?"
->40 foods for 250 gold
13. A bored magician languidly offers enrollment into the local mage guild for 50000 gold. Pay (y/n)?
->join local mage guild
14. Brutal Bruno, the Barbarian Chieftan, asserts his authority over all barbarian in C4-0,15.
15. An empty pier stretches out of town. Leave (y/n)?
16. Baron Wilfrey's lair is in B2-11,2. It is rumored that only a mighty archer may defeat him.
17. The Dread Knight resides in B3,-5,14. A knight must defeat him. Many have tried, all have failed.
18. Sly robbers should accompany at least one class or maybe all. They slink unnoticed, yet reap many rewards. Learn more from the Jurors of Mt. Farview in D2-7,0.
19. Stairs to cavern. Descend (y/n)?
20. The vixen Dawn, rumored to have more lives than a Cat from Hell, hides from ninja assassins in her Mist Bog in D4-8,9.
21. The evil wizard Ybmug left 23 right 46, The good wizard Yekop left 64 right 32. Interested s should inquire at the two castles, Isle of the Ancients.
22. Find Corak's soul in area C1-10,15. Clerics should reunite it with his heavily guarded body.
23. Paladins should rid the Forbidden Forest of its dungeon dwelling Frost Dragon at 8,8.
24. The Mystic Portal
The Keep Altantium Beautiful Committee offers to send you to Middlegate for 25 gold. Embark (y/n)?
->teleported to Middlegate
25. Sorcerers/Clerics
26. Knights/Warriors
27. Danger! City Jail!
28. Death Row!
->encounter Giant Ogre x4
29. A harassed cleric and a battered archer look up at you in surprise. The cleric says, "I am Big Bootay and this is Cleogotcha. Thank you for freeing us. We were imprisoned falsely for uncouth behavior by the stodgy Atlantians. We are now available for hire at the Carriage Inn."
a. Skeleton x15
b. Giant Ogre x4
c. Inept Wizard x10
d. Juggler x4, Nasty Witch x4
e. Inept Wizard x3, Druid x5
f. Shaman x4, Illusionist x4
g. Foot Soldier x10
h. Foot Soldier x4, Cavalier x4
i. Foot Soldier x4, Squire x4
j. Foot Soldier x5, Champion x3


1. La Porte
"I am Jean-Luc. Energize you to Sandsobar for 10 gold (y/n)?"
->teleported to Sandsobar
2. Tundaran Arms Inn
Ordigon, the elderly innkeeper, rubs his bushy white mustache and says, "We have cozy, warm beds. Sign-in (y/n)?"
3. Lucky Dog Saloon
Belinthra, the bawdy proprietress, raises her tankard of ale in a toast and booms, "Would you like a sampling of my stuff (y/n)?"
->40 foods for 40 gold
4. Polar Passage Portal
A talkative polar bear sells passage to Vulcania for 50 gold. Travel (y/n)?
->teleported to Vulcania
5. A shivering wizard sells lifetime membership for the Tundaran Mage Guild for the low, low price of 2000 gold. Pay (y/n)?
->join local mage guild
6. Thundrax Weaponry
Flames leap out from the brick smelter as the sweaty smith says, "Do you wish to see my humble wares (y/n)?"
7. A pathway leads to the snowdrift. Exit (y/n)?
8. Beware of the Snowbeast or you will end up like me!
9. Enhancement Center
The sound of clashing swords permeates the chilly air. A burly warrior asks if you would care to enlist for training (y/n)?
->fee = level * 100 gold
10. MISSING Old Hanna, Last seen wearing an Emerald Ring
11. In the gutter lies a worn copy of the Tundaran Chronicle reading, "Strange disappearances and mutilations of innocent residents continue!"
12. Monster Freezing Authorized Personnel Only!
13. Saracen's Denial
An armed priest shouts, "Fight for the cause!" Pay 250 gold to crusade (y/n)?
->learn Crusader skill (able to receive quests given by castles)
14. International Market
Don't ya want to haggle? Pay 1000 gold to become a merchant (y/n)?
->learn Merchant skill (better price when buying or selling)
15. Columbus's Sextant
Tired of getting lost? For just 750 gold, Chris will teach you how to use a sextant properly. Learn (y/n)?
