Yellow Mud Toad/Smugglers Cove
Yellow Mud Toad & Lanac'toor's Lab
Enemies in city | Exp. | Special | Enemies in lab | Exp. | Special |
Crazed Militiaman | 150 | - | Ghoul | 150 | - |
Frothy Swamp Dog | 170 | breath attack | Giant Snake | 150 | breath attack |
Loopy Citizen | 120 | - | Goblin | 30 | - |
Robber | 150 | call help | Magic Ghoul | 190 | cast Rage of Mithras |
Snap Turtle | 150 | - | Scorpion Snake | 150 | - |
Swamp Dog | 150 | breath attack | Serpent Warrior | 140 | - |
Swamp Rat | 120 | - | Skeleton | 170 | - |
Swamp Turtle | 160 | - | Spitting Snake | 150 | breath attack |
Thief | 120 | - | Wraith | 180 | breath attack |
city militia's weapon cache | Type | Price | AC | AV | limit | Misc. |
Water Sum. | spell | - | - | - | - | High Magic |
Rev. Glamour | spell | - | - | - | - | High Magic |
Barbed Flail | flail | 2000 | 2 | 0 | STR16 | 1d30 |
Lucky Boots | boots | 2000 | 1 | 0 | - | - |
Mntn. Sword | 2H-sword | 2000 | 2 | +3 | Mountain Lore Lv2 | 1d30 |
shop | Type | Price | AC | AV | limit | Misc. |
Lantern #1 | item | 10 | - | - | - | - |
Ankh | quest | 50 | - | - | - | - |
Dragon Stone #1 | item | 250 | - | - | - | power recovery |
Shortsword | sword | 70 | 0 | +1 | STR8 | 1d7 |
Broadsword | sword | 80 | 0 | +1 | STR12 | 1d9 |
Greatsword | 2H-sword | 100 | 0 | +1 | STR17 | 1d12 |
Bow | bow | 80 | 0 | 0 | - | |
Bolt #30 | ammunition | 60 | 0 | 0 | - | |
Arrow #20 | ammunition | 50 | 0 | 0 | - | |
Berengaria's reward | Type | Price | AC | AV | limit | Misc. |
Rage of Mit. | spell | - | - | - | - | Sun Magic |
Holy Aim | spell | - | - | - | - | Sun Magic |
Armor of Lt. | spell | - | - | - | - | Sun Magic |
Major Heal | spell | - | - | - | - | Sun Magic |
Sum. Salam. | spell | - | - | - | - | Sun Magic |
priest's reward | Type | Price | AC | AV | limit | Misc. |
Golden Boots | boots | - | +2 | - | - | - |
Lanac’toor’s Lab | Type | Price | AC | AV | limit | Misc. |
Spectacles | quest | - | - | - | - | break illusion |
Fire Storm | spell | - | - | - | - | Sun Magic |
Zak’s Speed | spell | - | - | - | - | Misc Magic |
Kill Ray | spell | - | - | - | - | Misc Magic |
Mage Fire | spell | - | - | - | - | Low Magic |
Dazzle | spell | - | - | - | - | High Magic |
Sun Stroke | spell | - | - | - | - | Sun Magic |
Healing Pot. #10 | item | 2000 | - | - | - | cast Major Healing |
Dragon Shld. | shield | 12000 | 5 | 0 | STR10 | - |
Battle Wand #20 | item | 3000 | - | - | - | cast Battle power |
Paragraphs:
'17 (Yellow Mud Toad Temple)
Find a way to seal up the mud flow in the city and priests will reward you
after sealed up, read Paragraph 113 and received reward Golden Boots
'20 (Lanac’toor’s Tower), use Stone Parts (arms, trunk, head and hands)
'29 (Yellow Mud Toad City)
'30 (small shop), buy Ankh which is needed in Lansk Undercity
'32 (soldier on the city wall), fight with Crazed Militiaman to get their weapon cache
Paragraphs in lab:
'107 the dairy of Lanac’toor
Barkeeper rumors:
"I hear there’s a secret hatch within Lanac’toor’s statue."
"I hear that the 4 parts of Lanac’toor have been strewn about the kingdom."
"I hear that you should avoid the souvenir shop, the shop keeper’s really weird."
"I hear that Namtar just can’t be killed, someone’s gonna need a powerful ally to be rid of that beast."
"I hear that Berengaria hangs out in a booth here from time to time."
"I hear that the temple keepers have some magic boots that can give you a lift over many water barriers."
Notes in city:
*mud is slowly oozing from a fissure here. (cast Create Wall to seal up the leak)
*Magical Mud Inc. (heal wound but need to pay gold)
*loose rubble blocks the way between the walls. (use Climb skill to pass through)
*after complete Lanac’toor’s statue, a hidden stairs leading down revealed (to Lanac’toor’s Lab)
Notes in lab:
*To the south lays a foul reeking pit… that can lead only to the Underworld! (one way stairs to Underworld)
*use Soften Stone to destroy walls
*as you destroy the wall, the water contained within bursts forth
and slams the party into the floor injuring everyone. (whole party suffer damages)
Smugglers Cove
Enemy | Exp. | Special |
Serpent Swimmer | 180 | - |
Long John Ugly and all pirates | 3440 | boss |
pirate's treasure | Type | Price | AC | AV | limit | Misc. |
Gold (3000) | - | - | - | - | - | - |
Pilgrim Garb | armor | 20 | 1 | 0 | - | - |
Old Peg Leg | mace | 200 | 0 | +1 | STR10 | 1d9 |
Hook | sword | 60 | 0 | +1 | STR10 | 1d9 |
Parrot | item | 100 | - | - | - | - |
Heavy Plate | armor | 4000 | 12 | -6 | - | - |
Jade Eyes | quest | - | - | - | - | - |
Paragraphs:
'03 (Irkalla’s temple)
'24 (get pirates’ ship), kill all pirates to read this paragraph
'39 (Smugglers Cove entrance)
'41 (dinner from pirates), use Lockpick or Hiding or Pickpocket skill in front of pirate’s house.
then pay 50 gold to read this paragraph
'43 (sail in mist), let pirates took you or sail to Necropolis to read this paragraph
Notes:
*You can sail for: Necropolis, Freeport, Sunken Ruins and Rustic after got ship.
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