Might & Magic 2 Area A_Maps Might & Magic 2 Maps

Area - A1 / A2 / A3 / A4

1. As snow swirls about your party, you catch a glimpse of the Tundaran town gates. Enter (y/n)?
2. You find a lone, deserted outpost on the edge of the Elemental Plane of Air. As you sift through the ruins, an ancient scroll is found bearing the lost spell, Air Transmutation.
3. A frozen fountain's water swirls under a bed of ice. Break and drink (y/n)?
->Level = 25
4. A blizzard blinds the party!
5. Through your party's harrowing travels in the Elemental Plane of Air, the clerical spell casters have come to an understanding of the area and have formulated the spell, Air Encasement.
6. A violent vortex of swirling wind creates a passage to the time of Air. Enter (y/n)?
->to Elemental Plane of Air (Year = 200)
7. A snow drift sweeps the party away!
8. Avalanche!
9. (Year = 600)
Unconquerable Spaz Twit and his mighty phaser own this area. Do you challenge their dominion (y/n)?
->encounter Spaz Twit x1, White Knight x6
->won, get [Phaser]
a. Air Elemental x2


1. Wagon tracks lead off the side of the road.
2. Pinehurst This Way
3. A blizzard blinds the party!
4. Before you stands the hold of Lord Peabody, Castle Pinehurst. Enter (y/n)?
5. A snow drift sweeps the party away!
6. Pool of pestilence. Jump in (y/n)?
->all party diseased
7. Between the gaping jaws of a skull carved in the mountainside sits the entrance to Sarakin's Mine. Enter (y/n)?
8. Suddenly, the party is ensnared in a massive web! The treacherous Death Spider creeps toward you, hissing, "Tasty morsels, I will eat you alive, unless you answer this riddle. What has Mark lost?
->(wrong answer) encounter Arachnoid x6, Death Spider x1
->(answer keys) "Correct! Here they are.", get [Mark's Keys]
9. Burly mountain men guard the Sword of Valor. Challenge them for it (y/n)?
->encounter Mountain Man x6
->won, get [Valor Sword]
10. Mist Warrior x1
->(won) Your successful battle with the mighty Mist Warrior has taught you, though careful observation, the Dancing Sword spell.
a. Mist Rider x1
b. Mounted Patrol x6


1. Squirming prisoners are staked to the ground. Free them (y/n)?
->You stare at the bizarre people in front of you. Fumbler is covered with lucky symbols and you cannot tell if Flailer is a guy or a girl! Never-the-less, they can be found at the Carriage Inn for hire.
2. Nestled in the open-air pavilion rests the Gourmet. He wishes to speak with a true epicurean. Will you talk with him (y/n)?
->I speak only to epicureans, especially those who really enjoy a good meal.
->(eat all speciality meals in town) Ah, I appreciate a fellow connoisseur. You are truly an epicurean (+100,000 experience).
3. Squirming prisoners are staked to the ground. Free them (y/n)?
->encounter White Knight x3
4. A whirlpool sucks the party under!
->teleported to A4(x6,y8)
5. A tidal wave sweeps the party away!
->teleported to safe point
6. Rotting corpses line the bay!
7. A sultry siren's seductive song sweeps surreptitiously through the sea air.
->(all male members died) encounter Mutant Fish x4, Gnasher x2, Chomper x2, Sea Monster x2
->(won) "In the hull of this old ship, you will find sunken treasure if you search.", get [Dark Trident]
8. "Un oh! You caught me!"
->encounter Troll x1
9. Dragon strike from above!
->encounter Cloud Dragon x1, Wyvern x2
->get +7 equipments and 50000 gold
10. Two fountains sit side by side. Drink from the left one (y/n)?
->A voice exclaims, "Darn, I thought I could fool you!"
->Speed +25
11. Two fountains sit side by side. Drink from the right one (y/n)?
->A voice yells, "Ha, ha! It's poison!"
->all party poisoned
a. Carnage Spirit x10
b. Apparition x1, Ghost x1, Phase Spirit x1, Bonehead x1, Phantom x1, Wraith x1, Coffin Creep x1, Cat Corpse x1, Cursed Corpse x1, Dancing Dead x1
c. Ghoul x10
d. Troll x1


1. You spy upon a lone seagull drifting down to Atlantium. Enter (y/n)?
2. A pool of blood-like liquid oozes out of a crevice. Drink (y/n)?
->1 member eradicated
3. A magical fountain burbles at your feet. Do you drink the water (y/n)?
->all party cursed
4. Prisoners are staked to the ground. Free them (y/n)?
->encounter White Knight x3
5. A rancid smell rises from a fetid pool. Dare to sip the sewage (y/n)?
->all attributes = 100
6. Whirlpool!!
->teleported to C4(x10,y8)
7. Affixed to a table in the center of an empty garrison, an old, rotted scroll tells how to cast the spell Water Transmutation.
8. By adventuring in the watery abyss, an understanding with liquid has been achieved. The spell Water Encasement can now be cast by those with proper ability.
9. A wet mist drenches the party as you stand before the passage to the Elemental Plane of Water. Enter (y/n)?
->to Elemental Plane of Water (Year = 100)
10. Tidal wave!!
->all party lose some HP
a. Water Elemental x2

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