IsleofSun Dragon Wars - Isle of Sun

Mystic Wood/Phoebus/ Heavily Guarded Bridge
Mystic Wood
Enemy Exp. Special
Dire Wolf 220 -
Earth Man 180 -
Lagooner 300 -
Old Guy 240 cast Ice Chill
Water Spirit 200 breath
Wild Dog 100 -

locked chest Type Price AC AV limit Misc.
Death Curse spell 100 - - - Druid Magic
Fire Blast spell 100 - - - Druid Magic
Insct. Plague spell 100 - - - Druid Magic
Scare spell 100 - - - Druid Magic
guarded chest(Water Spirit) Type Price AC AV limit Misc.
Plate Mail armor 3100 10 -5 - -
Great Bow bow 310 0 +1 DEX16 50''
Gauntlets gloves 700 2 0 - -
Wand #20 item 400 - - - Major Healing
Dragon Stone #7 item - - - - power recovery
Mushrooms quest - - - - from an odd harvest
Beast Horn #10 item 500 - - - foot of Enkidu's statue
cast Beast Call
shrine in small island Type Price AC AV limit Misc.
Enkidu Totem quest - - - - -
Zaton's scroll Type Price AC AV limit Misc.
Brambles spell - - - - Druid Magic
Greater Heal spell - - - - Druid Magic
Cure All spell - - - - Druid Magic
Create Wall spell - - - - Druid Magic
InvokeSpirit spell - - - - Druid Magic
Beast Call spell - - - - Druid Magic
Wood Spirit spell - - - - Druid Magic

Paragraphs:
'06 Enkidu's Temple
'70 description about forest in Mystic Wood
'73 use Beast Horn at statue of Enkidu to read this paragraph
   member who wins the wrestle can learn some Druid spells
   STR 16 needed at least
'79 use Soul Bowl at Zaton's tomb

Notes:
*from this well issue to cries of lost souls. (use Climb skill to go to Magan Underworld)
*you find an odd harvest of mushrooms beneath this tree. (Mushrooms is needed in Necropolis)
*you see footprints in the mud. (Tracker skill leads to the transportation nexus)
*you stand before a large open glade. (teleport to King's Island and Quag, Arcane Lore needed)
*there's a simple shrine on the island in the midst of a still pond. (jump with Golden Boots)
 a simple shrine occupies this island, use any weapon to drop blood to get Enkidu Totem
*"in memory of our Master Zaton. May his soul rest in peace." (use Soul Bowl to release Zaton's soul)
Phoebus and Phoeban Dungeon
Enemies in city Exp. Special Enemies in dungeon Exp. Special
Dirty Rat 50 - Dungeon Guard 190 -
Mad Dog 70 - Dungeon Patroler 180 -
Ominous Fellow ? always flee Guard Captain 220 -
Soldier 180 drop gold Mystal's Boy 200 -
Stosstrupen 200 - Old Jailor 180 -
Sullen Citizen ? ? Mystalvision 700 boss
cast Elvar's Fire
Thief 30 call help

