Mystic Wood/Phoebus/ Heavily Guarded Bridge
Mystic Wood
Enemy | Exp. | Special |
Dire Wolf | 220 | - |
Earth Man | 180 | - |
Lagooner | 300 | - |
Old Guy | 240 | cast Ice Chill |
Water Spirit | 200 | breath |
Wild Dog | 100 | - |
locked chest | Type | Price | AC | AV | limit | Misc. |
Death Curse | spell | 100 | - | - | - | Druid Magic |
Fire Blast | spell | 100 | - | - | - | Druid Magic |
Insct. Plague | spell | 100 | - | - | - | Druid Magic |
Scare | spell | 100 | - | - | - | Druid Magic |
guarded chest(Water Spirit) | Type | Price | AC | AV | limit | Misc. |
Plate Mail | armor | 3100 | 10 | -5 | - | - |
Great Bow | bow | 310 | 0 | +1 | DEX16 | 50'' |
Gauntlets | gloves | 700 | 2 | 0 | - | - |
Wand #20 | item | 400 | - | - | - | Major Healing |
Dragon Stone #7 | item | - | - | - | - | power recovery |
Mushrooms | quest | - | - | - | - | from an odd harvest |
Beast Horn #10 | item | 500 | - | - | - | foot of Enkidu's statue cast Beast Call |
shrine in small island | Type | Price | AC | AV | limit | Misc. |
Enkidu Totem | quest | - | - | - | - | - |
Zaton's scroll | Type | Price | AC | AV | limit | Misc. |
Brambles | spell | - | - | - | - | Druid Magic |
Greater Heal | spell | - | - | - | - | Druid Magic |
Cure All | spell | - | - | - | - | Druid Magic |
Create Wall | spell | - | - | - | - | Druid Magic |
InvokeSpirit | spell | - | - | - | - | Druid Magic |
Beast Call | spell | - | - | - | - | Druid Magic |
Wood Spirit | spell | - | - | - | - | Druid Magic |
Paragraphs:
'06 Enkidu's Temple
'70 description about forest in Mystic Wood
'73 use Beast Horn at statue of Enkidu to read this paragraph
member who wins the wrestle can learn some Druid spells
STR 16 needed at least
'79 use Soul Bowl at Zaton's tomb
Notes:
*from this well issue to cries of lost souls. (use Climb skill to go to Magan Underworld)
*you find an odd harvest of mushrooms beneath this tree. (Mushrooms is needed in Necropolis)
*you see footprints in the mud. (Tracker skill leads to the transportation nexus)
*you stand before a large open glade. (teleport to King's Island and Quag, Arcane Lore needed)
*there's a simple shrine on the island in the midst of a still pond. (jump with Golden Boots)
a simple shrine occupies this island, use any weapon to drop blood to get Enkidu Totem
*"in memory of our Master Zaton. May his soul rest in peace." (use Soul Bowl to release Zaton's soul)
Phoebus and Phoeban Dungeon
Enemies in city | Exp. | Special | Enemies in dungeon | Exp. | Special |
Dirty Rat | 50 | - | Dungeon Guard | 190 | - |
Mad Dog | 70 | - | Dungeon Patroler | 180 | - |
Ominous Fellow | ? | always flee | Guard Captain | 220 | - |
Soldier | 180 | drop gold | Mystal's Boy | 200 | - |
Stosstrupen | 200 | - | Old Jailor | 180 | - |
Sullen Citizen | ? | ? | Mystalvision | 700 | boss cast Elvar's Fire |
Thief | 30 | call help |
guarded chest(5 Thieves) | Type | Price | AC | AV | limit | Misc. |
Poog's Vortex | spell | - | - | - | - | High Magic |
Sun Stroke | spell | 50 | - | - | - | Sun Magic |
Death Curse | spell | 50 | - | - | - | Druid Magic |
Create Wall | spell | - | - | - | - | Druid Magic |
Mit. Bless | spell | - | - | - | - | Sun Magic |
guarded chest (by 1 Stosstrupen & 10 Soldiers) |
Type | Price | AC | AV | limit | Misc. |
Plate Mail | armor | 3100 | 10 | -5 | - | - |
Tri-Cross | crossbow | 600 | 0 | 1 | DEX15 | 30'' single or burst(3 bolts) |
Bolt #30 | ammunition | 60 | 0 | 0 | - | 1d4, for crossbow |
Magic Shield | shield | 10000 | 4 | 0 | STR10 | - |
Dragon Stone #7 | item | - | - | - | - | power recovery |
guarded chest(4 Mad Dogs) | Type | Price | AC | AV | limit | Misc. |
Magic Cloth #10 | armor | 2500 | 3 | 0 | Low Magic Lv1 | Mage Light |