->learn Navigator skill (prevent lost of direction in some area like desert)
16. White Dove Temple
A drumbeat and candlelight lend the temple an aura of tranquility. A priest offers help. Accept (y/n)?
->heal = level * 20 gold, raise dead = level * 200 gold
->cure eradicated = level * 2000 gold, donation = 200 gold
->sell Cleric spells C3-1, C3-5, C4-4
17. Mystical Mage Guild
Lounging next to a roaring fire which burns no wood, mystics offer spells. Buy (y/n)?
->sell Sorcerer spells S4-2, S4-3, S5-1, S5-3
18. Stairs to Cavern. Descend (y/n)?
19. A large button protrudes from the wall. Push it (y/n)?
->(push), "Click!", remove the barrier at (x15,y8)
20. encounter Snowbeast x8,
->(won), get 10000 gold if search
21. Strewn about the lair are body parts and gnawed bones. By a half-eaten carcass a bejeweled hand wears an Emerald Ring. Rob the dead (y/n)?
->(rob the dead), get Emerald Ring, (will be falsely accused if you rob the ring)
22. Gertrude and Rat Fink thank you for freeing them from the Snowbeast's pantry. They are now available for hire at the Tundaran Arms Inn.
23. Jail
->Falsely accused, you serve two years of a life sentence and are released with a sincere apology. (if you rob the Emerald Ring)
a. Cat Corpse x6
b. Arachnoid x6
c. Super Sprite x6
d. Zombie x6
e. Night Stalker x6
f. Greedy Snitch x6
g. Hunchback x6
h. Foot Soldier x8
i. Neophyte Thief x6
j. Dancing Bones x6
k. Vampiric Rat x6
l. Screaming Pods x6
n. Gnome x6
o. Skeleton x15
p. Giant Scorpion x6
q. Jugglerx6


1. Vulcanian Transport
The Vulcanian Transport Company offers immediate transference to Tundara for 30 gold. "Well, how about it (y/n)?"
->teleported to Tundara
2. Hotel Four
The aging host of the sleazy inn leers at you from behind his desk and asks, "I suppose your party only wants one room. Stay (y/n)?"
3. Vulcanian Export Co.
Wearing a uniform labeled "Vulcanian Export" a pointy-eared dust devil barks, "Fare to Atlantium is 100 gold. Pay up (y/n)?"
->teleported to Atlantium
4. Vulcan Temple
Tending the smoke of the lava fire, a curate breaks his silent prayer. "May I offer you our services (y/n)?"
->heal = level * 30 gold, raise dead = level * 300 gold
->cure eradicated = level * 3000 gold, donation = 300 gold
->sell Cleric spells C4-6, C5-5, C7-2
5. Bestway Blacksmith
A friendly smith wipes his hands on a worn, leather apron. He shakes your hand and asks, "Care to see my wares (y/n)?"
6. Blackrock Mage Guild
Magicians clad in furry robes sip wine and chat softly. Listen (y/n)?
->sell Sorcerer spells S6-1, S6-3, S6-5, S7-2
7. A scale! Who will step on ?
->show member's elemental resistance
8. Profiency Expert
Learn the ancient secrets every weapon hides. The master of accuracy charges 500 gold. Do you pay (y/n)?
->learn Arms Master skill (increase weapon accuracy? never learned)
9. Disembowelments R Us
The enormous gladiator Spartacus will mercilessly beat you for 500 gold. You will be stronger. Pay the brute (y/n)?
->learn Gladiator skill (increase Might)
10. Lava Locksmith
Nestled amongst several bland keys, a crimson wonder hypnotically reels you in. The locksmith pounces, "The Red Key goes for 2500 gold. Pay (y/n)?"
11. A silver-tongued illusionist will allow you to join the prestigious local mage guild for the special price of 10000 gold. Act now (y/n)?
->join local mage guild
12. A passage leads out of Vulcania. Exit (y/n)?
13. Belinthra's Bar
Raising a cup of mead, Gabrielle, the gorgeous barmaid winks seductively while softly asking "Would you like to use my services (y/n)?
->(eat Deep Fried Troll Liver and win a fight), A Barbarian and a Sorcerer confront you. "I'm Thund R. and this is Aeriel. We like your style and you may hire us any time. Look us up at Hotel Four. We'll be waiting.
14. Training Academy
Covered in sweat from the heat and a tough workout, Phrand, the master trainer approaches and asks, "Do you desire some rigorous training (y/n)?"
