Might & Magic 2 MiscPlace2_Maps Might & Magic 2 Maps

Misc. Places (Area C) - Corak's Cove / Druid Cavern / Frost Dragon Cave

1. (Only Way Out) A sign above the exit reads, "Only way out." Take it (y/n)?
2. Zombie Sanctuary
3. As ingenious sorcerer named Lloyd tells the tale of his great invention, a Beacon Spell, "It's been real useful for me, now it will aid you as well."
->learn Lloyd's Beacon spell
4. Find Red Duke and Dead Eye held captive in Ambush Valley at 14,1
5. Corak's Crypt Ticket takers at the door say, "I can't let you in if you don't have an Admit 8 Pass."
->unlock door then go backward
6. Sarcophagus Storage
7. Holy Word -H. Gibson Look south on a tree in Lost Soul's Woods it will be.
8. ->(Clerics and Robbers not alone), "I cannot help anyone but Clerics and their Robber assistants."
->(without Corak's Soul), "I cannot help you until you bring me Corak's Soul!"
->(with Corak's Soul), "Ah, I have been waiting for you. Proceed to the Hero's Tomb. I have lowered the barriers for you."
9. You approach Corak's coffin. Suddenly you are attacked.
->encounter Crypt Fiend x8
->(won), You reunite Corak's soul with his en-tombed body, and he arises before you. "Thank you for freeing me. Go to Mount Farview to gain your reward. Also, I have advice for you. All encasement spells are one square away and one square over from the most distant corner of each elemental plane.
a. Flesh Eater x4, Skeleton x8
b. Coffin Creep x6
c. Zombie x7, Brain Eater x4
d. Cursed Corpse x4, Phantasm x2
e. Poltergeist x2, Phantasm x2
f. Phantasm x6
g. Poltergeist x8
h. Skeleton x8, Zombie x8
i. Ghoul x4, Poltergeist x2
j. Dancing Dead x6
k. Carnage Spirit x6, Skeleton x20
l. Dancing Dead x15
n. Wraith x4, Night Stalker x4
o. Phantom x3, Gravewalker x3
p. Dancing Bones x15
q. Killer Cadaver x6, Skeleton x20


1. Knee-high in putrid water, you notice human and animal bones, skulls and carved votive figures lodged in mud.
->start point
2. Earth Snare!
->all party take damage even with levitation
3. Meditation Room
->party can rest only in these rooms
4. Cans of spinach are everywhere. Eat some (y/n)?
->You're strong to finish 'cause you ate your spinach. Strength +10 to all party, until strength 50
5. Stairs leading up. Take them (y/n)?
6. Earth Druids
7. Coven Headquarters
8. Holy Word is best found facing south while walking through the woods.
9. Fire Druids
10. Air Druids
11. Water Druids
12. Water Snare!
->all party take damage even with levitation
13. You have found a +2 Fiery Spear!
14. The Elder Druid acknowledges your party and wonders if you would perform a service for him in exchange for a great reward (y/n)?
->(perform a service), "A disciple of mine sought power out on his own. He made one mistake too many and now he must be exterminated! Find him in this cave and return to me when you have finished him."
->(Horvath killed), "You have rid the world of a great evil. In recompense, here is the sacred spell, Divine Intervention. Use it wisely."
15. You have found +2 Silver Chain Mail!
16. Air Snare!
->all party take damage even with levitation
17. To find the true angle on the Evil Wizard Ybmug follow the Dark Path:
1-3-1-(3 or 7)-9-11-A-C-G-I.
18. You have found a +2 Trident!
19. Fire Snare!
->all party take damage even with levitation
20. "I swear it wasn't my fault." cries the once-mighty Horvath. Out of mercy, your party attacks it.
->encounter The Horvath x1
21. You have found a +2 Great Bow!
22. To find the correct approach to the Good Wizard Yekop, follow the path of light:
2-2-4-6-6-12-A-D-F-I.
a. Deadly Rattler and(or) Swamp Dog
b. Swamp Thing x1, Druid x2
c. Giant Ogre x2, Deadly Rattler x2, Swamp Dog x2
d. Sewer Rat and(or) Sludge Beast
e. Sewer Rat x3, Sludge Beast x5, Druid x1
f. Blood Sucker and(or) Sprite
g. Blood Sucker x4, Sprite x4, Druid x1
i. Minor Demon x1, Druid x1
j. Pyro Hydra x2, Druid x1


1. A reassuring light streams from the exit to the outside. Go through (y/n)?
2. Army Barracks
3. ->(Paladin not alone), The sign says, "Paladins Only!" Can't you read! Teleported to (x15,y8) and encounter Armored Dragon
->(Paladin only), a Frost Dragon shows
->(won), You have proven yourself worthy. Now return to the jurors of Mount Farview.
4. G.H.O.
5. M.P.'s
6. The Sarge
7. Command
8. Seventh Legion
9. No tasteless Orc jokes allowed… -The Sarge
10. Legions
11. Infantry
12. War Room
a. Armored Dragon + random monsters
b. Shaman x4, Orc x250
c. Death's Agent x1
d. Mutant x25
e. Gnome Elder x30
f. Kobold Captain x9, Kobold x240
g. Crazed Dwarf x8
h. Giant Ogre x6
i. Orc x10
j. Troll x3, Mutant x3
k. Werewolf x6, Werebull x15
l. Goblin x10
m. Goblin x250
n. Gnome x25
o. Devil's Envoy

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