Area - A1 / A2 / A3 / A4
1. | As snow swirls about your party, you catch a glimpse of the Tundaran town gates. Enter (y/n)? |
2. | You find a lone, deserted outpost on the edge of the Elemental Plane of Air. As you sift through the ruins, an ancient scroll is found bearing the lost spell, Air Transmutation. |
3. | A frozen fountain's water swirls under a bed of ice. Break and drink (y/n)? ->Level = 25 |
4. | A blizzard blinds the party! |
5. | Through your party's harrowing travels in the Elemental Plane of Air, the clerical spell casters have come to an understanding of the area and have formulated the spell, Air Encasement. |
6. | A violent vortex of swirling wind creates a passage to the time of Air. Enter (y/n)? ->to Elemental Plane of Air (Year = 200) |
7. | A snow drift sweeps the party away! |
8. | Avalanche! |
9. | (Year = 600) Unconquerable Spaz Twit and his mighty phaser own this area. Do you challenge their dominion (y/n)? ->encounter Spaz Twit x1, White Knight x6 ->won, get [Phaser] |
a. | Air Elemental x2 |
1. | Wagon tracks lead off the side of the road. |
2. | Pinehurst This Way |
3. | A blizzard blinds the party! |
4. | Before you stands the hold of Lord Peabody, Castle Pinehurst. Enter (y/n)? |
5. | A snow drift sweeps the party away! |
6. | Pool of pestilence. Jump in (y/n)? ->all party diseased |
7. | Between the gaping jaws of a skull carved in the mountainside sits the entrance to Sarakin's Mine. Enter (y/n)? |
8. | Suddenly, the party is ensnared in a massive web! The treacherous Death Spider creeps toward you, hissing, "Tasty morsels, I will eat you alive, unless you answer this riddle. What has Mark lost? ->(wrong answer) encounter Arachnoid x6, Death Spider x1 ->(answer keys) "Correct! Here they are.", get [Mark's Keys] |
9. | Burly mountain men guard the Sword of Valor. Challenge them for it (y/n)? ->encounter Mountain Man x6 ->won, get [Valor Sword] |
10. | Mist Warrior x1 ->(won) Your successful battle with the mighty Mist Warrior has taught you, though careful observation, the Dancing Sword spell. |
a. | Mist Rider x1 |
b. | Mounted Patrol x6 |
1. | Squirming prisoners are staked to the ground. Free them (y/n)? ->You stare at the bizarre people in front of you. Fumbler is covered with lucky symbols and you cannot tell if Flailer is a guy or a girl! Never-the-less, they can be found at the Carriage Inn for hire. |
2. | Nestled in the open-air pavilion rests the Gourmet. He wishes to speak with a true epicurean. Will you talk with him (y/n)? ->I speak only to epicureans, especially those who really enjoy a good meal. ->(eat all speciality meals in town) Ah, I appreciate a fellow connoisseur. You are truly an epicurean (+100,000 experience). |
3. | Squirming prisoners are staked to the ground. Free them (y/n)? ->encounter White Knight x3 |
4. | A whirlpool sucks the party under! ->teleported to A4(x6,y8) |
5. | A tidal wave sweeps the party away! ->teleported to safe point |
6. | Rotting corpses line the bay! |
7. | A sultry siren's seductive song sweeps surreptitiously through the sea air. ->(all male members died) encounter Mutant Fish x4, Gnasher x2, Chomper x2, Sea Monster x2 ->(won) "In the hull of this old ship, you will find sunken treasure if you search.", get [Dark Trident] |
8. | "Un oh! You caught me!" ->encounter Troll x1 |
9. | Dragon strike from above! ->encounter Cloud Dragon x1, Wyvern x2 ->get +7 equipments and 50000 gold |
10. | Two fountains sit side by side. Drink from the left one (y/n)? ->A voice exclaims, "Darn, I thought I could fool you!" ->Speed +25 |
11. | Two fountains sit side by side. Drink from the right one (y/n)? ->A voice yells, "Ha, ha! It's poison!" ->all party poisoned |
a. | Carnage Spirit x10 |
b. | Apparition x1, Ghost x1, Phase Spirit x1, Bonehead x1, Phantom x1, Wraith x1, Coffin Creep x1, Cat Corpse x1, Cursed Corpse x1, Dancing Dead x1 |
c. | Ghoul x10 |
d. | Troll x1 |
1. | You spy upon a lone seagull drifting down to Atlantium. Enter (y/n)? |
2. | A pool of blood-like liquid oozes out of a crevice. Drink (y/n)? ->1 member eradicated |
3. | A magical fountain burbles at your feet. Do you drink the water (y/n)? ->all party cursed |
4. | Prisoners are staked to the ground. Free them (y/n)? ->encounter White Knight x3 |
5. | A rancid smell rises from a fetid pool. Dare to sip the sewage (y/n)? ->all attributes = 100 |
6. | Whirlpool!! ->teleported to C4(x10,y8) |
7. | Affixed to a table in the center of an empty garrison, an old, rotted scroll tells how to cast the spell Water Transmutation. |
8. | By adventuring in the watery abyss, an understanding with liquid has been achieved. The spell Water Encasement can now be cast by those with proper ability. |
9. | A wet mist drenches the party as you stand before the passage to the Elemental Plane of Water. Enter (y/n)? ->to Elemental Plane of Water (Year = 100) |
10. | Tidal wave!! ->all party lose some HP |
a. | Water Elemental x2 |
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