Kingshome/Byzanople/Dwarf Ruins/Old Dock/Bridge of Exiles
Kingshome
Enemy | Exp. | Special |
Goblin | 90 | in front of Kingshome |
Guard Goblin | 120 | |
Patrolman | 140 | call help, drop gold in dungeon only |
Stosstrupen | 150 | in dungeon only |
Vicious Guard | 150 | drop gold in dungeon only |
king's wardrobe closed trunk | Type | Price | AC | AV | limit | Misc. |
Pilgrim Garb | armor | 20 | 1 | 0 | - | - |
treasure room | Type | Price | AC | AV | limit | Misc. |
Pole Arm | 2H-sword | 90 | 0 | +2 | STR16 | 10'', 1d21 |
Royal Robe | armor | 2000 | 1 | 0 | - | - |
Rare Books | item | 2000 | - | - | - | - |
Boomerang | throw | 2000 | -1 | +2 | DEX14 | 50'', 1d36 |
Lucky Boots | boots | 2000 | 1 | 0 | - | - |
Magic Chain | armor | 3100 | 7 | 0 | - | - |
Rusty Axe | axe | 2000 | 0 | -3 | STR18 | 1d20 |
Kingshome armory | Type | Price | AC | AV | limit | Misc. |
Black Helm #25 | helmet | 3000 | 3 | 0 | - | Zak's Speed |
Fire Shield | 2H-shield | 5000 | 2 | -2 | STR12 | - |
Grey Arrow #12 | ammunition | 50 | - | - | - | 1d18 |
Gatlin Bow | bow | 60 | 0 | 0 | DEX10 | 20'', can choose single/burst/full auto |
Throw Mace | mace | 4000 | 0 | +1 | STR18 | 30'', 1d24 not throw weapon |
Mage Ring | item | 2000 | 4 | +1 | Low Magic Lv3 | - |
Magic Axe | axe | 700 | 0 | +1 | STR20 | 10'', 1d30 |
Dragon Stone #20 | item | - | - | - | - | power recovery |
Paragraphs in castle:
'15 show Signet Ring to the gate guards
'130 the King Drake's palace
'131 Namtar's private bedroom
Paragraphs in dungeon:
'53 a clown in dungeon cell
'65 a guard room
*Near Kingshome, a group of guards ambush you using powerful magic
(party will be sent to Kingshome Dungeon)
*door to Namtar's bedroom can be reopened by casting Soften Stone
*guards won't let you get in once you leave Kingshome, show them the Signet Ring to reenter
Byzanople and Seige Camp
Enemy | Exp. | Special |
Guard | 200 | drop gold |
Pikeman | 190 | drop gold |
Royal Guard | 220 | call help, drop gold |
Hydra | 500 | breath attack, in Byzanople |
Zombie | 130 | in Byzanople Dungeon |
City Militaman | 120 | call help, drop gold, in Dungeon (appears when you fight to Jordan) |
Royal Guard | 130 | call help, drop gold, in Dungeon (appears when you fight to Jordan) |
Princess Myrolla | 200 | cast Ice Chill (appears when you fight to Jordan) |
Mercenary x15 Guard x15 Royal Guard x5 Kingshome Captain x2 |
200 200 220 220 |
Namtar's army (when you choose to fight with Prince Jordan) |
Throneroom Guard x10 Prince Jordan x1 |
total 1660 |
if you refuse Jordan's proposal |
locked chest near gate | Type | Price | AC | AV | limit | Misc. |
Silver Arrow | ammunition | 500 | 0 | 0 | - | 1d12 |
soldier's stash | Type | Price | AC | AV | limit | Misc. |
Lance Sword | sword | 60 | 0 | +1 | STR12 | 20'', 1d22 |
Silver Glvs | gloves | 2000 | +3 | - | - | - |
black market | Type | Price | AC | AV | limit | Misc. |
Bladed Flail | flail | 1000 | 0 | 0 | STR10 | 1d14 |
Mace | mace | 70 | 0 | 0 | STR10 | 1d9 |
Dagger | sword | 30 | 0 | +1 | STR3 | 1d7 |
Shortsword | sword | 50 | 0 | +1 | STR8 | 1d7 |
Broadsword | sword | 60 | 0 | +1 | STR12 | 1d9 |
Polearm | 2H-sword | 90 | 0 | +1 | STR13 | 1d10 |
Bow | bow | 60 | 0 | 0 | DEX10 | 20'' |
