Freeport Dragon Wars - Freeport
Enemy Exp. Special
Adventurer 140 -
Citizen 50 -
Guard 150 drop gold

Magic Inc. Type Price AC AV limit Misc.
Dazzle spell 1000 - - - High Magic
Mystic Might spell 1000 - - - High Magic
Rev. Glamour spell 1000 - - - High Magic
Sala's Swift spell 1000 - - - High Magic
Vorn's Guard spell 1000 - - - High Magic
Cowardice spell 1000 - - - High Magic
Soften Stone spell 1000 - - - Druid Magic
guarded chest(Order of Sword) Type Price AC AV limit Misc.
Stone Hand quest - - - - -
Soften Stone spell 1000 - - - Druid Magic
Spell Staff mace 7000 8 +5 Low Magic Lv1 1d10
Charger spell - - - - Sun Magic
Ryan's Armor Type Price AC AV limit Misc.
Scale Arm. armor 250 6 -2 - -
Chain Arm. armor 310 7 -3 - -
Heavy Plate armor 4000 12 -6 - -
Large Shield shield 1000 3 -2 STR12 -
Bewitching Potions and Elixers Type Price AC AV limit Misc.
Dragon Stone #1 item 250 - - - power recovery
Freeport Arms Type Price AC AV limit Misc.
Bladed Flail flail 1000 0 0 STR10 1d14
Hammer mace 40 0 0 STR12 1d11
Long Mace mace 200 0 +1 STR15 1d12

Paragraphs:
'27 illusion of Sword of Freedom (kill one member who tries to get sword)
'45 sail to Freeport from Smugglers Cove
'51 Freeport dock and people
'52 Sword of Freedom on a small isle
'56 Tars City Council
'57 Freeport City Council

Barkeeper rumors:
"I hear Lanactoor’s statue can be sought in the broken cities, tombs, minds and swords."
"I hear that magic can soften the dwarves stingy hearts."
"I hear there’s said to be a powerful gem that will bind the will of a dragon."

Volunteer: Halifax
Attribute: STR:21, DEX:18, INT:14, SPI:14, HEA:23
Skills: Arcane Lore:2, Cave Lore:3, Climb:1, Swim:1, Maces:3

Notes:
*The Temple Faith, heal members but need to pay gold
*If you took the illusion of Sword of Freedom, a message shown as following:
 Terrified of what happened on the island, and convinced of legends of their city’s doom,
 the people of Freeport fled the city. Freeport is a ghost town.
*Charger magic recharges magic items to maximum 49 usage times

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