Misc. Places (Area D~E) - Dragon's Dominion / Dawn's Cavern / Gemmaker Volcano / Nomadic Rift Cave
1. | Leave the Dragon's Dominion (y/n)? |
2. | Dragon Kingdom |
3. | SQUISH! The party is up to its waist in dragon dung! |
4. | You find several gold items. ->Gold Shield, Gold Plate Mail, Gold Helm (all +7) |
5. | You have found a Titan's Pike, an Ancient Bow, and a Photon Blade. ->all +7 |
6. | Ancient Dragon x1 ->(won), search get 10000000 gold and 1000 gems |
7. | A box on the wall reads, "Break glass if in need of Hit Points." Shatter glass (y/n)? ->All who are needy receive 1000 Hit Points. |
8. | In the midst of dragon dung you find Plate Armor, a Great Shield, and a Helm. ->all +5 |
9. | Search Here ->25000 gold |
10. | You add a Flamberge, Broad Sword and a Great Bow to your collection. ->all +5 |
11. | In this small room is a circular swirling pool. Pitch a gold (y/n)? ->To all who are needy, +10 Hit Points. |
12. | A blue-watered fountain beckons to you. Drink from it's waters (y/n)? ->You feel much healthier but not fulfilled. As you look back toward the fountain it vanishes. (HP+25) |
a. | Wyvern x2, Earth Wyrm x1 |
b. | Earth Wyrm x5 or 6 or 3 |
c. | Cloud Dragon x3 |
d. | Frost Dragon x2 |
e. | Magic Serpent x1, Fire Dragon x1, Frost Dragon x1, Cloud Dragon x1 |
f. | Wyvern x10 |
g. | Armored Dragon x1, Fire Dragon x1, Frost Dragon x1, Cloud Dragon x1, Earth Wyrm x1, Wyvern x1 |
h. | Magic Serpent x1 |
i. | Wyvern x1, Earth Wyrm x1, Frost Dragon x1 |
j. | Earth Wyrm x1, Cloud Dragon x1 |
k. | Armored Dragon x1 |
1. | Stairs lead to the Quamire of Doom. Climb them (y/n)? |
2. | Dawn's Mist Bog where monsters come to relax |
3. | Rubbish lines the walls. |
4. | Employees Only ->encounter Giant Ogre x2 |
5. | Dawn's Throne Room ->encounter Dawn x1, Enchantress x2 ->(won), You feel much better after the successful assassination of that wicked woman from hell, Dawn. Return to Mount Farview for your reward. |
6. | A brightly glowing portal leads to Murray's Resort Isle. Take it (y/n)? |
7. | Playroom |
8. | Lounge |
9. | Target Practice A bedraggled cleric and a battered robber are being used as targets by a group of monsters. Intercede (y/n)? ->encounter Horned Fiend x4, Fire Devil x2 |
10. | The bloody cleric, Holy Moley, and his sidekick, the shifty Slick Pick, pass out before you. Target practice can be brutal! Hire at the Hourglass Inn. |
11. | The Blue Room ->encounter Canine Creep x10 |
12. | Spa ->encounter Champion x3, Werebat x67 |
13. | The Dog Kennel ->encounter Lucky Dog x 13 |
14. | The room is blanketed with a multitude of various lucky charms. Roll in them (y/n)? ->More luck to those who are worthy. Luck +10 to all party, until luck 50 |
15. | Weight Room ->Hill Giant x6 |
16. | Steam Room ->Cloud Dragon x1 |
17. | Cafeteria Room ->Swamp Beast x5 |
18. | Rubbish lines the walls. ->You have found a Monster Tome. |
19. | King Kalohn's powerful Element Orb rests majestically upon a decorative pedestal. Do you have what it takes to get it (y/n)? ->You wrest the Orb from its pedestal and take it for your own. ->"The Orb denies you exit!" when you go to the cavern's exit, you need a hireling carrying the Orb then dismiss the hireling to leave cavern |
a. | Greedy Snitch x200 |
b. | Orb Guardian x4 |
1. | Exit volcano (y/n)? |
2. | You find gems strewn about the floor. ->5 gems |
3. | Molten magma fills the large cavern before you, yet something shines at the center. |
4. | Written in the mud upon the mossy wall "The Earth Talon is enshrined at 8,8 in the Elemental Plane of Earth." |
5. | Smoke signals read: "The Fire Talon rests at 4,4 in the Elemental Plane of Fire." |
6. | The wind wails, "Upon a pedestal at 11,7 in the Elemental Plane of Air you will find the Air Talon." |
7. | A small puddle forms a message: "At 10,10 within a shrine in the Plane of Water rests the Water Talon." |
8. | You find a Fire Glaive +4 amongst the molten ooze. |
9. | You find a rich deposit of gems! ->500 gems. |
10. | Amongst the lava you find a Fiery Spear +4. |
11. | A untarnished Fire Shield is found. ->get Fire Shield +4 |
12. | A Flaming Sword is stuck in the glassy volcanic rock. Pry it loose (y/n)? ->get Flaming Swd +10 |
13. | A sweaty master gemmaker is willing to sell you the spell, Enchant Item, for an undisclosed price. Buy it (y/n)? ->the price is age +10, (use Sorcerer's spell 7-3 to get in) |
1. | Return to the Nomadic Rift (y/n)? ->return to E3(x5,y5) |
2. | You have found a weapon! ->a random normal weapon |
3. | This torch look crooked. Adjust it (y/n)? ->after adjust, wall at (x15,y0) removed |
4. | The supreme Dragon Lord oversees a realm of destruction in D1 at 10,12. |
5. | You have found a Glaive |
6. | Mighty Nakazawa and Lord Peabody's servant Sherman were last seen having some problems with Amazons near Native's Cove at 10,1. |
7. | The mighty Serpent King slithers in E3 at 5,6. |
8. | The Mist Warrior keeps his lair atop Mist Haven at 15,11. He keeps at bay all who trespass with a Dancing Sword. |
9. | Mr. Wizard, a top scientist, has been interrupted in his research of the Arcane Wilderness by a very nasty Lich Lord at 1,14. |
10. | Posing as monster-attractive targets, Holy Moley and Slick Pick are entertaining monsters at Dawn's Mist Bog Cavern. |
11. | Hastily written by a shaky hand, a message reads, "Fluxer, Radicon, Todilor and Capitor are essential to gain the Element Orb." |
12. | A rumor you heard about the Nomad's treasure horde suddenly pops back into your memory, as you spy an overly large black "X". ->search, 1000 gold |
13. | The Queen Beetle holds court in E2 at 11,6. |
14. | Mystic Castle Xabran, holder of secrets, lies unknown in the 9th century in C2 at 14,8. |
15. | A giant treadmill looms before your party. Step onto it (y/n)? ->If able, your speed has increased. Speed +10 to all party, until speed 50 |
a. | Mugger x15 |
b. | Greedy Snitch x10 |
c. | Thug Trainee x10 |
d. | Ninja x6 |
e. | Viking x4 |
f. | Hermit x4, Ninja x2 |
g. | Friar x4, Viking x2 |
h. | Thief x6 |
i. | Leprechaun x6 |
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