Might Magic 1 Castles Might & Magic Book One: The Secret of the Inner Sanctum

Castle Maps - Whitewolf/Blackridge North/Blackridge South/Doom/King Alamar
       Ruins of Castle Dragadune/Dragadune B1F/Dragadune B2F/Dragadune B3F

Map: Castle Whitewolf

1. Exit castle, (y/n)?
2. Castle guards exclaim, "No merchants pass! Begone peasants."
=>with Merchant Pass you can walk through
3. The Tower
4. Etched in silver, message B reads: RSTIA-,E1,;/11RN;/M-
5. Throne room
6. Lord Ironfist speaks: "Your services are needed!" accept (y/n)?
=>Find the Stronghold in Ravens Wood
 [B2(x9,y9), +1000 EXP]
=>Find Lord Kilburn
 [C3(x6,y14), +2000 EXP, put Map of Desert on 1st member!]
=>Discover the secret of Portsmith
 [defeat Succubus Queen at Portsmith(x11,y8), +3000 EXP]
=>Find the Pirates Secret Cove
 [get both Pirates Map & find their treasure, +4000 EXP]
=>Find the shipwreck of the Jolly Raven
 [C4(x8,y13), +6000 EXP]
=>Defeat the Pirate Ghost Ship anarchist
 [Area B4, +8000 EXP]
=>Defeat the Stronghold in Ravens Wood
 [B2(x9,y9) Warrior's Stronghold, defeat Lord Archer the Raven, +10000 EXP]
7. Button on the wall, push it (y/n)?
8. A vicious demon lunges at the party, restrained only by a collar and chain!
=>set the prisoner free or torment him
9. =>push button behind throne seat to remove the barrier
=>encounter White Wolf (won, get 18000 gold)

Map: Castle Blackridge North

1. Exit castle, (y/n)?
2. Lord Inspectron speaks: "Your services are needed!" Accept (y/n)?
=>Find the Ancient Ruins in the Quivering Forest
 [B1(x13,y5), +1000 EXP]
=>Visit Blithes peak, and report
 [B3(x9,y6), +2000 EXP]
=>The people of the desert have much to trade, bring me a sample of their goods
 [D1(x10,y13) Cactus Nectar, +3000 EXP]
=>Find the shrine of Okzar in the caves below Dusk
 [Dusk Dungeon(x0,y15), +4000 EXP]
=>Find the fabled fountain in Dragadune
 [Area E1 Ruins of Castle Dragadune(x13,y15), +6000 EXP]
=>Solve the riddle of the ruby
 [Area B2 Warrior's Stronghold, answer 'crystal', +8000 EXP]
=>Defeat the stronghold in the enchanted Forest
 [Area B3 Ancient Temple, defeat Gray Minotaur, +10000 EXP]
3. Man in shackles moans in agony!
=>set the prisoner free or torment him
4. A slide!  =>teleported to B1 (x14,y9)
5. Empty vault, alarm!
6. 30 gems here
7. Etched in silver, message a reads: ATIS-19-31UD54AEUPI1

Map: Castle Blackridge South

1. Exit castle, (y/n)?
2. Empty vault, alarm!  =>some have 30 gems
3. Etched in silver, message C reads: IACI1;-2;0NU--G,NOT2
4. Lord Hacker speaks: "Your services are needed!" Accept (y/n)?
=>Bring me Garlic. +1000 EXP
=>Bring me Wolfsbane. +2000 EXP
=>Bring me Belladonna. +3000 EXP
=>Bring me the head of a Medusa.
 [Area B2(x15,y4), +4000 EXP]
=>Bring me an eye of a Wyvern.
 [Area C3(x7,y7), +6000 EXP]
=>Bring me a Dragon's tooth.
 [Area A2(x11,y3), +8000 EXP]
=>Bring me the Ring of Okirm.
 [Area B1 Ancient Ruins(x12,y12), +10000 EXP]
=>My brew is complete, guards take their items and send them to the pit!
 [teleported to E1 Ruins of Castle Dragadune 30' under (x7,y4)]
5. A mysterious cloaked figure, bound and gagged, lies motionless in the corner.
=>set the prisoner free or torment him
6. A slide!  =>teleported to B1(x12,y2)