Fire Spear | throw | 400 | 0 | 2 | DEX14 | 50'', 1d10 |
Magic Plate | armor | 50000 | 10 | -2 | - | - |
dungeon armory(in dungeon) | Type | Price | AC | AV | limit | Misc. |
Shovel | item | 10 | - | - | - | - |
Mace | mace | 40 | 0 | 0 | STR10 | 1d9 |
Dagger #3 | sword | 30 | 0 | +1 | STR3 | 1d7 |
Battle Axe | axe | 70 | 0 | -1 | STR17 | 1d12 |
Leather Arm. | armor | 50 | 3 | -1 | - | - |
Scale Arm. | armor | 250 | 6 | -2 | - | - |
Chain Arm. | armor | 310 | 7 | -3 | - | - |
treasure vault(in dungeon) | Type | Price | AC | AV | limit | Misc. |
Blow Horn #5 | item | - | - | - | - | Whirl Wind |
Magic Ring #5 | item | - | 2 | +1 | - | Whirl Wind |
Magic Quiver #63 | ammunition | 50 | 0 | 0 | - | for bow,
1d4 unlimited |
Dragon Stone #5 | item | - | - | - | - | power recovery |
Mystalvision's scrolls (in dungeon) |
Type | Price | AC | AV | limit | Misc. |
Armor of Lt. | spell | - | - | - | - | Sun Magic |
Major Heal | spell | - | - | - | - | Sun Magic |
Disarm Trap | spell | - | - | - | - | Sun Magic |
Wood Spirit | spell | - | - | - | - | Druid Magic |
Holy Aim | spell | - | - | - | - | Sun Magic |
Paragraphs:
'25 (a strange machine)
'26 (Phoebus is a clean city)
'28 (army officers)
if you choose join army, party will be sent to Siege Camp and read Paragraph 86
if you don't want to join army, party need to pay 300 gold (6 people in party) to leave
'66 (Phoebus Sun Temple)
if you choose challenge Mystalvision, party will be be sent to dungeon when defeated
seems the only way to get into Phoeban Dungeon?
'101 (a note in your dishes), on the 10th day in dungeon you got this message
'102 (jailor's room), use Hide skill to sneak and find a secret door in south, a normal door in north
'104 (a dragon in pit), not allow feeding dragon, read Paragraph 89
'106 (a torture room), use Bandage skill to help the druid; the druid says "I know the word… Halifax"
Barkeeper rumors:
"I hear some statue can be moved."
"I hear that the scorpion people are friends with Enkidu."
"I hear that Namtar has placed a trap for the unwary in Freeport."
"I hear that the Lansk dragon conceals a powerful gem."
Volunteer: Valar
Attribute: STR:11, DEX:14, INT:18, SPI:16, HEA:19
Skills: Low Magic:1, Sun Magic:1
Notes:
*Feeble moans and the clank of chains come from the north
(a mumbling prisoner says "They've taken the druid, They're torturing the druid.)
*way to treasure vault, "Only those who know the word may pass. (the password is Halifax)
*dead-end in dungeon, "The passage is blocked by a cave-in!" (use Climb skill to pass through)
*after escape from dungeon, in Icarian Triumph Tavern, Berengaria left a message to you.
He wants to meet you in the Cavern Tavern of Yellow Mud Toad.
Heavily Guarded Bridge (from Isle of Sun to Lansk)
Enemy | Exp. | Special |
Guard | 190 | drop gold, block attack |
Pikeman | 200 | drop gold |
strong box | Type | Price | AC | AV | limit | Misc. |
Ice Chill | spell | - | - | - | - | High Magic |
Disarm Trap | spell | - | - | - | - | Sun Magic |
Radiance | spell | - | - | - | - | Sun Magic |
Healing Pot. #10 | item | - | - | - | - | Heal |
Runed Flail | flail | 2000 | 1 | +2 | STR14 | 1d20 |
Grey Arrow #12 | ammunition | 50 | 0 | +2 | - | 1d16 |
Gold (500) | - | - | - | - | - | - |
strong box | Type | Price | AC | AV | limit | Misc. |
Axe of Kalah | axe | 7000 | 0 | +4 | STR18 | 50'', 1d12 |
Holy Mace #10 | mace | 4000 | 1 | +2 | STR12 | 1d21, cast Exorcism (single target) |
Gem Helm | helmet | 2000 | 2 | 0 | - | - |
Gauntlets | gloves | 700 | 2 | 0 | - | - |
Archers Bow | bow | 900 | 0 | +3 | DEX18 | 60'' |
Boomerang #10 | throw | 700 | -1 | +2 | DEX12 | 50'', 1d12 |
Dragon Stone #10 | item | - | - | - | - | power recovery |
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