guarded chest(5 Thieves) Type Price AC AV limit Misc.
Poog's Vortex spell - - - - High Magic
Sun Stroke spell 50 - - - Sun Magic
Death Curse spell 50 - - - Druid Magic
Create Wall spell - - - - Druid Magic
Mit. Bless spell - - - - Sun Magic
guarded chest
(by 1 Stosstrupen & 10 Soldiers)
Type Price AC AV limit Misc.
Plate Mail armor 3100 10 -5 - -
Tri-Cross crossbow 600 0 1 DEX15 30''
single or burst(3 bolts)
Bolt #30 ammunition 60 0 0 - 1d4, for crossbow
Magic Shield shield 10000 4 0 STR10 -
Dragon Stone #7 item - - - - power recovery
guarded chest(4 Mad Dogs) Type Price AC AV limit Misc.
Magic Cloth #10 armor 2500 3 0 Low Magic Lv1 Mage Light
Fire Spear throw 400 0 2 DEX14 50'', 1d10
Magic Plate armor 50000 10 -2 - -
dungeon armory(in dungeon) Type Price AC AV limit Misc.
Shovel item 10 - - - -
Mace mace 40 0 0 STR10 1d9
Dagger #3 sword 30 0 +1 STR3 1d7
Battle Axe axe 70 0 -1 STR17 1d12
Leather Arm. armor 50 3 -1 - -
Scale Arm. armor 250 6 -2 - -
Chain Arm. armor 310 7 -3 - -
treasure vault(in dungeon) Type Price AC AV limit Misc.
Blow Horn #5 item - - - - Whirl Wind
Magic Ring #5 item - 2 +1 - Whirl Wind
Magic Quiver #63 ammunition 50 0 0 - for bow, 1d4
unlimited
Dragon Stone #5 item - - - - power recovery
Mystalvision's scrolls
(in dungeon)
Type Price AC AV limit Misc.
Armor of Lt. spell - - - - Sun Magic
Major Heal spell - - - - Sun Magic
Disarm Trap spell - - - - Sun Magic
Wood Spirit spell - - - - Druid Magic
Holy Aim spell - - - - Sun Magic

Paragraphs:
'25 (a strange machine)
'26 (Phoebus is a clean city)
'28 (army officers)
   if you choose join army, party will be sent to Siege Camp and read Paragraph 86
   if you don't want to join army, party need to pay 300 gold (6 people in party) to leave
'66 (Phoebus Sun Temple)
   if you choose challenge Mystalvision, party will be be sent to dungeon when defeated
   seems the only way to get into Phoeban Dungeon?
'101 (a note in your dishes), on the 10th day in dungeon you got this message
'102 (jailor's room), use Hide skill to sneak and find a secret door in south, a normal door in north
'104 (a dragon in pit), not allow feeding dragon, read Paragraph 89
'106 (a torture room), use Bandage skill to help the druid; the druid says "I know the word… Halifax"

Barkeeper rumors:
"I hear some statue can be moved."
"I hear that the scorpion people are friends with Enkidu."
"I hear that Namtar has placed a trap for the unwary in Freeport."
"I hear that the Lansk dragon conceals a powerful gem."

Volunteer: Valar
Attribute: STR:11, DEX:14, INT:18, SPI:16, HEA:19
Skills: Low Magic:1, Sun Magic:1

Notes:
*Feeble moans and the clank of chains come from the north
 (a mumbling prisoner says "They've taken the druid, They're torturing the druid.)
*way to treasure vault, "Only those who know the word may pass. (the password is Halifax)
*dead-end in dungeon, "The passage is blocked by a cave-in!" (use Climb skill to pass through)
*after escape from dungeon, in Icarian Triumph Tavern, Berengaria left a message to you.
 He wants to meet you in the Cavern Tavern of Yellow Mud Toad.
Heavily Guarded Bridge (from Isle of Sun to Lansk)
Enemy Exp. Special
Guard 190 drop gold, block attack
Pikeman 200 drop gold

strong box Type Price AC AV limit Misc.
Ice Chill spell - - - - High Magic
Disarm Trap spell - - - - Sun Magic
Radiance spell - - - - Sun Magic
Healing Pot. #10 item - - - - Heal
Runed Flail flail 2000 1 +2 STR14 1d20
Grey Arrow #12 ammunition 50 0 +2 - 1d16
Gold (500) - - - - - -
strong box Type Price AC AV limit Misc.
Axe of Kalah axe 7000 0 +4 STR18 50'', 1d12
Holy Mace #10 mace 4000 1 +2 STR12 1d21, cast Exorcism
(single target)
Gem Helm helmet 2000 2 0 - -
Gauntlets gloves 700 2 0 - -
Archers Bow bow 900 0 +3 DEX18 60''
Boomerang #10 throw 700 -1 +2 DEX12 50'', 1d12
Dragon Stone #10 item - - - - power recovery

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