Longbow | bow | 90 | 0 | +1 | DEX14 | |
Crossbow | crossbow | 60 | 0 | 0 | DEX12 | |
Arrow #20 | ammunition | 50 | 0 | 0 | - | 1d6 |
Bolt #20 | ammunition | 60 | 0 | 0 | - | 1d4 |
Chain Armor | armor | 310 | 7 | -3 | - | - |
Shield | shield | 1000 | 2 | 0 | STR10 | - |
Large Shield | shield | 1000 | 3 | -2 | STR12 | - |
Byzanople treasure evault | Type | Price | AC | AV | limit | Misc. |
Magic Chain | armor | 7000 | 7 | 0 | - | - |
Magic Shield | shield | 10000 | 4 | 0 | STR10 | - |
Big Chill | spell | - | - | - | - | High Magic |
Dazzle | spell | - | - | - | - | High Magic |
Long Bolt | ammunition | 100 | 0 | 0 | - | 1d4 |
Dragon Stone #7 | item | 250 | - | - | - | power recovery |
MagicAxe | axe | 700 | 0 | +1 | STR20 | found in a corpse 10'', 1d30 |
Byzanople shops (after join Jordan) |
Type | Price | AC | AV | limit | Misc. |
War Flail | flail | 500 | 0 | 0 | STR10 | 1d13 |
Bladed Flail | flail | 1000 | 0 | 0 | STR10 | 1d14 |
Mace | mace | 50 | 0 | 0 | STR10 | 1d9 |
Dagger | sword | 30 | 0 | +1 | STR3 | 1d7 |
Shortsword | sword | 50 | 0 | +1 | STR8 | 1d7 |
Broadsword | sword | 60 | 0 | +1 | STR12 | 1d9 |
Polearm | 2H-sword | 90 | 0 | +1 | STR13 | 1d10 |
Long Mace | mace | 2000 | 0 | +1 | STR15 | 20'', 1d21 |
Bow | bow | 60 | 0 | 0 | DEX10 | 20'' |
Longbow | bow | 90 | 0 | +1 | DEX14 | |
Crossbow | crossbow | 60 | 0 | 0 | DEX12 | |
Arrow #20 | ammunition | 50 | 0 | 0 | - | 1d6 |
Bolt #20 | ammunition | 60 | 0 | 0 | - | 1d4 |
Javelin | throw | 40 | 0 | 0 | DEX12 | 30'', 1d8 |
Barbed Spear | ? | 4000 | ? | ? | ? | ? |
Scale Armor | armor | 250 | 6 | -2 | - | - |
Chain Armor | armor | 310 | 7 | -3 | - | - |
Plate Mail | armor | 3100 | 10 | -5 | - | - |
Large Shield | shield | 1000 | 3 | -2 | STR12 | - |
Dragon Stone #1 | item | 250 | - | - | - | power recovery |
Paragraphs in Siege Camp:
'59 join Namtar's army at gate
'87 camp of Kingshome campaign
'90 talking with army commander
Paragraphs in Byzanople:
'21 the army led by female warrior is in poor condition
'33 Byzanople is surrounded by Namtar's troop
'34 a road to Byzanople's gate
'36 hail to Byzanople's army
'37 Namtar's troop is digging a tunnel
'71 open Byzanople's gate for Namtar's troop
'108 Prince Jordan asks you to join them
'109 Prince Jordan shows you their attack plan
'111 Byzanople tomb
'110 it's time to attack
Notes:
*free healing in the room near gate in Siege Camp
*Alchemist Boris heal you for a price in Byzanople
Dwarf Ruins and Dwarf Clan Hall
weapons neatly stored | Type | Price | AC | AV | limit | Misc. |
Dragon Helm | helmet | 7000 | 4 | -1 | - | - |
Bomb #8 | item | 200 | - | - | - | 10'', 1d30 Zak's Speed (never works) |
Spiked Flail | flail | 3000 | 1 | +2 | STR16 | 1d70 |
Mystic Might | spell | 1000 | - | - | - | High Magic |
items behind secret wall | Type | Price | AC | AV | limit | Misc. |
Crush Mace | mace | 4000 | 0 | 0 | STR15 | 1d31 |
Spell Staff | mace | 7000 | 8 | +5 | Low Magic Lv1 | 1d10 |
Healing Pot. | item | 2000 | - | - | - | cast Major Healing |
Paragraphs:
'38 stoned dwarves become flesh again
'118 a giant robot here
'119 dwarves were turned to stone, (cast Soften Stone to heal them)
Notes:
*A statue of a proud and haughty dwarf stands before you.