->fee = level * 150 gold
15. Stairs to Cavern. Descend (y/n)?
16. Sergeant Pain School
"I am Sgt. Stephen Pain. For 500 gold join my private hell and increase your pathetic stamina." Train (y/n)?
->learn Soldier skill (increase Endurance)
17. (17-1) Water, Fire, Earth and Air
(17-2) All have a King in their Lair
(17-3) They hold the talons you need to find
(17-4) To save Cron before its time
18. Danger Wild Section!
19. Look, someone stashed a Lava Grenade in this corner and now it's yours.
->get Lava Grenade
a. Wyvern x12
b. Warrior Maiden x15
c. Werebat x25
d. Giant Scorpion x3
e. Vampiric Rat x6
f. Poltergeist x12
g. Cat Corpse x6
h. Giant Lizard x6
i. Screaming Pods x6


1. Portal Dune
A desert trader stands next to a glowing aura of power. "Hi! I sell magical transport to Middlegate for 20 gold. Travel (y/n)?"
->teleported to Middlegate
2. Fitpro Locksmith
While deftly shaping the curves of a slender Yellow Key, the shopkeeper announces, "Finished at last! Buy this little beauty for 1000 gold (y/n)?"
3. The Sandy Dune
Lucky Spade, the best gambler alive, will teach you this system for 200 gold. Take this special course (y/n)?
->learn Gambler skill (increase Luck)
4. The Embassy
Rinaldo, the ultimate ambassador, will instruct you in the gentle art of diplomacy for 500 gold. Learn (y/n)?
->learn Diplomat skill (increase Personality)
5. Sly's Opportunities
Sly, a seedy looking rogue, will teach you how to pickpocket for 300 gold. Pay (y/n)?
->learn Pickpocket skill (increase Thievery)
6. Sheik Training Arena
As youths struggle and train in the distance, a man garbed in a loose robe tied with a swordbelt fluidly walks to you. "Care to train (y/n)?"
->fee = level * 100 gold
7. Hourglass Inn
The proprietor blows a pile of dust off the register and asks eagerly, "Can I sign you in (y/n)?"
8. Drunk beyond belief, a sorcerer mumbles, "… Join da Magesh Gill… burp! …200 gold …" Pay (y/n)?
->join local mage guild
9. Enter the Plain of Peril (y/n)?
10. Sirocco Portal
A dusty nomad offers transport to Tundara for 50 gold. Accept (y/n)?
->teleported to Tundara
11. Red Lantern Tavern
Amidst bloodthirsty brawling stands luscious Lucindra, the barmaid. Bottles fly through the air as she asks, "Can I do ya something' (y/n)?"
12. As chairs and tables fly, a mug hits you in the face. Brawl (y/n)?
->encounter Thug Trainees x40, (won), Lucindra hints, "New tips, on odd, even, every 30th, and 180th day."
13. Temple Benedictus
Ambergris and woodcedar incense burns on the altar as the priest chants. He asks, "Do you need any help (y/n)?"
->heal = level * 20 gold, raise dead = level * 200 gold
->cure eradicated = level * 2000 gold, donation = 200 gold
->sell Cleric spells C2-2, C2-5, C2-7
14. Whirlwind Mage Guild
Sorcerers sort phials of sands on the shelves. A man barks, "Spells (y/n)?"
->sell Sorcerer spells S2-7, S3-1, S3-4, S4-1
15. The Wizard's Eye
16. The Beggar's Gift
A one-eyed beggar will teach your party the Wizard Eye spell for 100 gold. Pay (y/n)?
->learn Wizard Eye spell
17. The Slums
18. Big Al's Accessories
A tough old blacksmith glares at your party and shouts "Hey, only cowards browse!" View wares (y/n)?
19. A horde of Giant Rats gnaw on a still struggling victim. Help (y/n)?
20. Stairs to Cavern. Descend (y/n)?
21.
22. An old wino belches, "The snowbeast has a secret lair in the city walls!"
23. Sallow-eyed beggars and cripples crowd the alley pleading for a handout. Toss them a gold piece (y/n)?
->Day 93 is Nature's day.
24. Glowing eyes follow your progress!
25. Monster Bowl
->arena
s. Sewage and muck ooze under foot!
a. Hunchback
b. Mugger

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