Map: Castle Doom

1. A passage leads outside, take it (y/n)?
2. Etched in silver, message D reads: //SV/21;-22R,;DU1RS0
3. A sign above the door reads: Monster breeding grounds, keep out!
4. Written in blue blood: The canine has the key!
5. A metallic box echoes: "Intruder alter!"
6. A loud machine pulsates rhythmically.
7. Scrawled on the wall: For the world is hollow and I have touched the sky!
8. A small child shivers fearfully as you approach.
=>set the prisoner free or torment him
9. Etched in silver: Message interleave 'FEDBAC'
10. A gruesome statue says: "Start at 15-7 and walk to Doom!"
11. Etch in gold: Message interleave '8,5,3,9,1,4,6,2,7'
12. Written on the wall: Jump three times to reach center.
13. A banner reads: The endless spiral!!!
14. teleported to (x9,y4)
15. teleported to (x6,y11)
16. teleported to (x7,y5)
17. Suspended in a forcefield is the body of a man enclosed in an iron suit. Telepathic communication: "I am the true King Alamar, imprisoned by a demonic alien being! Confront him with this Eye of Goros and you shall see his true self. The fate of the realm is at stake."
=>get Eye of Goros
18. Scratched on the wall: Search after the canine rewards you!

Map: King Alamar's Castle

1. A passage leads outside, take it (y/n)?
2. A loud scream from behind the door!
3. A catapult ejects you from the tower!  =>teleported to E3(x4,y7)
4. Boom! A fiery explosion.  =>all party lost HP and encounter a fight
5. Singe! A acid trap.  =>all party lost HP and encounter a fight
6. Etched in silver, message E reads: OEI/:1-33-1EK5;D-ET,
7. A chute…  =>teleported to E3(x15,y7)
8. Throne Room
9. (before identify true King Alamar)
"Varnlings, I quest thee to find the Crypt of Carmenca. Away with you…"
=>this mission is impossible to complete
(identify true King Alamar with Eye of Goros)
=>party be sent to Soul Maze

(after solve Soul Maze)
My saviors, yor're always welcome here! You should find the inner sanctum…
Live long and prosper.
10. Inside a steel cage, a fair maiden weeps.
=>set the prisoner free or torment her

Map: Ruins of Castle Dragadune

1. A passage leads outside, take it (y/n)?
2. Decayed bones crunch beneath you!
3. Carved in stone, a trivial message reads: I be me.
4. The green clover grants those who are worthy +4 luck!
5. The fabulous fabled fountain of Dragadune converts all gold into experience, accept (y/n)?
6. Stairs going down, take them (y/n)?
7. Etched in silver, message F reads: TSTST,E1,D-DS15A1DRH
8. A mutated creature chained to the floor grunts as you approach.
=>set the prisoner free or torment him

Map: Ruins of Castle Dragadune 10'' down

1. Stairs going up, take them (y/n)?
2. The walls glow ominously.
3. Stairs going down, take them (y/n)?
4. A sign on the door reads: "Temple Wolf Pass"
5. A cavernous passage, take it (y/n)?
6. Etched in stone: "28 days out. No Food, low on supplies. We fear the worst yet we continue- Corak.
7. Painted in a black and white pattern, a sign reads: The last part is the first.
8. A sign on the door reads: "Cult of the new order"
9. The wall is painted from ceiling to floor in a black and white checkered pattern!
10. Etched in gold, message 8 reads:
The-are-quests, increases-identify-apply.-locations,-end-attained-my-sequel
11. Stairs going down, take them (y/n)?

Map: Ruins of Castle Dragadune 20'' down

1. Stairs going up, take them (y/n)?
2. The room is painted from ceiling to floor in a black and white checkered pattern!
3. Stairs going down, take them (y/n)?
4. The ground shakes!
5. =>this square auto push you back to (x7,y2)
6. Clerics of the south just below- Corak.

Map: Ruins of Castle Dragadune 30'' down

1. Stairs going up, take them (y/n)?
2. On the right wall is a painting of a box, on the left a painting of a curtain.
3. Door number 2
4. Door number 1
5. Door number 3
6. The clerics of the south speak: "Hear the 3 tones and return!"
(done) =>The clerics of the south speak: "We deem you worthy of advancement!"
=>activate the pools of attribute again
7. Etched in gold, message 5 reads:
scoop:-the-discoveries-your-to-return-the-your-for-dreams-is
8. poof!  =>teleported to random square
9. Covered with cryptic symbols, a large brass gong hangs from the ceiling. Strike it (y/n)?
=>A mellow tone relaxes you. Poof!(teleported randomly)
10. Covered with cryptic symbols, a large brass gong hangs from the ceiling. Strike it (y/n)?
=>A sharp tone assaults your senses! Poof!(teleported randomly)
11. Covered with cryptic symbols, a large brass gong hangs from the ceiling. Strike it (y/n)?
=>A loud tone resounds throughout the room! Poof!(teleported randomly)
*The three different tones seem to occur randomly, just try to strike all gongs.

沒有留言:

張貼留言