The stone work is of exceptional quality, but the statue has no eyes.
(use Jade Eyes, you hear a great slab of rock rumble aside, the way is clear into the heart of mountain)
*A dwarven smith is working on a magical forge, (use Roba's Skull)
The dwarven smith accepts the Skull of Roba. "I will do what must be done. Return to the Isle of Woe"
*rescue dwarves first to avoid Automaton's attack
Old Dock
hidden trove beneath statue | Type | Price | AC | AV | limit | Misc. |
Earth Summon | spell | - | - | - | - | High Magic |
Ice Wand | item | 2000 | - | - | - | cast Ice Chill (single target) |
IBM PS/2 | item | 100 | +4 | 0 | - | cast Guidance (unlimited usage times) |
Dragon Stone #7 | item | - | - | - | - | power recovery |
Paragraphs:
'85 sail to Nisir and reach Pilgrim Dock
Notes:
*The Lansk Ferrymaster asks for your ticket. (buy a ticket at Lansk Travel Bureau first)
*The pilgrims won't let you board unless you are one of them.
(wear the pilgrim garb to get on board, only 1 member needed)
*Lansk Travel Bureau. (book passage to Lansk for 500 gold)
*The statue looks like the diety of home computers, but it's really just a cheap clone.
(need STR 24 to move the statue)
Bridge of Exiles and Decaying City
items | Type | Price | AC | AV | limit | Misc. |
Stone Head | quest | - | - | - | - | get from seashore |
Branches | quest | - | - | - | - | get from pine tree cast Beast call (don't work?) |
secret room | Type | Price | AC | AV | limit | Misc. |
Signet Ring | quest | - | - | - | - | - |
Jewels | item | 8000 | - | - | - | - |
secret chest near the dead king |
Type | Price | AC | AV | limit | Misc. |
Luck Wand | item | 2000 | - | - | - | unlimited Luck |
Crush Mace | mace | 4000 | 0 | 0 | STR15 | 1d31 |
Mega Bolt #20 | ammunition | 600 | 0 | 0 | - | 1d19 |
Grand Sword | 2H-sword | 5000 | 0 | +1 | STR22 | 1d21 |
Magic Bow | bow | 60 | 0 | +4 | DEX10 | 70'' |
Paragraphs: (in Bridge of Exiles)
'50 the door behind you closed automatically
Paragraphs: (in Decaying City)
'75 you found the source where screaming came from
'76 a crazy artist
'80 a secret room in the middle of all rooms
'81 a dwarf talking about their king
Bridge of Exiles Notes:
*door closes automatically, abandon all hope all ye who enter here!! (one way door)
Decaying City Notes:
*a secret door is in the room where lives a miserable little man
*little boy guarded boathouse (show Signet Ring to the boy to find a dock after a secret door)
*an aged and dust covered old man on the dock.
(enter the boat to return Kingshome, however you will be ambushed by guards right away)
(if you haven't trigger this event yet)
*old man sitting under a tree by the water.
use Druid Magic Knowledge or use Branches from fresh pine
the old man will teach you Beast Call spell
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